[game_preservation] More Classic Games at GDC

Alan Au aau at alum.mit.edu
Thu Jan 20 19:08:22 EST 2011



Sadly, the GDC volunteer deadline has already passed.

You could always try to attend on a press pass. However, they're starting to crack down a bit more these days, and typically you'll need a business license before they'll accept you as a valid press outlet.

- Alan



> Date: Thu, 20 Jan 2011 17:38:02 -0600

> From: jeff at psychicparrotgames.com

> To: game_preservation at igda.org

> Subject: Re: [game_preservation] More Classic Games at GDC

>

> I couldn't agree with you more. It's much too expensive for anyone who

> doesn't have funding to attend - I just wish that there was an indie rate.

> I also have to say that I find it laughable that being an IGDA member gets

> you such a pitiful amount off the price of a ticket! What is it now, $80

> discount? From a $1900 ticket, that's just insulting.

>

> You could always see about volunteering, which gets you in free, but of

> course there's still hotel and flights :(

>

> Such a shame because there are the most amazing speakers this year (as you

> pointed out, some just amazing classic post-mortems too) and I know that I

> couldn't afford to fund the trip either.

>

> Jeff.

>

>

>

>

> > This year celebrates the 25th anniversary of many games, so GDC has

> > decided

> > to run classic postmortems, including big names such as Doom, Pac-Man, and

> > Another World. Makes me sad I can't make it; conference is simply too

> > expensive for someone who can't get funding to attend. I wish they would

> > announce all this stuff farther in advance too.

> >

> > ***********************************************************

> > GDC 25 Special: Classic Game Postmortems

> > ***********************************************************

> >

> > GDC continually looks to the future for new technologies,

> > innovations, and best practices. Celebrating its milestone

> > 25th edition this year, GDC also takes the time to reflect

> > on where the industry has been and the accomplishments over

> > the years.

> >

> > A series of lectures each pay tribute to familiar classic game

> > titles, which are undoubtedly the innovators of their time.

> >

> > *Pac Man

> > Speaker: Toru Iwatani

> > http://www.gdconf.com/conference/classicgames.html#pacman

> >

> > *Elite

> > Speaker: David Braben

> > http://www.gdconf.com/conference/classicgames.html#elite

> >

> >

> > *Out of This World/Another World

> > Speaker: Eric Chahi

> > http://www.gdconf.com/conference/classicgames.html#anotherworld

> >

> > *Prince of Persia

> > Speaker: Jordan Mechner

> > http://www.gdconf.com/conference/classicgames.html#prince

> >

> > *Marble Madness

> > Speaker: Mark Cerny

> > http://www.gdconf.com/conference/classicgames.html#marble

> >

> > *Doom

> > Speaker: John Romero

> > http://www.gdconf.com/conference/classicgames.html#doom

> >

> > *Pitfall

> > Speaker: David Crane

> > http://www.gdconf.com/conference/classicgames.html#pitfall

> >

> > *Bejeweled

> > Speaker: Jason Kapalka

> > http://www.gdconf.com/conference/classicgames.html#bejeweled

> >

> > *Populous

> > Speaker: Peter Molyneux

> > http://www.gdconf.com/conference/classicgames.html#populous

> >

> > *Raid on Bungeling Bay

> > Speaker: Will Wright

> > http://www.gdconf.com/conference/classicgames.html#bungelingbay

> >

> > *Maniac Mansion

> > Speaker: Ron Gilbert

> > http://www.gdconf.com/conference/classicgames.html#maniac

> >

> >

> > Read the full descriptions and speaker bios here.

> > http://www.gdconf.com/conference/classicgames.html?cid=GDC11_UPDATE10

> >

> > --

> > Devin Monnens

> > www.deserthat.com

> >

> > The sleep of Reason produces monsters.

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

>

>

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