[game_preservation] Fwd: Second Part of Game Preservation article now online at Gamasutra
Devin Monnens
dmonnens at gmail.com
Sat Feb 12 13:58:31 EST 2011
Andersen's article brings up some interesting points. I think what I wanted
to hear more of was a discussion on preservation and archiving practices at
game companies. Obviously, some of these companies would not be willing to
state publicly what they do to archive their games, but I believe there
might be enough such that we could help paint a picture that can be useful
to other companies. Smaller companies would likely require a separate set of
techniques due to smaller budget.
Backup and preservation milestones seems to be one of the main techniques.
I'm not sure about external storage, particularly for smaller companies; it
would be very expensive to maintain and then you also have the problem of
keeping everything in one geographical location.
By the way, is Andersen on the SIG list?
2011/2/11 Henry Lowood <lowood at stanford.edu>
> All, fyi. Henry
>
> -------- Original Message -------- Subject: Second Part of Game
> Preservation article now online at Gamasutra Date: Fri, 11 Feb 2011
> 15:22:26 +0900 From: John Andersen <gamerep at hotmail.com><gamerep at hotmail.com> To:
> John Andersen <gamerep at hotmail.com> <gamerep at hotmail.com>
>
> I'm happy to inform you that the second part of my game preservation
> article, Where Games Go To Sleep: The Game Preservation Crisis (Parts 2 of
> 3), was just published online this morning on Gamasutra. This part of the
> article profiles the video game museums and academic archives (in the USA
> and UK) that are working to preserve a wide array of video game artifacts.
> I would really like to spread word about these museums and academic archives
> profiled in this part of the article, they are doing some amazing work. I
> also hope that this article will help bring these museums, archives and the
> game industry closer in promoting further discussion on game preservation.
>
> My own failed attempt at trying to open a game museum in Japan is also
> briefly mentioned in this part of the article. The story of a how planned
> government funded museum in Japan featuring video games that was later
> cancelled (*Kokuritsu Media Geijutsu Sogo Senta*) is also covered.
>
> The second part also explores how video games are vulnerable to natural
> disasters and how one underground storage facility in Kansas could help to
> preserve game production materials from such disasters.
>
> Here is the link to the article for your viewing:
>
>
> http://www.gamasutra.com/view/feature/6283/where_games_go_to_sleep_the_game_.php
>
> The third and final part of the article is scheduled to go online at
> Gamasutra before the Game Developers Conference in two weeks. The complete
> answers that video game developers and publishers provided (mentioned
> briefly in part one) will be presented in full as an appendix as promised in
> this third and final part. However, after having a discussion with my
> editor they will also be presented in a condensed, compiled and
> more entertaining layout for readers. If a developer or publisher has any
> questions or concerns regarding how these answers will be presented in the
> third part, then please feel free to contact me.
>
> Once again, I'd like to sincerely thank you for your participation, please
> let me know if you have any questions. Readers will be posting comments at
> the bottom of the article. Please share this article on your own blogs,
> Twitter feeds and with your fellow colleagues.
>
> Sincerely,
> John D. Andersen
> Portland, Maine USA
> Cell Phone #: (207)653-3348
>
>
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>
>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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