[game_preservation] Article about proper SNES emulation

Henry E Lowood lowood at stanford.edu
Wed Aug 17 12:13:40 EDT 2011


István,


>From everything I have been told about the forensic software and training, it is precisely a key point that any alteration of the original medium is forbidden. In fact, one feature of the workstation is a write blocker that supposedly insures that the source medium is unaltered. If you consider the legal context for forensic tools, this only makes sense.


As for the forensic lab, that is certainly something we can inquire about. They might have a different philosophy from the investigative use of forensic tools -- I just don't know.

Henry

----- Original Message -----
From: "István Fábián" <if at caps-project.org>
To: lowood at stanford.edu, "IGDA Game Preservation SIG" <game_preservation at igda.org>, "Frank Cifaldi" <fcifaldi at gmail.com>
Cc: "IGDA Game Preservation SIG" <game_preservation at igda.org>
Sent: Wednesday, August 17, 2011 2:02:41 AM
Subject: Re: [game_preservation] Article about proper SNES emulation


I agree this would be a huge step forward in preserving disk based media and we'd be happy to give our expertise, regardless of whether the media contains games, productivity software or other content.
I can only speak for SPS, but I am sure that Stanford as well would welcome any help we could get to make this happen.

I also agree, that finding some of the software in an unmodified form would be extremely unlikely otherwise.
I have concerns about what a forensic lab would do with copy protected disks: given their field of work, they may assume the unreadable data is bad and might try everything to recover that "bad" data which might include physical alterations of the disk... certainly not something we want to happen with potentially the last known existing and unmodified copies of some software.

I am going to send the details to Henry.

István


----- Original Message -----
From: Henry Lowood
To: Frank Cifaldi
Cc: IGDA Game Preservation SIG
Sent: Wednesday, August 17, 2011 4:25 AM
Subject: Re: [game_preservation] Article about proper SNES emulation

Thanks, Frank. I have enormous respect for SPS (still thought of as CAPS) and the work they have done. I'm hoping we can do this.

Henry

On 8/16/2011 10:45 AM, Frank Cifaldi wrote:

I'm not exaggerating when I say that the proper bit-for-bit preservation of Cabrinety's untouched games might be one of the most important immediate initiatives this group should focus on, I am willing to bet that many pieces in that collection represent the only "untouched" copies of those games. I'm really glad to hear you guys are communicating, Henry let me know if you need any volunteer manual labor or anything to make this happen.


On Mon, Aug 15, 2011 at 1:42 PM, István Fábián < if at caps-project.org > wrote:




The short answer is yes, I am about to send a longer email to your address.

István




----- Original Message -----
From: Henry Lowood
To: IGDA Game Preservation SIG


Cc: István Fábián
Sent: Monday, August 15, 2011 6:45 PM
Subject: Re: [game_preservation] Article about proper SNES emulation

Istvan,

The Cabrinety Collection at Stanford is a bit unusual, in that most of the copies in our collection were acquired in shrink-wrap. We are already considering a proposal to make the computer game part of the collection available to a forensic lab in the US for imaging. Is it possible that access to our collection would be helpful in the case of ROM cartridges (home console games)? If so, we should consider working together; I believe that our only condition would be some way to cover expenses of preparing and registering the items, maybe shipping, and then deposit of the images in our digital repository (non-exclusive license). If there is interest, I would then have to speak with colleagues here, so for now, I'm just asking if there is interest in pursuing this.

Henry

On 8/15/2011 8:53 AM, István Fábián wrote:


Yes, we are going to address the Japanese systems soon and Joseph leads those efforts.

The minimum number for verifying authenticity for most titles is luckily 1 - as long as it was professionally duplicated.

For anything else made with non-commercial solutions (i.e. copied on the same computer platform etc.) ideally, 3 - but naturally it's never 100% certainty for those. It could be just a popular "version" of such disk that got widespread due to rampant piracy...
Unfortunately, it seems that most of the Japanese titles fall into the non-commercial duplication category (with the notable exception of a few Western titles such as Wings of Fury on the x68000), so it will require quite some effort to find copies that we'd have a high enough confidence in for being authentic.


The good news is that the majority of the titles for popular platforms outside Japan were all duplicated and that includes pretty much all 8 and 16 bit formats.
For duplicated disks, it is possible to find inconsistencies in the recording that are not present as long as the disk is not modified (or not written with a home grade equipment, i.e. copy program), that's why it is possible to have an authentic image from a single copy only.
Actually, many copy-protection methods look for various signs of non-commercial duplication in similar ways, but obviously working with higher level data than our tools do.

We'd have to see how well that works for e.g. C64 though, but it is certainly possible to tell about the first 18 tracks of a C64 disk already if it was written on a 1541 drive or a Trace machine, thanks to a mistake in the official Trace scripts supplied for that platform.
This can only be verified with flux transition level dumping, e.g. a device like KryoFlux that is capable of measuring individual flux transitions.
For tracks above 18 we can still look for recording inconsistencies, like we do with platforms using generic MFM controllers (PC, ST, Spectrum, CPC etc) and the same is possible for FM controllers used for Atari 8-bit, as they use the same principle for recording, just encoding itself is different.

Again, verifying authenticity from a single copy is only a possibility with sophisticated analyser technology and low level dumps from disks.



----- Original Message -----
From: Devin Monnens
To: IGDA Game Preservation SIG
Sent: Monday, August 15, 2011 3:14 PM
Subject: Re: [game_preservation] Article about proper SNES emulation

Istvan,


Thank you for clearing that up. To this list, I would also add something else: making a catalogue of what is available for that platform, including version numbers and variations.


Approximately what percentage of the different platforms have already been archived? I also know there is a group in Japan working on disk-based games lead by Joseph Redon.






it takes a lot of time of processing the disks afterwards to check the authenticity and integrity of the content.
Hoping that every disk image made is correct is just wishful thinking considering the age of the media and how common it is to find modified content.


What is the minimum number of disks to have to verify for authenticity and integrity? Do you need at least two copies to make sure there were no errors? I didn't see any mention of this on the knowledgebase of your site.





So far we've spent 7 digit amounts to preserve about 3600 titles and to develop the necessary technology - and about 10 years.
It is however not something that we can really afford to do far longer...


7 digits in Euros? That would be more than twice the amount in USD! Is Kryoflux helping to solve this problem by distributing the work to collectors and libraries? Have you run into any cases where someone has the game but doesn't have access to a Kryoflux device? If that's the case, it might be possible to purchase one and then mail it from place to place.

--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.

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Henry Lowood
Curator, History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall 650-723-4602 ; lowood at stanford.edu http://www.stanford.edu/~lowood
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--
Henry Lowood
Curator, History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu http://www.stanford.edu/~lowood




_______________________________________________
game_preservation mailing list
game_preservation at igda.org
http://six.pairlist.net/mailman/listinfo/game_preservation

--
Henry Lowood
Curator for History of Science & Technology Collections;
Film & Media Collections
HSSG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602



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