[game_preservation] Descriptive terms for Video Games
    Henry Lowood 
    lowood at stanford.edu
       
    Thu Jun 16 18:09:16 EDT 2011
    
    
  
Rowan, I agree that those three (plus one) are bedrock.  The one I would 
add is developer, in addition to publisher.  Henry
On 6/16/2011 2:55 PM, Rowan Kaiser wrote:
> Agreed, which goes back to my initial suggestion: sort by 
> platform/year of release/publisher. If you want to add genre as a 
> searchable term, go for it, but those three things are both objective 
> and useful.
>
> Rowan
>
> On Thu, Jun 16, 2011 at 2:33 PM, Henry Lowood <lowood at stanford.edu 
> <mailto:lowood at stanford.edu>> wrote:
>
>     All,
>
>     While the discussion has been great, not all of it is germane to
>     the original question of how to catalog items in a collection.  
>     There is a difference between a level of description that allows
>     collection users to find (and discover) items and a perhaps more
>     detailed level that addresses conceptual points such as genre,
>     game mechanics, etc. One way to think of this is the difference
>     between a library catalog and a scholarly bibliography (and there
>     are different kinds of bibliographies, with whole books devoted to
>     the techniques of description pertaining to them).  I guess my
>     point is that genre is a fluid, debatable concept and fertile
>     field for discussion and difference of opinion, but I'm not sure
>     if a library or museum cataloger necessarily wants to spend a lot
>     of time figuring out exactly which genre applies to a given item. 
>     In the Stanford Libraries' catalog, with millions of items, I
>     wouldn't be surprised if only a few thousand items have genre
>     descriptors--which is not to say that genre is unimportant for
>     fiction, just that it is usually not a necessary piece of
>     information to describe a particular book for the purposes of a
>     catalog.
>
>     Henry
>
>
>     On 6/15/2011 7:20 PM, Rowan Kaiser wrote:
>>     What we need is a Pandora for video games.
>>
>>
>>     Rowan
>>
>>     On Wed, Jun 15, 2011 at 7:17 PM, Jim Leonard
>>     <trixter at oldskool.org <mailto:trixter at oldskool.org>> wrote:
>>
>>         On 6/15/2011 7:55 AM, Jan Baart wrote:
>>
>>             - Action-Adventure might stick out as a hybrid between
>>             often used terms
>>             Action and Adventure. You might notice we have no Action
>>             main genre as
>>             we think it is entirely useless label. Almost every game
>>             contains action
>>             elements and there's absolutely no way to properly define
>>             what
>>             constitutes an "Action game". E.g. the "Action"
>>             definition at MobyGames
>>             fits sports games perfectly as well. As a rough
>>             definition for
>>             Action-Adventure you might consider something like this:
>>             "Action-Adventures are all games mixing adventure game
>>             elements like
>>             exploration, story and puzzles with the physical
>>             challenges of an action
>>             game without either type dominating". That definition has
>>             its problems
>>             for sure, but it still gives you a good idea of what it
>>             encompasses.
>>             - Arcade might be controversial too but I don't think
>>             going into detail
>>             here helps, let us just say it encompasses, among others,
>>             ball & paddle
>>             games and maze games.
>>
>>
>>         I'm going to abstain from the majority of this conversation
>>         because I think you're falling into a comfort trap that will
>>         not serve you well in the long run.  I would like to point
>>         out, though, that your statement "Almost every game contains
>>         action elements" is illustrative of why your system is
>>         disingenuous -- simply because most games *you have been
>>         exposed to* have action elements doesn't mean you should
>>         assume the only ones worth categorizing do.  To illustrate
>>         this, how would your system classify Tetris?  As Puzzle and
>>         nothing else?  If so, how would I use your system to look up
>>         puzzle games that specifically do not have realtime/action
>>         elements, such as traditional checkers?  If not, how would I
>>         use your system to look up Tetris?
>>
>>             *Jim Leonard
>>
>>             *> In other words, I blame the MobyGames framework for
>>             not being
>>             fully-featured enough, but I still think the concept is
>>             sound and true. *
>>             *
>>             Jim, please note that I did not mean to critisize the
>>             system itself, but
>>             rather the implementation. I love having a well thought
>>             of multi-layered
>>             approach to classifying a game in place and your work in
>>             that regard was
>>             certainly pioneering (as was MobyGames as a whole).
>>
>>
>>         No offense taken -- I was blaming the implementation as well,
>>         I was confirming your thoughts.  I'm allowed to point out my
>>         own failures :-)
>>
>>
>>         > I just think there
>>         > is a need for a traditional genre taxonomy on top of that.
>>
>>         I disagree, so that's where I'll leave that.  I can voice
>>         dissension, but I can't change your mind.
>>
>>
>>             And I maintain the stance that you can classify every
