[game_preservation] More Classic Games at GDC
jeff at psychicparrotgames.com
jeff at psychicparrotgames.com
Thu Jan 20 18:38:02 EST 2011
I couldn't agree with you more. It's much too expensive for anyone who
doesn't have funding to attend - I just wish that there was an indie rate.
I also have to say that I find it laughable that being an IGDA member gets
you such a pitiful amount off the price of a ticket! What is it now, $80
discount? From a $1900 ticket, that's just insulting.
You could always see about volunteering, which gets you in free, but of
course there's still hotel and flights :(
Such a shame because there are the most amazing speakers this year (as you
pointed out, some just amazing classic post-mortems too) and I know that I
couldn't afford to fund the trip either.
Jeff.
> This year celebrates the 25th anniversary of many games, so GDC has
> decided
> to run classic postmortems, including big names such as Doom, Pac-Man, and
> Another World. Makes me sad I can't make it; conference is simply too
> expensive for someone who can't get funding to attend. I wish they would
> announce all this stuff farther in advance too.
>
> ***********************************************************
> GDC 25 Special: Classic Game Postmortems
> ***********************************************************
>
> GDC continually looks to the future for new technologies,
> innovations, and best practices. Celebrating its milestone
> 25th edition this year, GDC also takes the time to reflect
> on where the industry has been and the accomplishments over
> the years.
>
> A series of lectures each pay tribute to familiar classic game
> titles, which are undoubtedly the innovators of their time.
>
> *Pac Man
> Speaker: Toru Iwatani
> http://www.gdconf.com/conference/classicgames.html#pacman
>
> *Elite
> Speaker: David Braben
> http://www.gdconf.com/conference/classicgames.html#elite
>
>
> *Out of This World/Another World
> Speaker: Eric Chahi
> http://www.gdconf.com/conference/classicgames.html#anotherworld
>
> *Prince of Persia
> Speaker: Jordan Mechner
> http://www.gdconf.com/conference/classicgames.html#prince
>
> *Marble Madness
> Speaker: Mark Cerny
> http://www.gdconf.com/conference/classicgames.html#marble
>
> *Doom
> Speaker: John Romero
> http://www.gdconf.com/conference/classicgames.html#doom
>
> *Pitfall
> Speaker: David Crane
> http://www.gdconf.com/conference/classicgames.html#pitfall
>
> *Bejeweled
> Speaker: Jason Kapalka
> http://www.gdconf.com/conference/classicgames.html#bejeweled
>
> *Populous
> Speaker: Peter Molyneux
> http://www.gdconf.com/conference/classicgames.html#populous
>
> *Raid on Bungeling Bay
> Speaker: Will Wright
> http://www.gdconf.com/conference/classicgames.html#bungelingbay
>
> *Maniac Mansion
> Speaker: Ron Gilbert
> http://www.gdconf.com/conference/classicgames.html#maniac
>
>
> Read the full descriptions and speaker bios here.
> http://www.gdconf.com/conference/classicgames.html?cid=GDC11_UPDATE10
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
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