[game_preservation] Descriptive terms for Video Games
Rowan Kaiser
rowankaiser at gmail.com
Wed Jun 15 22:20:36 EDT 2011
What we need is a Pandora for video games.
Rowan
On Wed, Jun 15, 2011 at 7:17 PM, Jim Leonard <trixter at oldskool.org> wrote:
> On 6/15/2011 7:55 AM, Jan Baart wrote:
>
>> - Action-Adventure might stick out as a hybrid between often used terms
>> Action and Adventure. You might notice we have no Action main genre as
>> we think it is entirely useless label. Almost every game contains action
>> elements and there's absolutely no way to properly define what
>> constitutes an "Action game". E.g. the "Action" definition at MobyGames
>> fits sports games perfectly as well. As a rough definition for
>> Action-Adventure you might consider something like this:
>> "Action-Adventures are all games mixing adventure game elements like
>> exploration, story and puzzles with the physical challenges of an action
>> game without either type dominating". That definition has its problems
>> for sure, but it still gives you a good idea of what it encompasses.
>> - Arcade might be controversial too but I don't think going into detail
>> here helps, let us just say it encompasses, among others, ball & paddle
>> games and maze games.
>>
>
> I'm going to abstain from the majority of this conversation because I think
> you're falling into a comfort trap that will not serve you well in the long
> run. I would like to point out, though, that your statement "Almost every
> game contains action elements" is illustrative of why your system is
> disingenuous -- simply because most games *you have been exposed to* have
> action elements doesn't mean you should assume the only ones worth
> categorizing do. To illustrate this, how would your system classify Tetris?
> As Puzzle and nothing else? If so, how would I use your system to look up
> puzzle games that specifically do not have realtime/action elements, such as
> traditional checkers? If not, how would I use your system to look up
> Tetris?
>
> *Jim Leonard
>>
>> *> In other words, I blame the MobyGames framework for not being
>> fully-featured enough, but I still think the concept is sound and true. *
>> *
>> Jim, please note that I did not mean to critisize the system itself, but
>> rather the implementation. I love having a well thought of multi-layered
>> approach to classifying a game in place and your work in that regard was
>> certainly pioneering (as was MobyGames as a whole).
>>
>
> No offense taken -- I was blaming the implementation as well, I was
> confirming your thoughts. I'm allowed to point out my own failures :-)
>
>
> > I just think there
> > is a need for a traditional genre taxonomy on top of that.
>
> I disagree, so that's where I'll leave that. I can voice dissension, but I
> can't change your mind.
>
>
> And I maintain the stance that you can classify every single game
>> into one of them, with two exceptions:
>>
>
> Whoa, stop right there. Read what you just wrote. Do you not see a flaw
> in a classification system that allows exceptions?
>
>
> - Games that feature distinct levels with completely different gameplay.
>> You had a lot of these on the old computer platforms. You know, three
>> levels, one a racing level, the next a platforming one and a puzzle in
>> between. You can never place those in a taxonomy other than giving these
>> mixes their own "genre". C'est la vie.
>>
>
> Taxonomies are fine-grained, but not by overloading the top order of the
> classification -- you'd have 500 classifications, which removes your ability
> to put things in related groups. For example, check out the Wombat: It's
> an animal, but that's not enough. It's a mammal, but that's not enough. Go
> further, and it's a marsupial, but still not enough. The scientific
> classification has the order Diprotodontia and suborder Vombatiformes, and
> now we finally have an idea of where it belongs (with koalas).
>
> By forcing a single arbitrary "social" classification onto a game, you will
> always have exceptions that don't fit a single classification.
>
>
> - Games that do actually define their own granular genre but that no one
>> followed up on, resulting in a genre with so few entries that it is
>> probably not worth having its own granular genre. These do indeed end up
>> in catch-all kind of classifiers, but where's the problem with that
>> really?
>>
>
> I believe every game is worth describing correctly, regardless of how few
> peers it has.
>
>
> I can only speak for myself but this is not the reason why I try to have
>> a "single label" system. My reason is usability of the database itself.
>> I want to provide users an easy way to find similar games. Be it because
>> they liked the initial game or because they are researching a certain
>> type of game. For this purpose, it IS the best way, in my humble opinion
>> of course. Again, I'm all for a multi-layer and tag based approach, but
>> I think it should be an alternative method, not the only one.
>>
>
> Ah, then let me divulge what MobyGames "Game Groups" were SUPPOSED to be:
> They were supposed to be groups of attributes, not simple lists of
> arbitrary games. Meaning, an "Ultima-like games" game group was SUPPOSED to
> be a group of adventure+roleplaying+top-down+turn-based+medieval fantasy, so
> that every game like Ultima would pop up automatically, generated by the
> database, even as new games were added (or removed!) over the years. For
> reasons I won't go into in a public forum, we did not implement it that way,
> but that was the original idea.
>
> My point is to design the system properly and then deal with the
> implementation and usage later. Don't cripple the classification system
> just to meet an arbitrary user interface goal.
>
>
> They might not make
>> sense objectively, but they're there and established, we have to live
>> with that.
>>
>
> I disagree, which is what I was trying to prove with MobyGames.
>
> For an example of the slippery slope this leads to: There was a game site
> that tried to compete with gamespot and mobygames in the early 2000s called
> www.pcgame.com which was eventually merged into gamedex.com. Through the
> magic of archive.org, you can check what their "cats" page looked like:
>
> http://web.archive.org/web/20030605150611/http://www.gamedex.com/cats/
>
> I sincerely hope this isn't what you're aiming for.
>
> --
> Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
> Check out some trippy MindCandy at http://www.mindcandydvd.com/
> A child borne of the home computer wars: http://trixter.oldskool.org/
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