>>             single game
>>             into one of them, with two exceptions:
>>
>>
>>         Whoa, stop right there.  Read what you just wrote.  Do you
>>         not see a flaw in a classification system that allows
>>         exceptions?
>>
>>
>>             - Games that feature distinct levels with completely
>>             different gameplay.
>>             You had a lot of these on the old computer platforms. You
>>             know, three
>>             levels, one a racing level, the next a platforming one
>>             and a puzzle in
>>             between. You can never place those in a taxonomy other
>>             than giving these
>>             mixes their own "genre". C'est la vie.
>>
>>
>>         Taxonomies are fine-grained, but not by overloading the top
>>         order of the classification -- you'd have 500
>>         classifications, which removes your ability to put things in
>>         related groups.  For example, check out the Wombat:  It's an
>>         animal, but that's not enough.  It's a mammal, but that's not
>>         enough.  Go further, and it's a marsupial, but still not
>>         enough.  The scientific classification has the order
>>         Diprotodontia and suborder Vombatiformes, and now we finally
>>         have an idea of where it belongs (with koalas).
>>
>>         By forcing a single arbitrary "social" classification onto a
>>         game, you will always have exceptions that don't fit a single
>>         classification.
>>
>>
>>             - Games that do actually define their own granular genre
>>             but that no one
>>             followed up on, resulting in a genre with so few entries
>>             that it is
>>             probably not worth having its own granular genre. These
>>             do indeed end up
>>             in catch-all kind of classifiers, but where's the problem
>>             with that really?
>>
>>
>>         I believe every game is worth describing correctly,
>>         regardless of how few peers it has.
>>
>>
>>             I can only speak for myself but this is not the reason
>>             why I try to have
>>             a "single label" system. My reason is usability of the
>>             database itself.
>>             I want to provide users an easy way to find similar
>>             games. Be it because
>>             they liked the initial game or because they are
>>             researching a certain
>>             type of game. For this purpose, it IS the best way, in my
>>             humble opinion
>>             of course. Again, I'm all for a multi-layer and tag based
>>             approach, but
>>             I think it should be an alternative method, not the only one.
>>
>>
>>         Ah, then let me divulge what MobyGames "Game Groups" were
>>         SUPPOSED to be:  They were supposed to be groups of
>>         attributes, not simple lists of arbitrary games.  Meaning, an
>>         "Ultima-like games" game group was SUPPOSED to be a group of
>>         adventure+roleplaying+top-down+turn-based+medieval fantasy,
>>         so that every game like Ultima would pop up automatically,
>>         generated by the database, even as new games were added (or
>>         removed!) over the years. For reasons I won't go into in a
>>         public forum, we did not implement it that way, but that was
>>         the original idea.
>>
>>         My point is to design the system properly and then deal with
>>         the implementation and usage later.  Don't cripple the
>>         classification system just to meet an arbitrary user
>>         interface goal.
>>
>>
>>             They might not make
>>             sense objectively, but they're there and established, we
>>             have to live
>>             with that.
>>
>>
>>         I disagree, which is what I was trying to prove with MobyGames.
>>
>>         For an example of the slippery slope this leads to:  There
>>         was a game site that tried to compete with gamespot and
>>         mobygames in the early 2000s called www.pcgame.com
>>         <http://www.pcgame.com> which was eventually merged into
>>         gamedex.com <http://gamedex.com>.  Through the magic of
>>         archive.org <http://archive.org>, you can check what their
>>         "cats" page looked like:
>>
>>         http://web.archive.org/web/20030605150611/http://www.gamedex.com/cats/
>>
>>         I sincerely hope this isn't what you're aiming for.
>>
>>         -- 
>>         Jim Leonard (trixter at oldskool.org
>>         <mailto:trixter at oldskool.org>) http://www.oldskool.org/
>>         Check out some trippy MindCandy at http://www.mindcandydvd.com/
>>         A child borne of the home computer wars:
>>         http://trixter.oldskool.org/
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>>
>>
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>
>     -- 
>     Henry Lowood
>     Curator for History of Science&  Technology Collections;
>        Film&  Media Collections
>     HRG, Green Library, 557 Escondido Mall
>     Stanford University Libraries, Stanford CA 94305-6004
>     650-723-4602  <tel:650-723-4602>;lowood at stanford.edu  <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood  <http://www.stanford.edu/%7Elowood>
>
>
-- 
Henry Lowood
Curator for History of Science&  Technology Collections;
   Film&  Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries, Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
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