[game_preservation] GDC anyone?

Devin Monnens dmonnens at gmail.com
Wed Feb 16 14:04:00 EST 2011


What immediately comes to mind is more discussion on best practices. This
was something we'd mentioned a couple years ago with the White Paper. With
the latest articles on Gamasutra discussing what companies are already
doing, I'd like to see some information on not only what archives can do but
what companies can do to help ensure preservation of their own material.

On Wed, Feb 16, 2011 at 11:56 AM, Henry Lowood <lowood at stanford.edu> wrote:


> Probably a good time for a SIG reminder. Be there or be square.

>

> If the right attendees are there, I am hoping Chris Melissinos will talk

> about his Smithsonian exhibition, Alex Handy about the MADE project, Rachel

> about PVW2. Any other suggestions for the agenda, besides the traditional

> go around the table?

>

> Henry

>

> IGDA Game Preservation SIG: Annual Meeting<http://schedule.gdconf.com/session/12314>

> *SPEAKER/S: *Henry Lowood (Stanford University)<http://schedule.gdconf.com/speaker/Henry-Lowood>

>

> *DAY / TIME / LOCATION: *Wednesday 10:30-11:30 Room 113, North Hall

> *TRACK / FORMAT: *Game Design / Roundtable

> *DESCRIPTION: *The Game Preservation SIG will recap discussions and

> projects of the last year, including the improvement of the SIG wiki and

> blog, the memorial pages project, reactions to the White Paper, the

> conclusion of Preserving Virtual Worlds and the opening of new projects such

> as Preserving Virtual Worlds II, work at the Strong Museum of Play and the

> National Videogame Archive in the UK. Attendees should be prepared to

> discuss their own projects and ideas.

> *TAKEAWAY: *Take away knowledge about practices that will help you

> preserve your own game materials, manage your collection of games or game

> artifacts, or work on the creation of an exhibit or museum/library

> collection.

> *INTENDED AUDIENCE: *Anyone involved in game design, production, asset or

> software management, or marketing, as well as collectors, archivists, museum

> curators and anybody else interested in game history.

> *ELIGIBLE PASSES:* Main Conference Pass<http://www.gdconf.com/attend/passes.html#2103>

> , Expo Pass <http://www.gdconf.com/attend/passes.html#2105>, All Access

> Pass <http://www.gdconf.com/attend/passes.html#2102>

>

> On 2/16/2011 10:20 AM, Rachel "Sheepy" Donahue wrote:

>

> I'll be there! Getting in on Tuesday. I was definitely displeased with the

> program committee when I sat down to plan sessions. Especially with Data

> Management and the Prince of Persia post mortem being scheduled against the

> SIG. Mumble mumble.

>

> I would be down for a Skype meeting -- what about also doing an IRC

> channel?

>

> On Wed, 16 Feb 2011 01:30:04 -0500, Devin Monnens <dmonnens at gmail.com><dmonnens at gmail.com>wrote:

>

> Who all here is going to GDC? I managed to get a pass, so I will be

> attending.

>

> However, I'm really torn about some of the panels! Jordan Mechner's talk is

>

> simultaneous with the roundtable. And I really want to meet Jordan Mechner,

>

> as I taught his games and will be researching them further. And then Eric

> Chahi talks simultaneously with Retro Studios, and I want to meet both as

> well! (I also taught Another World and it will be an important piece in a

> book I want to write) So this last one will really be a tough call...

> Thankfully, they'll be recorded, but there's nothing like meeting them in

> person.

>

> Regarding the roundtable, are there any rules against Skype? It might be

> helpful if we could get some people who couldn't make it to be involved.

> And

> it IS an IGDA function. Actually, come to think of it, I don't see why we

> couldn't hold a Skype meeting on a regular basis. Would something like that

>

> other people here would find worthwhile?

>

>

>

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

>

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>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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