[game_preservation] Congratulations to Jon-Paul Dyson and Greg James!!

ting walker tingoes at gmail.com
Fri Nov 4 08:43:41 EDT 2011


Thankyou Greg James for your work with de-capping protection chips and
microprocessors.
I think this is absolutely invaluable method of presevating old games and
gaming systems.
I have been sending arcade PCBs to the Guru to be decpped in this manner
since I was advised of this method a number of years ago.
http://guru.mameworld.info/

The Guru has a list of un-dumped arcade protection MCU's and computer
components that need to be de-capped here.
http://guru.mameworld.info/decap/index.html

The list is not 100% complete and I find other needed protection MCU's by
referencing PCB's listed on the MAWS website.
http://maws.mameworld.info/maws/

My most recent contribution was a very rare early Japanese version of Taito
Slap Fight with A76 romset.

I look forward to contributing more arcade PCBs in future for preservation
by this method.

There may be some games that IGDA members either own or know the
whereabouts of that are needed for preservation by this method.

Regards,

Ting Walker.



On Fri, Nov 4, 2011 at 1:21 PM, Devin Monnens <dmonnens at gmail.com> wrote:


> The latest issue of Game Developer Magazine has featured the top 50

> influential people of the 2010-2011 year among these are Jon-Paul Dyson of

> The International Center for the History of Electronic Games and Greg

> James, of the Visual 6502 Project (visual6502.org) which was also

> featured in Archaeology magazine. Both received awards for Evangelism!

>

> Jon-Paul Dyson

> The International Center for the History of Electronic Games (a division

> of the Strong Museum of Play in Rochester, New York) is showing a lot of

> vision and dedication to preserving the history of our medium. Whereas most

> private collections and museums focus on amassing boxed product, the ICHEG

> goes beyond that to collect valuable paperwork, documentation, and ephemera.

> Thanks to Dyson and his crew, priceless artifacts like Ralph Baer's

> handwritten notes, Will Wright's design documents, and the private

> collection of Sierra cofounders Ken and Roberta Williams will forever be

> accessible to historians. With a recent $500k grant and a 5,000 square foot

> play space, that collection is only the beginning.

>

> Greg James

> The 6502 CPU powered the games many of us played in our youth. It ran home

> computers from Apple, Commodore, Acorn, and Atari. It was the main brains

> behind the Atari 2600 console, and was the core of the Nintendo

> Entertainment System. It is one of the most popular chips ever designed,

> and yet its schematics have been lost to time.

> James has taken it upon himself to devise a method for preserving outdated

> computer chips on a microscopic level; stripping away the plastic, taking

> photographs, and re-creating every little trace in a virtual environment.

> It might not mean much to game development now, but his tireless work will

> ensure that we'll always be able to play these old games just as they were

> intended.

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20111104/cae45549/attachment.html>


More information about the game_preservation mailing list