[game_preservation] Japanese Computer Game Preservation
Devin Monnens
dmonnens at gmail.com
Thu Nov 25 18:00:04 EST 2010
Kieron,
Thank you for the information! I will forward yours and Joseph's contacts
forthwith!
Incidentally, I have a factory sealed copy of Barney Bear Goes to Space for
the Amiga. I saw you have the EU version. I can send it your way as I have
no use for it, though I cannot guarantee it will work. I don't think I have
any other sealed games though. Incidentally, I also have some copies of the
Amiga Software of the Month Club. I backed all of them up to .adf format,
but I don't know if the data is authentic as I played some of the games on
there (real interesting demos, mind). These might be a little harder to send
though as there are a lot of them.
Incidentally, do you have an estimate of how much the preservation project
cost?
-Devin
On Thu, Nov 25, 2010 at 3:09 PM, Kieron Wilkinson <lists at softpres.org>wrote:
>
> Hi Devin,
>
> Sorry for the delay, I have been away.
>
> Yes, that is correct, we are relying on collectors, just like we have done
> with Amiga games. We managed to get hold of many thousands of physical
> copies of Amiga games ourselves (yes, that hurt the bank!), but many of them
> were not suitable for preservation (bad, viruses, copies, modified, hiscore,
> etc.), but we managed to get good copies of most of them by working with
> collectors. Hopefully we can do the same sort of thing for these Japanese
> systems, though maybe not by getting physical copies as it would be far more
> difficult than it was for the Amiga.
>
> No, AFAIK, we have not been in contact with Dr. Akinori Nakamura. Thanks
> for the pointer though.
>
> I'll send you Joseph's details separately.
>
> Best wishes,
> Kieron
>
>
> On 13 Nov 2010, at 17:46, Devin Monnens wrote:
>
> Kieron and Philippe,
>
> So it sounds as if most of the preservation efforts in Japan are relying on
> collaboration with collectors? That makes sense as didn't Softpres work with
> collectors to find sealed copies of Amiga games? To what extent was there a
> connection with developers and academia?
>
> Have either of you gotten in contact with Dr. Akinori Nakamura from
> Ritsumeikan? I think he is a little busy at the moment working on Famicom
> preservation, but he would certainly be a good contact for your work.
>
> Do you have contact information for Joseph Redon? In what area of Japan is
> he located? I am curious as to his work on microcomputer preservation as
> well - this sounds intriguing.
>
> Best regards,
>
> -Devin
>
> On Tue, Nov 9, 2010 at 3:39 PM, Kieron Wilkinson <lists at softpres.org>wrote:
>
>>
>> Hi Philippe,
>>
>> Indeed it is primarily Joseph we have been working with. He has indeed
>> been extremely helpful on the KryoFlux project. Joseph also seems to have
>> far reaching contacts with many of the Japanese collectors, so I think there
>> is potential to get quite a lot of good work done in this area.
>>
>> Best wishes,
>> Kieron
>>
>>
>> On 9 Nov 2010, at 07:17, Philippe Dubois, Association MO5.COM, Président
>> wrote:
>>
>>
>> Hi guys,
>>
>> That's very good news, and a member of our association (Joseph Redon)
>> who's living in Japan is involved as well into japanese microcomputers
>> software preservation, and in the Kryoflux making. We are trying at
>> mo5.com in France to settle a small workship to numerise very rare french
>> softwares and will try to help with the japanese software preservation as
>> well very soon.
>>
>> As a much larger view, we're trying here to have the government involved
>> into software preservation, with the help of many national institutions such
>> as INA (http://www.ina.fr/), CNC (http://www.cnc.fr) and BNF (
>> http://www.bnf.fr) which goals are to preserve analog and digital
>> documents of all sort, and more particulary the BNF with the softwares.
>>
>> Best regards from France,
>> --
>> Philippe Dubois, Association et site web http://mo5.com
>>
>>
>>
>> Hi Devin,
>>
>> Sorry for the delayed post. Yes, we at the Software Preservation Society
>> are indeed working with some of our Japanese contacts to preserve software
>> for systems such as the PC88 with the help of our KryoFlux (
>> www.kryoflux.com) devices and software.
>>
>> We are at an early stage right now, but we have some very dedicated people
>> over there beginning to start work on this with us. We are hoping to get
>> devices to as many people as possible, however, since our entire KryoFlux
>> first production run of 80 units sold out in a matter of days, we are having
>> to get a second and larger run produced as soon as possible.
>>
>> I absolutely agree with you about the time element on this, and hopefully
>> you will see some good news on this front in the near future.
>>
>> I hope that helps,
>>
>> Kieron Wilkinson
>> The Software Preservation Society
>>
>>
>>
>> On 21 Oct 2010, at 15:18, Devin Monnens wrote:
>>
>>
>> Recently, Hardcore Gaming 101 ran an article <http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers.htm>on
>> Japanese computer systems such as the NEC. The article is in English and
>> gives a detailed look at the content from an American perspective. This made
>> me realize: most of these games were produced on floppy disks, which means
>> that the contents of the disks are extremely volatile and will completely
>> decay within the next two decades (even sooner for the earliest software).
>>
>> There is a large project in Europe, the Software Preservation Society<http://www.softpres.org/>,
>> which has securely archived over 3600 titles from Europe and the United
>> States across a variety of magnetic disk-based platforms. SPS developed
>> special hardware, Kryoflux <http://www.kryoflu/>, that can detect the
>> integrity and authenticity of the data on certain formats of floppy disk -
>> particularly whether the disk has been written to in order to create an
>> archival-quality backup. I am curious if the SPS has any plans to expand
>> their preservation work to include Japanese (and Asian) computers, as this
>> seems to be an area that is in serious need of focus.
>>
>> I have also been conducting research into computer games produced prior to
>> 1973 - the pre-commercial era of the US. Most of the software from this era
>> has been lost or requires an incredible amount of digital archaeology in
>> order to get running again. Actually, right now I am most interested in the
>> hobbyist scene from countries outside the US, particularly mainframe
>> computing. If anyone knows about European and Japanese computer games made
>> in BASIC, that in itself would be interesting.
>>
>> The Japanese hobbyist era (1985 and earlier) seems to have similar
>> problems of cataloging. However, there are several magazines such as
>> Technopolis that contain documentation of many of these games and
>> underground groups such as the Tokugawa Forums<http://fullmotionvideo.free.fr/> that
>> have backed up some titles.
>>
>> Obviously, we would want a legal solution to this problem, so I wanted to
>> get a sense of the state of research into and preservation of early Japanese
>> computer software (particularly those on floppy disks and magnetic tape, but
>> also going back to mainframe computing and BASIC/hobbyist computers). For
>> this reason, I have forwarded a copy of this e-mail to our colleagues in
>> Japan, including Dr. Akinori Nakamura from Ritsumeikan University, Dr.
>> Naohiro Shichijo from the University of Tokyo, Yoichiro Miyake of From
>> Software who is conducting research on independent games development in
>> Japan, and Kiyoshi Shin from IGDA Japan (sorry for the long English
>> e-mail!). I hope we might be able to shed more light on computer game
>> research and preservation in Japan.
>>
>> --
>> Devin Monnens
>> www.deserthat.com
>>
>> The sleep of Reason produces monsters.
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>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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