[game_preservation] More Classic Games at GDC
Devin Monnens
dmonnens at gmail.com
Thu Jan 20 19:44:18 EST 2011
Oh, now THAT would be great. The only real benefit to going would be to talk
with those guys, but I can guess they are pretty solidly booked. Still, it
would be a great opportunity if we could get some questions for them as part
of the SIG, maybe get a few to hang out in the round table.
On Thu, Jan 20, 2011 at 5:41 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> I just can't justify the plane ticket costs on top of San Francisco costs
> and a ticket; I could probably force myself to afford a ticket if I lived
> locally :) especially for those lovely talks. I'll have to see if Simon
> Carless will get the recordings out for free since they're not especially
> developer material and he's into his history (I should also see if he wants
> to rejoin the SIG too, been long enough now I hope). If he hasn't got a hand
> in it I'll have to ask Gamasutra or the organiser of GDC, since they'd be
> pretty cool to watch.
>
> Andrew
>
>
> On 21/01/2011 00:14, Devin Monnens wrote:
>
> The other thing about press passes is they usually only give them for
> certain events. You can snag an expo pass sometimes with those, too, but
> usually it's just a ticket to a single lecture or event. That's how it was
> for me when I applied through my website at least (which is a specialized
> gaming site, so that might be why).
>
> Tickets run $950 for a main conference pass. I think it's a $50 discount
> for an IGDA member (but maybe more like you said). GDC also offered a
> holiday discount that expired on the 11th for $100. The alumni discount of
> 50% expired Dec 1. So you basically have to plan to attend prior to anything
> being announced. Volunteer deadlines expire in something like November or
> December; I didn't apply this year because I didn't feel I would have the
> money (my job is with a college, so they don't give hours until one week
> before classes start...)
>
> If you ask me, the whole system a big crock, basically a money-making
> system. It seems to me they do this on purpose (announce the big names) on
> the last week to get people to make instant decisions without thinking.
> That's how they make money, and I bet if you looked at the sales numbers,
> they would be very high on the last day of the early bird discount compared
> with their other discounts.
>
> Unfortunately, it's when they announce names like this that I start to
> get excited and wish I was going...
>
> On Thu, Jan 20, 2011 at 5:08 PM, Alan Au <aau at alum.mit.edu> wrote:
>
>> Sadly, the GDC volunteer deadline has already passed.
>>
>> You could always try to attend on a press pass. However, they're starting
>> to crack down a bit more these days, and typically you'll need a business
>> license before they'll accept you as a valid press outlet.
>>
>> - Alan
>>
>>
>> > Date: Thu, 20 Jan 2011 17:38:02 -0600
>> > From: jeff at psychicparrotgames.com
>> > To: game_preservation at igda.org
>> > Subject: Re: [game_preservation] More Classic Games at GDC
>>
>> >
>> > I couldn't agree with you more. It's much too expensive for anyone who
>> > doesn't have funding to attend - I just wish that there was an indie
>> rate.
>> > I also have to say that I find it laughable that being an IGDA member
>> gets
>> > you such a pitiful amount off the price of a ticket! What is it now, $80
>> > discount? From a $1900 ticket, that's just insulting.
>> >
>> > You could always see about volunteering, which gets you in free, but of
>> > course there's still hotel and flights :(
>> >
>> > Such a shame because there are the most amazing speakers this year (as
>> you
>> > pointed out, some just amazing classic post-mortems too) and I know that
>> I
>> > couldn't afford to fund the trip either.
>> >
>> > Jeff.
>> >
>> >
>> >
>> >
>> > > This year celebrates the 25th anniversary of many games, so GDC has
>> > > decided
>> > > to run classic postmortems, including big names such as Doom, Pac-Man,
>> and
>> > > Another World. Makes me sad I can't make it; conference is simply too
>> > > expensive for someone who can't get funding to attend. I wish they
>> would
>> > > announce all this stuff farther in advance too.
>> > >
>> > > ***********************************************************
>> > > GDC 25 Special: Classic Game Postmortems
>> > > ***********************************************************
>> > >
>> > > GDC continually looks to the future for new technologies,
>> > > innovations, and best practices. Celebrating its milestone
>> > > 25th edition this year, GDC also takes the time to reflect
>> > > on where the industry has been and the accomplishments over
>> > > the years.
>> > >
>> > > A series of lectures each pay tribute to familiar classic game
>> > > titles, which are undoubtedly the innovators of their time.
>> > >
>> > > *Pac Man
>> > > Speaker: Toru Iwatani
>> > > http://www.gdconf.com/conference/classicgames.html#pacman
>> > >
>> > > *Elite
>> > > Speaker: David Braben
>> > > http://www.gdconf.com/conference/classicgames.html#elite
>> > >
>> > >
>> > > *Out of This World/Another World
>> > > Speaker: Eric Chahi
>> > > http://www.gdconf.com/conference/classicgames.html#anotherworld
>> > >
>> > > *Prince of Persia
>> > > Speaker: Jordan Mechner
>> > > http://www.gdconf.com/conference/classicgames.html#prince
>> > >
>> > > *Marble Madness
>> > > Speaker: Mark Cerny
>> > > http://www.gdconf.com/conference/classicgames.html#marble
>> > >
>> > > *Doom
>> > > Speaker: John Romero
>> > > http://www.gdconf.com/conference/classicgames.html#doom
>> > >
>> > > *Pitfall
>> > > Speaker: David Crane
>> > > http://www.gdconf.com/conference/classicgames.html#pitfall
>> > >
>> > > *Bejeweled
>> > > Speaker: Jason Kapalka
>> > > http://www.gdconf.com/conference/classicgames.html#bejeweled
>> > >
>> > > *Populous
>> > > Speaker: Peter Molyneux
>> > > http://www.gdconf.com/conference/classicgames.html#populous
>> > >
>> > > *Raid on Bungeling Bay
>> > > Speaker: Will Wright
>> > > http://www.gdconf.com/conference/classicgames.html#bungelingbay
>> > >
>> > > *Maniac Mansion
>> > > Speaker: Ron Gilbert
>> > > http://www.gdconf.com/conference/classicgames.html#maniac
>> > >
>> > >
>> > > Read the full descriptions and speaker bios here.
>> > > http://www.gdconf.com/conference/classicgames.html?cid=GDC11_UPDATE10
>> > >
>> > > --
>> > > Devin Monnens
>> > > www.deserthat.com
>> > >
>> > > The sleep of Reason produces monsters.
>> > > _______________________________________________
>> > > game_preservation mailing list
>> > > game_preservation at igda.org
>> > > http://six.pairlist.net/mailman/listinfo/game_preservation
>> > >
>> >
>> >
>> > _______________________________________________
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>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
>
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--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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