[game_preservation] GDC anyone?

Rachel "Sheepy" Donahue donahrm at gmail.com
Wed Feb 16 15:31:00 EST 2011


Which reminds me that I've been asked to cover the SIG meeting for
Gamasutra. So it would be a good time to voice any concerns or
clarifications re: the preservation articles there. (I promise not to be a
scummy journalist, y'all can proof it before I submit if you'd like!)

On Wed, 16 Feb 2011 14:04:00 -0500, Devin Monnens <dmonnens at gmail.com>
wrote:


> What immediately comes to mind is more discussion on best practices. This

> was something we'd mentioned a couple years ago with the White Paper.

> With

> the latest articles on Gamasutra discussing what companies are already

> doing, I'd like to see some information on not only what archives can do

> but

> what companies can do to help ensure preservation of their own material.

>

> On Wed, Feb 16, 2011 at 11:56 AM, Henry Lowood <lowood at stanford.edu>

> wrote:

>

>> Probably a good time for a SIG reminder. Be there or be square.

>>

>> If the right attendees are there, I am hoping Chris Melissinos will talk

>> about his Smithsonian exhibition, Alex Handy about the MADE project,

>> Rachel

>> about PVW2. Any other suggestions for the agenda, besides the

>> traditional

>> go around the table?

>>

>> Henry

>>

>> IGDA Game Preservation SIG: Annual

>> Meeting<http://schedule.gdconf.com/session/12314>

>> *SPEAKER/S: *Henry Lowood (Stanford

>> University)<http://schedule.gdconf.com/speaker/Henry-Lowood>

>>

>> *DAY / TIME / LOCATION: *Wednesday 10:30-11:30 Room 113, North Hall

>> *TRACK / FORMAT: *Game Design / Roundtable

>> *DESCRIPTION: *The Game Preservation SIG will recap discussions and

>> projects of the last year, including the improvement of the SIG wiki and

>> blog, the memorial pages project, reactions to the White Paper, the

>> conclusion of Preserving Virtual Worlds and the opening of new projects

>> such

>> as Preserving Virtual Worlds II, work at the Strong Museum of Play and

>> the

>> National Videogame Archive in the UK. Attendees should be prepared to

>> discuss their own projects and ideas.

>> *TAKEAWAY: *Take away knowledge about practices that will help you

>> preserve your own game materials, manage your collection of games or

>> game

>> artifacts, or work on the creation of an exhibit or museum/library

>> collection.

>> *INTENDED AUDIENCE: *Anyone involved in game design, production, asset

>> or

>> software management, or marketing, as well as collectors, archivists,

>> museum

>> curators and anybody else interested in game history.

>> *ELIGIBLE PASSES:* Main Conference

>> Pass<http://www.gdconf.com/attend/passes.html#2103>

>> , Expo Pass <http://www.gdconf.com/attend/passes.html#2105>, All Access

>> Pass <http://www.gdconf.com/attend/passes.html#2102>

>>

>> On 2/16/2011 10:20 AM, Rachel "Sheepy" Donahue wrote:

>>

>> I'll be there! Getting in on Tuesday. I was definitely displeased with

>> the

>> program committee when I sat down to plan sessions. Especially with Data

>> Management and the Prince of Persia post mortem being scheduled against

>> the

>> SIG. Mumble mumble.

>>

>> I would be down for a Skype meeting -- what about also doing an IRC

>> channel?

>>

>> On Wed, 16 Feb 2011 01:30:04 -0500, Devin Monnens

>> <dmonnens at gmail.com><dmonnens at gmail.com>wrote:

>>

>> Who all here is going to GDC? I managed to get a pass, so I will be

>> attending.

>>

>> However, I'm really torn about some of the panels! Jordan Mechner's

>> talk is

>>

>> simultaneous with the roundtable. And I really want to meet Jordan

>> Mechner,

>>

>> as I taught his games and will be researching them further. And then

>> Eric

>> Chahi talks simultaneously with Retro Studios, and I want to meet both

>> as

>> well! (I also taught Another World and it will be an important piece in

>> a

>> book I want to write) So this last one will really be a tough call...

>> Thankfully, they'll be recorded, but there's nothing like meeting them

>> in

>> person.

>>

>> Regarding the roundtable, are there any rules against Skype? It might be

>> helpful if we could get some people who couldn't make it to be involved.

>> And

>> it IS an IGDA function. Actually, come to think of it, I don't see why

>> we

>> couldn't hold a Skype meeting on a regular basis. Would something like

>> that

>>

>> other people here would find worthwhile?

>>

>>

>>

>>

>> --

>> Henry Lowood

>> Curator for History of Science & Technology Collections;

>> Film & Media Collections

>> HRG, Green Library, 557 Escondido Mall

>> Stanford University Libraries, Stanford CA 94305-6004

>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>>

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>

>



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