[game_preservation] GDC anyone?
Rachel "Sheepy" Donahue
donahrm at gmail.com
Wed Feb 16 15:31:00 EST 2011
Which reminds me that I've been asked to cover the SIG meeting for
Gamasutra. So it would be a good time to voice any concerns or
clarifications re: the preservation articles there. (I promise not to be a
scummy journalist, y'all can proof it before I submit if you'd like!)
On Wed, 16 Feb 2011 14:04:00 -0500, Devin Monnens <dmonnens at gmail.com>
wrote:
> What immediately comes to mind is more discussion on best practices. This
> was something we'd mentioned a couple years ago with the White Paper.
> With
> the latest articles on Gamasutra discussing what companies are already
> doing, I'd like to see some information on not only what archives can do
> but
> what companies can do to help ensure preservation of their own material.
>
> On Wed, Feb 16, 2011 at 11:56 AM, Henry Lowood <lowood at stanford.edu>
> wrote:
>
>> Probably a good time for a SIG reminder. Be there or be square.
>>
>> If the right attendees are there, I am hoping Chris Melissinos will talk
>> about his Smithsonian exhibition, Alex Handy about the MADE project,
>> Rachel
>> about PVW2. Any other suggestions for the agenda, besides the
>> traditional
>> go around the table?
>>
>> Henry
>>
>> IGDA Game Preservation SIG: Annual
>> Meeting<http://schedule.gdconf.com/session/12314>
>> *SPEAKER/S: *Henry Lowood (Stanford
>> University)<http://schedule.gdconf.com/speaker/Henry-Lowood>
>>
>> *DAY / TIME / LOCATION: *Wednesday 10:30-11:30 Room 113, North Hall
>> *TRACK / FORMAT: *Game Design / Roundtable
>> *DESCRIPTION: *The Game Preservation SIG will recap discussions and
>> projects of the last year, including the improvement of the SIG wiki and
>> blog, the memorial pages project, reactions to the White Paper, the
>> conclusion of Preserving Virtual Worlds and the opening of new projects
>> such
>> as Preserving Virtual Worlds II, work at the Strong Museum of Play and
>> the
>> National Videogame Archive in the UK. Attendees should be prepared to
>> discuss their own projects and ideas.
>> *TAKEAWAY: *Take away knowledge about practices that will help you
>> preserve your own game materials, manage your collection of games or
>> game
>> artifacts, or work on the creation of an exhibit or museum/library
>> collection.
>> *INTENDED AUDIENCE: *Anyone involved in game design, production, asset
>> or
>> software management, or marketing, as well as collectors, archivists,
>> museum
>> curators and anybody else interested in game history.
>> *ELIGIBLE PASSES:* Main Conference
>> Pass<http://www.gdconf.com/attend/passes.html#2103>
>> , Expo Pass <http://www.gdconf.com/attend/passes.html#2105>, All Access
>> Pass <http://www.gdconf.com/attend/passes.html#2102>
>>
>> On 2/16/2011 10:20 AM, Rachel "Sheepy" Donahue wrote:
>>
>> I'll be there! Getting in on Tuesday. I was definitely displeased with
>> the
>> program committee when I sat down to plan sessions. Especially with Data
>> Management and the Prince of Persia post mortem being scheduled against
>> the
>> SIG. Mumble mumble.
>>
>> I would be down for a Skype meeting -- what about also doing an IRC
>> channel?
>>
>> On Wed, 16 Feb 2011 01:30:04 -0500, Devin Monnens
>> <dmonnens at gmail.com><dmonnens at gmail.com>wrote:
>>
>> Who all here is going to GDC? I managed to get a pass, so I will be
>> attending.
>>
>> However, I'm really torn about some of the panels! Jordan Mechner's
>> talk is
>>
>> simultaneous with the roundtable. And I really want to meet Jordan
>> Mechner,
>>
>> as I taught his games and will be researching them further. And then
>> Eric
>> Chahi talks simultaneously with Retro Studios, and I want to meet both
>> as
>> well! (I also taught Another World and it will be an important piece in
>> a
>> book I want to write) So this last one will really be a tough call...
>> Thankfully, they'll be recorded, but there's nothing like meeting them
>> in
>> person.
>>
>> Regarding the roundtable, are there any rules against Skype? It might be
>> helpful if we could get some people who couldn't make it to be involved.
>> And
>> it IS an IGDA function. Actually, come to think of it, I don't see why
>> we
>> couldn't hold a Skype meeting on a regular basis. Would something like
>> that
>>
>> other people here would find worthwhile?
>>
>>
>>
>>
>> --
>> Henry Lowood
>> Curator for History of Science & Technology Collections;
>> Film & Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> Stanford University Libraries, Stanford CA 94305-6004
>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
>>
>>
>> _______________________________________________
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>> game_preservation at igda.org
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>>
>>
>
>
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