[game_preservation] Article about proper SNES emulation

Devin Monnens dmonnens at gmail.com
Tue Aug 9 17:03:11 EDT 2011


That was a pretty fascinating article, especially outlining problems with
the preservation.

One question I had is what the bottlenecks are for preservation. We've
identified decaying floppy disks and other magnetic media as one of the most
pressing concerns, but Kryoflux technology has been allowing us to solve
this problem.

However, the problem then becomes how to accurately run the software again.

>From the sound of it, emulating the timing of the machine would not be

possible for early computer systems. To run the software on the original
hardware, it is possible to use Kryoflux to refresh the data onto a floppy
disk, effectively extending the life. Another option could be floppy disk
emulation, but I'm not sure how accurately this is, either. However, the new
problem becomes the life of the original hardware. Here, I wonder if saving
electronics schematics might be a good solution to the problem so someone
could manufacture a new copy of the machine.

Are there currently any good strategies for overcoming these limitations?


On Tue, Aug 9, 2011 at 11:52 AM, Mike Melanson <mike at multimedia.cx> wrote:


> Byuu -- the author of the hyper-accurate bsnes SNES emulator program --

> has written a lengthy piece for Ars Technica:

>

> Accuracy takes power: one man's 3GHz quest to build a perfect SNES emulator

>

> http://arstechnica.com/gaming/news/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator.ars

>

> If you've tried bsnes, you know that the 3 GHz figure is no joke.

>

> Great quote for the preservationist:

>

> 'Video games are a piece of our history, and we need to respect the fact

> that there is a "true" form they had when released. Imagine if we only had

> a JPEG of the Mona Lisa, a RealVideo stream of the moon landing, or a MIDI

> rendition of "Walking in the Air." We have the ability to keep our past

> alive, and I feel like it's almost a duty to do so.'

>

> --

> -Mike Melanson

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>




--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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