[game_preservation] Article about proper SNES emulation
Frank Cifaldi
fcifaldi at gmail.com
Tue Aug 9 17:49:22 EDT 2011
We're finally starting to see some actual hardware running using FPGA chips,
which is very exciting to me. We may not see low level 100% accurate N64
software emulation in our lifetimes, but assuming schematics are available,
we can (in theory) build new hardware that acts exactly like the original.
http://www.jrok.com/hardware/wsf/
http://danstrother.com/fpga-nes/
http://www.fpgacentral.com/fpga-product/aveda/one-chip-msx
http://visual6502.org/
I can't wait until this gets commercially viable and I can buy a cheap
handheld that "emulates" old consoles on a hardware level.
On Tue, Aug 9, 2011 at 2:03 PM, Devin Monnens <dmonnens at gmail.com> wrote:
> That was a pretty fascinating article, especially outlining problems with
> the preservation.
>
> One question I had is what the bottlenecks are for preservation. We've
> identified decaying floppy disks and other magnetic media as one of the most
> pressing concerns, but Kryoflux technology has been allowing us to solve
> this problem.
>
> However, the problem then becomes how to accurately run the software again.
> From the sound of it, emulating the timing of the machine would not be
> possible for early computer systems. To run the software on the original
> hardware, it is possible to use Kryoflux to refresh the data onto a floppy
> disk, effectively extending the life. Another option could be floppy disk
> emulation, but I'm not sure how accurately this is, either. However, the new
> problem becomes the life of the original hardware. Here, I wonder if saving
> electronics schematics might be a good solution to the problem so someone
> could manufacture a new copy of the machine.
>
> Are there currently any good strategies for overcoming these limitations?
>
>
> On Tue, Aug 9, 2011 at 11:52 AM, Mike Melanson <mike at multimedia.cx> wrote:
>
>> Byuu -- the author of the hyper-accurate bsnes SNES emulator program --
>> has written a lengthy piece for Ars Technica:
>>
>> Accuracy takes power: one man's 3GHz quest to build a perfect SNES
>> emulator
>>
>> http://arstechnica.com/gaming/news/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator.ars
>>
>> If you've tried bsnes, you know that the 3 GHz figure is no joke.
>>
>> Great quote for the preservationist:
>>
>> 'Video games are a piece of our history, and we need to respect the fact
>> that there is a "true" form they had when released. Imagine if we only had
>> a JPEG of the Mona Lisa, a RealVideo stream of the moon landing, or a MIDI
>> rendition of "Walking in the Air." We have the ability to keep our past
>> alive, and I feel like it's almost a duty to do so.'
>>
>> --
>> -Mike Melanson
>>
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>>
>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
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