[game_preservation] Descriptive terms for Video Games
Rowan Kaiser
rowankaiser at gmail.com
Wed Jun 15 01:01:57 EDT 2011
Well, there are two aspects to discussing genre which have come up here, I
think. The first is genre as a classification tool, which theoretically
gives people the opportunity to determine the essential characteristics of a
game in a word or three or ten, which is, I think, the aim of the initial
question here.
On the other hand, there's genre as a social construction, which, regardless
of accuracy (how is *Tetris *a *puzzle* game? It's an abstract action game!)
is used and will be used. This, Jim, I think is where you had problems with
your RPG classification. You may consider it inaccurate, but the social
construction is popular shorthand. It is how gamers understand games, I
think.
Rowan
On Tue, Jun 14, 2011 at 8:17 PM, Jim Leonard <trixter at oldskool.org> wrote:
> On 6/14/2011 1:34 PM, Jan Baart wrote:
>
>> Try doing the same for StarFox and you'll end up with
>> Comanche, Battlefield 1942, Falcon 4.0, LEGO Star Wars, Spyro the Dragon
>> and Tribes 2, partly due to their tagging and partly due to the fact
>> that apparently you can't filter for two "non-sport" tags at the same
>> time. Though none of the tags that StarFox has make it apparent in any
>> way that this is actually an "on rails" type of game anyways, so there's
>> no way filtering using the tags it has would ever "get rid" of games
>> that are not on rails, thus never resulting in a selection of actually
>> similar games.
>>
>
> This isn't a failure of tagging systems or classifications; this is a
> failure of MobyGames. Specifically:
>
> - No way to check unlimited number of tags (you stop at Action - 3rd-person
> - Flight)
> - No gameplay element tag for "on rails"
>
> I blame myself for not being responsible enough with the taxonomy before I
> left MobyGames. Despite this, the MobyGames community somewhat
> self-corrected for this by creating a "Rail Shooters" game group:
> http://www.mobygames.com/game-group/rail-shooters
>
> In other words, I blame the MobyGames framework for not being
> fully-featured enough, but I still think the concept is sound and true.
>
>
> Again, this does not mean that we shouldn't pursue approaches like
>> multi-category tags (setting, perspective, concepts, ...). I'm all for
>> it. But in my opinion there are good reasons not to abandon a
>> traditional genre taxonomy. Which is why at our database website we use
>> both. We have tags (not visible yet but they're there) but we also have
>> an editorially tagged genre. One per game. This might seem outdated, but
>> in the end it serves our users.
>>
>
> The problem with this is that there are some games that are equally two or
> more genres. Your single genre is therefore subjective. I maintain that
> the goal of any taxonomy is to be objective, so that there is no debate or
> confusion what makes up a game.
>
> Brian and I tried to do this with MobyGames, with partial success. What we
> found was that users who are used to classifying something a certain way,
> incorrectly or not, are very stubborn and defensive when it's pointed out
> they are "doing it wrong", especially if they're volunteering their time and
> think of themselves as subject matter experts. For example, I had a very
> drawn-out fight with members of the MobyGames community over their belief
> that "Survival Horror" should be a main genre classification, and that
> "action/adventure/third-person/shooter/horror" was somehow not concise or
> encompassing enough.
>
> One of the battles that I lost was over "role-playing game" as a main genre
> classification. By definition, all role-playing games are adventures. But
> the community that was fighting with me was stuck in the mindset that
> "adventure" meant something like The Longest Journey or Secret of Monkey
> Island and felt that RPGs were distinct enough to warrant their own main
> genre. I caved after a lengthy debate to avoid alienating our userbase.
>
>
> Sorry for the long and controversial read. I'm sure a lot of you
>> probably won't agree with a lot of what I said but there you go ;)
>>
>
> I certainly don't :-) I think that some people are uncomfortable with a
> game not being able to fall into a single genre, so they create many
> "meta-genres" to give a game a single label, even if it's not the best way
> to classify something.
>
> The most concerning trend along these lines, in my opinion, is when I ask
> what type of game something is that someone is trying to tell me and they
> call it an "Indie" game. "Indie" tells me nothing, and is not a genre, yet
> this is already quite prevalent in commercial media.
>
> --
> Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
> Check out some trippy MindCandy at http://www.mindcandydvd.com/
> A child borne of the home computer wars: http://trixter.oldskool.org/
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20110614/43ee5b16/attachment.htm>
More information about the game_preservation
mailing list