[game_preservation] More Classic Games at GDC
Alan Au
aau at alum.mit.edu
Thu Jan 20 19:08:22 EST 2011
Sadly, the GDC volunteer deadline has already passed.
You could always try to attend on a press pass. However, they're starting to crack down a bit more these days, and typically you'll need a business license before they'll accept you as a valid press outlet.
- Alan
> Date: Thu, 20 Jan 2011 17:38:02 -0600
> From: jeff at psychicparrotgames.com
> To: game_preservation at igda.org
> Subject: Re: [game_preservation] More Classic Games at GDC
>
> I couldn't agree with you more. It's much too expensive for anyone who
> doesn't have funding to attend - I just wish that there was an indie rate.
> I also have to say that I find it laughable that being an IGDA member gets
> you such a pitiful amount off the price of a ticket! What is it now, $80
> discount? From a $1900 ticket, that's just insulting.
>
> You could always see about volunteering, which gets you in free, but of
> course there's still hotel and flights :(
>
> Such a shame because there are the most amazing speakers this year (as you
> pointed out, some just amazing classic post-mortems too) and I know that I
> couldn't afford to fund the trip either.
>
> Jeff.
>
>
>
>
> > This year celebrates the 25th anniversary of many games, so GDC has
> > decided
> > to run classic postmortems, including big names such as Doom, Pac-Man, and
> > Another World. Makes me sad I can't make it; conference is simply too
> > expensive for someone who can't get funding to attend. I wish they would
> > announce all this stuff farther in advance too.
> >
> > ***********************************************************
> > GDC 25 Special: Classic Game Postmortems
> > ***********************************************************
> >
> > GDC continually looks to the future for new technologies,
> > innovations, and best practices. Celebrating its milestone
> > 25th edition this year, GDC also takes the time to reflect
> > on where the industry has been and the accomplishments over
> > the years.
> >
> > A series of lectures each pay tribute to familiar classic game
> > titles, which are undoubtedly the innovators of their time.
> >
> > *Pac Man
> > Speaker: Toru Iwatani
> > http://www.gdconf.com/conference/classicgames.html#pacman
> >
> > *Elite
> > Speaker: David Braben
> > http://www.gdconf.com/conference/classicgames.html#elite
> >
> >
> > *Out of This World/Another World
> > Speaker: Eric Chahi
> > http://www.gdconf.com/conference/classicgames.html#anotherworld
> >
> > *Prince of Persia
> > Speaker: Jordan Mechner
> > http://www.gdconf.com/conference/classicgames.html#prince
> >
> > *Marble Madness
> > Speaker: Mark Cerny
> > http://www.gdconf.com/conference/classicgames.html#marble
> >
> > *Doom
> > Speaker: John Romero
> > http://www.gdconf.com/conference/classicgames.html#doom
> >
> > *Pitfall
> > Speaker: David Crane
> > http://www.gdconf.com/conference/classicgames.html#pitfall
> >
> > *Bejeweled
> > Speaker: Jason Kapalka
> > http://www.gdconf.com/conference/classicgames.html#bejeweled
> >
> > *Populous
> > Speaker: Peter Molyneux
> > http://www.gdconf.com/conference/classicgames.html#populous
> >
> > *Raid on Bungeling Bay
> > Speaker: Will Wright
> > http://www.gdconf.com/conference/classicgames.html#bungelingbay
> >
> > *Maniac Mansion
> > Speaker: Ron Gilbert
> > http://www.gdconf.com/conference/classicgames.html#maniac
> >
> >
> > Read the full descriptions and speaker bios here.
> > http://www.gdconf.com/conference/classicgames.html?cid=GDC11_UPDATE10
> >
> > --
> > Devin Monnens
> > www.deserthat.com
> >
> > The sleep of Reason produces monsters.
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org
> > http://six.pairlist.net/mailman/listinfo/game_preservation
> >
>
>
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