[game_preservation] Article about proper SNES emulation
Martin Goldberg
wgungfu at gmail.com
Wed Aug 17 12:16:27 EDT 2011
Henry, please tell me you removed boxed from the shrink wrap
immediately for better preservation. :)
On Mon, Aug 15, 2011 at 12:45 PM, Henry Lowood <lowood at stanford.edu> wrote:
> Istvan,
>
> The Cabrinety Collection at Stanford is a bit unusual, in that most of the
> copies in our collection were acquired in shrink-wrap.
>
> Henry
>
> On 8/15/2011 8:53 AM, István Fábián wrote:
>
> Yes, we are going to address the Japanese systems soon and Joseph leads
> those efforts.
>
> The minimum number for verifying authenticity for most titles is luckily 1 -
> as long as it was professionally duplicated.
>
> For anything else made with non-commercial solutions (i.e. copied on the
> same computer platform etc.) ideally, 3 - but naturally it's never 100%
> certainty for those. It could be just a popular "version" of such disk that
> got widespread due to rampant piracy...
> Unfortunately, it seems that most of the Japanese titles fall into the
> non-commercial duplication category (with the notable exception of a few
> Western titles such as Wings of Fury on the x68000), so it will require
> quite some effort to find copies that we'd have a high enough confidence in
> for being authentic.
>
> The good news is that the majority of the titles for popular platforms
> outside Japan were all duplicated and that includes pretty much all 8 and 16
> bit formats.
> For duplicated disks, it is possible to find inconsistencies in the
> recording that are not present as long as the disk is not modified (or not
> written with a home grade equipment, i.e. copy program), that's why it is
> possible to have an authentic image from a single copy only.
> Actually, many copy-protection methods look for various signs of
> non-commercial duplication in similar ways, but obviously working with
> higher level data than our tools do.
>
> We'd have to see how well that works for e.g. C64 though, but it is
> certainly possible to tell about the first 18 tracks of a C64 disk already
> if it was written on a 1541 drive or a Trace machine, thanks to a mistake in
> the official Trace scripts supplied for that platform.
> This can only be verified with flux transition level dumping, e.g. a device
> like KryoFlux that is capable of measuring individual flux transitions.
> For tracks above 18 we can still look for recording inconsistencies, like we
> do with platforms using generic MFM controllers (PC, ST, Spectrum, CPC
> etc) and the same is possible for FM controllers used for Atari 8-bit, as
> they use the same principle for recording, just encoding itself is
> different.
>
> Again, verifying authenticity from a single copy is only a possibility with
> sophisticated analyser technology and low level dumps from disks.
>
>
> ----- Original Message -----
> From: Devin Monnens
> To: IGDA Game Preservation SIG
> Sent: Monday, August 15, 2011 3:14 PM
> Subject: Re: [game_preservation] Article about proper SNES emulation
> Istvan,
> Thank you for clearing that up. To this list, I would also add something
> else: making a catalogue of what is available for that platform, including
> version numbers and variations.
> Approximately what percentage of the different platforms have already been
> archived? I also know there is a group in Japan working on disk-based games
> lead by Joseph Redon.
>>
>> it takes a lot of time of processing the disks afterwards to check the
>> authenticity and integrity of the content.
>> Hoping that every disk image made is correct is just wishful thinking
>> considering the age of the media and how common it is to find modified
>> content.
>
> What is the minimum number of disks to have to verify for authenticity and
> integrity? Do you need at least two copies to make sure there were no
> errors? I didn't see any mention of this on the knowledgebase of your site.
>>
>> So far we've spent 7 digit amounts to preserve about 3600 titles and to
>> develop the necessary technology - and about 10 years.
>> It is however not something that we can really afford to do far longer...
>
> 7 digits in Euros? That would be more than twice the amount in USD! Is
> Kryoflux helping to solve this problem by distributing the work to
> collectors and libraries? Have you run into any cases where someone has the
> game but doesn't have access to a Kryoflux device? If that's the case, it
> might be possible to purchase one and then mail it from place to place.
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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> --
> Henry Lowood
> Curator, History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> 650-723-4602; lowood at stanford.edu
> http://www.stanford.edu/~lowood
>
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>
--
Marty
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