[game_preservation] Descriptive terms for Video Games
Andrew Armstrong
andrew at aarmstrong.org
Fri Jun 10 05:36:25 EDT 2011
Oh certainly it depends on who is using it. It'd just be my preference
if I was using it.
Tag clouds are fluffy - categories (as a rule, written lists) are more
precise; mainly even if you had one person doing the tags you'd get them
remembering common terms wrongly, missing them, using similar but not
quite the same ones and so forth; it can get rather messy where I've
seen it used to find similar content.
Andrew
On 10/06/2011 10:25, Rowan Kaiser wrote:
> I suppose the question I have to ask is: how are you expecting to use
> such a taxonomy? Will there be a physical/linear need for such system,
> or is this something which can be searched in a non-linear fashion?
>
> If it's the former - yikes. I'd probably do it in some combination of
> date and platform. Genre is too much of a mess.
>
> If it's the latter, I agree that MobyGames provides a decent starting
> point in concept, with multiple aspects to several different
> categories. I might even take it a step further towards the suggested
> tag cloud idea, but I'm not sure how well that would work in practice.
>
>
> Rowan
>
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