[game_preservation] Kotaku: Videogame History MuseumKickstarter short on funds

Devin Monnens dmonnens at gmail.com
Tue Aug 23 09:18:19 EDT 2011


No, you're absolutely right, and this was something that came up in the
conversation awhile back (how a lot of museums don't feel operability is
necessary). The trouble with collectors is the value that is placed on the
object is dictated by its condition, and that often includes the object
being factory sealed. Whether or not that factory-sealed object will still
have worth another 10 years from now when the contents become inoperable
doesn't seem to be part of the equation. As a researcher, I find the
contents of the work to be more valuable than the condition of the object,
but I am also a collector, so I have a significant number of factory sealed
objects (nothing that's one-of-a-kind, however, unless Softpres wants a
sealed copy of Barney Bear Goes to Space, which I think has already been
preserved). Digital Press are collectors. I would be interested in knowing
what their philosophy is.

On Tue, Aug 23, 2011 at 6:08 AM, Christian Bartsch <cb at softpres.org> wrote:


> I don't know if I should say something because everyone will call my

> opinion biased... But what sense does it make to put game boxes on the

> shelves when the content (bits & bytes) is rotting away? I actually have

> seen so many "museums" all over the world (mainly judging by websites), but

> only very few actually care about the contents of their assets. Some of them

> actually look like huge collections that grew beyond something that can be

> handled privately, but I often miss the professional approach to preserve

> what was meant to be seen by the user (=the program).

>

> We have developed preservation technology for about a decade now and I am

> really curious how the actual contents are being processed and analysed. I

> am not trying to upset anyone here, but if there's another tech available

> for e.g. floppy disk preservation, I'd really like to see and learn from it.

>

> This is not meant to undermine efforts or discourage anyone. But I wonder

> if the majority actually knows how digital preservation works. Again,

> apologies for being so direct...

>

> --

> Christian Bartsch

> The Software Preservation Society

> http://www.softpres.org

>

> On 22 Aug 2011, at 21:50, Martin Goldberg wrote:

>

> I'm just going by the link Alan posted. Not the sort of content

> quality I would expect from a place championing preservation.

>

>

> On Mon, Aug 22, 2011 at 2:48 PM, Alex Handy <alex at themade.org> wrote:

>

> I think that's a different museum. There's rather a lot here in the SF

>

> Bay Area these days. There's the MADE (my group), the Digital Games

>

> Museum, founded by Judith formerly of the Computer History Museum, and

>

> now there's the DigitPress guys, who are on Kickstarter right now.

>

>

> Just to keep everyone clear on who's who.

>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20110823/b9de5025/attachment.htm>


More information about the game_preservation mailing list