[game_preservation] More Classic Games at GDC

Devin Monnens dmonnens at gmail.com
Thu Jan 20 19:44:18 EST 2011


Oh, now THAT would be great. The only real benefit to going would be to talk
with those guys, but I can guess they are pretty solidly booked. Still, it
would be a great opportunity if we could get some questions for them as part
of the SIG, maybe get a few to hang out in the round table.

On Thu, Jan 20, 2011 at 5:41 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> I just can't justify the plane ticket costs on top of San Francisco costs

> and a ticket; I could probably force myself to afford a ticket if I lived

> locally :) especially for those lovely talks. I'll have to see if Simon

> Carless will get the recordings out for free since they're not especially

> developer material and he's into his history (I should also see if he wants

> to rejoin the SIG too, been long enough now I hope). If he hasn't got a hand

> in it I'll have to ask Gamasutra or the organiser of GDC, since they'd be

> pretty cool to watch.

>

> Andrew

>

>

> On 21/01/2011 00:14, Devin Monnens wrote:

>

> The other thing about press passes is they usually only give them for

> certain events. You can snag an expo pass sometimes with those, too, but

> usually it's just a ticket to a single lecture or event. That's how it was

> for me when I applied through my website at least (which is a specialized

> gaming site, so that might be why).

>

> Tickets run $950 for a main conference pass. I think it's a $50 discount

> for an IGDA member (but maybe more like you said). GDC also offered a

> holiday discount that expired on the 11th for $100. The alumni discount of

> 50% expired Dec 1. So you basically have to plan to attend prior to anything

> being announced. Volunteer deadlines expire in something like November or

> December; I didn't apply this year because I didn't feel I would have the

> money (my job is with a college, so they don't give hours until one week

> before classes start...)

>

> If you ask me, the whole system a big crock, basically a money-making

> system. It seems to me they do this on purpose (announce the big names) on

> the last week to get people to make instant decisions without thinking.

> That's how they make money, and I bet if you looked at the sales numbers,

> they would be very high on the last day of the early bird discount compared

> with their other discounts.

>

> Unfortunately, it's when they announce names like this that I start to

> get excited and wish I was going...

>

> On Thu, Jan 20, 2011 at 5:08 PM, Alan Au <aau at alum.mit.edu> wrote:

>

>> Sadly, the GDC volunteer deadline has already passed.

>>

>> You could always try to attend on a press pass. However, they're starting

>> to crack down a bit more these days, and typically you'll need a business

>> license before they'll accept you as a valid press outlet.

>>

>> - Alan

>>

>>

>> > Date: Thu, 20 Jan 2011 17:38:02 -0600

>> > From: jeff at psychicparrotgames.com

>> > To: game_preservation at igda.org

>> > Subject: Re: [game_preservation] More Classic Games at GDC

>>

>> >

>> > I couldn't agree with you more. It's much too expensive for anyone who

>> > doesn't have funding to attend - I just wish that there was an indie

>> rate.

>> > I also have to say that I find it laughable that being an IGDA member

>> gets

>> > you such a pitiful amount off the price of a ticket! What is it now, $80

>> > discount? From a $1900 ticket, that's just insulting.

>> >

>> > You could always see about volunteering, which gets you in free, but of

>> > course there's still hotel and flights :(

>> >

>> > Such a shame because there are the most amazing speakers this year (as

>> you

>> > pointed out, some just amazing classic post-mortems too) and I know that

>> I

>> > couldn't afford to fund the trip either.

>> >

>> > Jeff.

>> >

>> >

>> >

>> >

>> > > This year celebrates the 25th anniversary of many games, so GDC has

>> > > decided

>> > > to run classic postmortems, including big names such as Doom, Pac-Man,

>> and

>> > > Another World. Makes me sad I can't make it; conference is simply too

>> > > expensive for someone who can't get funding to attend. I wish they

>> would

>> > > announce all this stuff farther in advance too.

>> > >

>> > > ***********************************************************

>> > > GDC 25 Special: Classic Game Postmortems

>> > > ***********************************************************

>> > >

>> > > GDC continually looks to the future for new technologies,

>> > > innovations, and best practices. Celebrating its milestone

>> > > 25th edition this year, GDC also takes the time to reflect

>> > > on where the industry has been and the accomplishments over

>> > > the years.

>> > >

>> > > A series of lectures each pay tribute to familiar classic game

>> > > titles, which are undoubtedly the innovators of their time.

>> > >

>> > > *Pac Man

>> > > Speaker: Toru Iwatani

>> > > http://www.gdconf.com/conference/classicgames.html#pacman

>> > >

>> > > *Elite

>> > > Speaker: David Braben

>> > > http://www.gdconf.com/conference/classicgames.html#elite

>> > >

>> > >

>> > > *Out of This World/Another World

>> > > Speaker: Eric Chahi

>> > > http://www.gdconf.com/conference/classicgames.html#anotherworld

>> > >

>> > > *Prince of Persia

>> > > Speaker: Jordan Mechner

>> > > http://www.gdconf.com/conference/classicgames.html#prince

>> > >

>> > > *Marble Madness

>> > > Speaker: Mark Cerny

>> > > http://www.gdconf.com/conference/classicgames.html#marble

>> > >

>> > > *Doom

>> > > Speaker: John Romero

>> > > http://www.gdconf.com/conference/classicgames.html#doom

>> > >

>> > > *Pitfall

>> > > Speaker: David Crane

>> > > http://www.gdconf.com/conference/classicgames.html#pitfall

>> > >

>> > > *Bejeweled

>> > > Speaker: Jason Kapalka

>> > > http://www.gdconf.com/conference/classicgames.html#bejeweled

>> > >

>> > > *Populous

>> > > Speaker: Peter Molyneux

>> > > http://www.gdconf.com/conference/classicgames.html#populous

>> > >

>> > > *Raid on Bungeling Bay

>> > > Speaker: Will Wright

>> > > http://www.gdconf.com/conference/classicgames.html#bungelingbay

>> > >

>> > > *Maniac Mansion

>> > > Speaker: Ron Gilbert

>> > > http://www.gdconf.com/conference/classicgames.html#maniac

>> > >

>> > >

>> > > Read the full descriptions and speaker bios here.

>> > > http://www.gdconf.com/conference/classicgames.html?cid=GDC11_UPDATE10

>> > >

>> > > --

>> > > Devin Monnens

>> > > www.deserthat.com

>> > >

>> > > The sleep of Reason produces monsters.

>> > > _______________________________________________

>> > > game_preservation mailing list

>> > > game_preservation at igda.org

>> > > http://six.pairlist.net/mailman/listinfo/game_preservation

>> > >

>> >

>> >

>> > _______________________________________________

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>> > game_preservation at igda.org

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>>

>> _______________________________________________

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>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

>

> _______________________________________________

> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation

>

>

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>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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