[game_preservation] History of Videogames in an hour?

Alex Handy alex at themade.org
Sun Jul 31 15:09:57 EDT 2011


Now that we're kicking off this museum thing, I've been getting requests to
talk about this and more focused histories of video games. I've been
considering putting together a video, maybe around 30 minutes or so, that
gives this whole history, with particular attention being paid to the
development behind the important titles and systems, and the influences they
had upon each other.

The only thing I really need in order to do this is have a video editor who
can intersperse screenshots, people's pictures, and some game play
footage...

I'd be happy to collaborate here with some folks. Or, perhaps I'll be back
in a few months with a link for ya'll.
On Jul 31, 2011 6:50 AM, "Devin Monnens" <dmonnens at gmail.com> wrote:

> Martin

>

> Thanks for pointing those out. I actually didn't watch the whole video,

but

> was a little suspicious when they said Magnavox licensed Computer Space

> (didn't watch much past that).

>

>>

>> > Any thoughts on a good, short history?

>> > -Devin

>>

>> Devin, it sounds like a project for the SIG Wiki or main site?

>> Otherwise if you like, I'll try and put together something that meets

>> those lines and host it as part of the E2M at the atarihq site? I'll

>> give specific permission releasing it's use for any academic

>> institution. I'll just need more specifics of your needs.

>>

>> I would really appreciate that, Martin. There really isn't an article out

> there that covers the history of games in 20 pages or less, or at least

none

> that does it accurately. That's sort of the goal I was aiming for. I'm not

> sure what approach you would take, but I think a good history would cover

> handheld, console, arcade, and PC (and now online). I personally take the

> approach that development of games in each of those trajectories

influences

> and is influenced by the others, something that hasn't been discussed in

any

> histories I've read. I don't want to say 'hey, write it like this!' but I

> WILL say there is a lack of articles that can be used to teach

> undergraduates a short history of games, and that's what I was looking

for.

> The PBS documentary or Discovery Channel might come close, but those

aren't

> on-demand so are unfortunately out of the question (though I did see a

> pirated version of the DC documentary with Chinese subtitles...).

>

> For the lecture, I intended to cover a history of games using important

> titles, but specifying games that had a strong artistic/expressive merit

and

> showing them in context with titles that influenced design. (It is for use

> in Art History of Videogames). However, I may also assign the article for

my

> intro to game design class. Ideally though, you would expect serious game

> design students to read Ultimate History and Replay (I feel Replay has

> better facts but lacks the stories of Ultimate History; an alternative is

> Game Over).

>

> -Devin

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

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