[game_preservation] Descriptive terms for Video Games
Henry Lowood
lowood at stanford.edu
Thu Jun 16 17:33:47 EDT 2011
All,
While the discussion has been great, not all of it is germane to the
original question of how to catalog items in a collection. There is a
difference between a level of description that allows collection users
to find (and discover) items and a perhaps more detailed level that
addresses conceptual points such as genre, game mechanics, etc. One way
to think of this is the difference between a library catalog and a
scholarly bibliography (and there are different kinds of bibliographies,
with whole books devoted to the techniques of description pertaining to
them). I guess my point is that genre is a fluid, debatable concept and
fertile field for discussion and difference of opinion, but I'm not sure
if a library or museum cataloger necessarily wants to spend a lot of
time figuring out exactly which genre applies to a given item. In the
Stanford Libraries' catalog, with millions of items, I wouldn't be
surprised if only a few thousand items have genre descriptors--which is
not to say that genre is unimportant for fiction, just that it is
usually not a necessary piece of information to describe a particular
book for the purposes of a catalog.
Henry
On 6/15/2011 7:20 PM, Rowan Kaiser wrote:
> What we need is a Pandora for video games.
>
>
> Rowan
>
> On Wed, Jun 15, 2011 at 7:17 PM, Jim Leonard <trixter at oldskool.org
> <mailto:trixter at oldskool.org>> wrote:
>
> On 6/15/2011 7:55 AM, Jan Baart wrote:
>
> - Action-Adventure might stick out as a hybrid between often
> used terms
> Action and Adventure. You might notice we have no Action main
> genre as
> we think it is entirely useless label. Almost every game
> contains action
> elements and there's absolutely no way to properly define what
> constitutes an "Action game". E.g. the "Action" definition at
> MobyGames
> fits sports games perfectly as well. As a rough definition for
> Action-Adventure you might consider something like this:
> "Action-Adventures are all games mixing adventure game
> elements like
> exploration, story and puzzles with the physical challenges of
> an action
> game without either type dominating". That definition has its
> problems
> for sure, but it still gives you a good idea of what it
> encompasses.
> - Arcade might be controversial too but I don't think going
> into detail
> here helps, let us just say it encompasses, among others, ball
> & paddle
> games and maze games.
>
>
> I'm going to abstain from the majority of this conversation
> because I think you're falling into a comfort trap that will not
> serve you well in the long run. I would like to point out,
> though, that your statement "Almost every game contains action
> elements" is illustrative of why your system is disingenuous --
> simply because most games *you have been exposed to* have action
> elements doesn't mean you should assume the only ones worth
> categorizing do. To illustrate this, how would your system
> classify Tetris? As Puzzle and nothing else? If so, how would I
> use your system to look up puzzle games that specifically do not
> have realtime/action elements, such as traditional checkers? If
> not, how would I use your system to look up Tetris?
>
> *Jim Leonard
>
> *> In other words, I blame the MobyGames framework for not being
> fully-featured enough, but I still think the concept is sound
> and true. *
> *
> Jim, please note that I did not mean to critisize the system
> itself, but
> rather the implementation. I love having a well thought of
> multi-layered
> approach to classifying a game in place and your work in that
> regard was
> certainly pioneering (as was MobyGames as a whole).
>
>
> No offense taken -- I was blaming the implementation as well, I
> was confirming your thoughts. I'm allowed to point out my own
> failures :-)
>
>
> > I just think there
> > is a need for a traditional genre taxonomy on top of that.
>
> I disagree, so that's where I'll leave that. I can voice
> dissension, but I can't change your mind.
>
>
> And I maintain the stance that you can classify every single game
> into one of them, with two exceptions:
>
>
> Whoa, stop right there. Read what you just wrote. Do you not see
> a flaw in a classification system that allows exceptions?
>
>
> - Games that feature distinct levels with completely different
> gameplay.
> You had a lot of these on the old computer platforms. You
> know, three
> levels, one a racing level, the next a platforming one and a
> puzzle in
> between. You can never place those in a taxonomy other than
> giving these
> mixes their own "genre". C'est la vie.
>
>
> Taxonomies are fine-grained, but not by overloading the top order
> of the classification -- you'd have 500 classifications, which
> removes your ability to put things in related groups. For
> example, check out the Wombat: It's an animal, but that's not
> enough. It's a mammal, but that's not enough. Go further, and
> it's a marsupial, but still not enough. The scientific
> classification has the order Diprotodontia and suborder
> Vombatiformes, and now we finally have an idea of where it belongs
> (with koalas).
>
> By forcing a single arbitrary "social" classification onto a game,
> you will always have exceptions that don't fit a single
> classification.
>
>
> - Games that do actually define their own granular genre but
> that no one
> followed up on, resulting in a genre with so few entries that
> it is
> probably not worth having its own granular genre. These do
> indeed end up
> in catch-all kind of classifiers, but where's the problem with
> that really?
>
>
> I believe every game is worth describing correctly, regardless of
> how few peers it has.
>
>
> I can only speak for myself but this is not the reason why I
> try to have
> a "single label" system. My reason is usability of the
> database itself.
> I want to provide users an easy way to find similar games. Be
> it because
> they liked the initial game or because they are researching a
> certain
> type of game. For this purpose, it IS the best way, in my
> humble opinion
> of course. Again, I'm all for a multi-layer and tag based
> approach, but
> I think it should be an alternative method, not the only one.
>
>
> Ah, then let me divulge what MobyGames "Game Groups" were SUPPOSED
> to be: They were supposed to be groups of attributes, not simple
> lists of arbitrary games. Meaning, an "Ultima-like games" game
> group was SUPPOSED to be a group of
> adventure+roleplaying+top-down+turn-based+medieval fantasy, so
> that every game like Ultima would pop up automatically, generated
> by the database, even as new games were added (or removed!) over
> the years. For reasons I won't go into in a public forum, we did
> not implement it that way, but that was the original idea.
>
> My point is to design the system properly and then deal with the
> implementation and usage later. Don't cripple the classification
> system just to meet an arbitrary user interface goal.
>
>
> They might not make
> sense objectively, but they're there and established, we have
> to live
> with that.
>
>
> I disagree, which is what I was trying to prove with MobyGames.
>
> For an example of the slippery slope this leads to: There was a
> game site that tried to compete with gamespot and mobygames in the
> early 2000s called www.pcgame.com <http://www.pcgame.com> which
> was eventually merged into gamedex.com <http://gamedex.com>.
> Through the magic of archive.org <http://archive.org>, you can
> check what their "cats" page looked like:
>
> http://web.archive.org/web/20030605150611/http://www.gamedex.com/cats/
>
> I sincerely hope this isn't what you're aiming for.
>
> --
> Jim Leonard (trixter at oldskool.org <mailto:trixter at oldskool.org>)
> http://www.oldskool.org/
> Check out some trippy MindCandy at http://www.mindcandydvd.com/
> A child borne of the home computer wars: http://trixter.oldskool.org/
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--
Henry Lowood
Curator for History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries, Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
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