[game_preservation] Congratulations to Jon-Paul Dyson and Greg James!!

Devin Monnens dmonnens at gmail.com
Fri Nov 4 10:06:26 EDT 2011


Actually, I don't think Greg James is on the list...

Ting,

What can Guru do with blueprints to an arcade board PCB?

On Fri, Nov 4, 2011 at 6:43 AM, ting walker <tingoes at gmail.com> wrote:


> Thankyou Greg James for your work with de-capping protection chips and

> microprocessors.

> I think this is absolutely invaluable method of presevating old games and

> gaming systems.

> I have been sending arcade PCBs to the Guru to be decpped in this manner

> since I was advised of this method a number of years ago.

> http://guru.mameworld.info/

>

> The Guru has a list of un-dumped arcade protection MCU's and computer

> components that need to be de-capped here.

> http://guru.mameworld.info/decap/index.html

>

> The list is not 100% complete and I find other needed protection MCU's by

> referencing PCB's listed on the MAWS website.

> http://maws.mameworld.info/maws/

>

> My most recent contribution was a very rare early Japanese version of

> Taito Slap Fight with A76 romset.

>

> I look forward to contributing more arcade PCBs in future for

> preservation by this method.

>

> There may be some games that IGDA members either own or know the

> whereabouts of that are needed for preservation by this method.

>

> Regards,

>

> Ting Walker.

>

>

>

> On Fri, Nov 4, 2011 at 1:21 PM, Devin Monnens <dmonnens at gmail.com> wrote:

>

>> The latest issue of Game Developer Magazine has featured the top 50

>> influential people of the 2010-2011 year among these are Jon-Paul Dyson of

>> The International Center for the History of Electronic Games and Greg

>> James, of the Visual 6502 Project (visual6502.org) which was also

>> featured in Archaeology magazine. Both received awards for Evangelism!

>>

>> Jon-Paul Dyson

>> The International Center for the History of Electronic Games (a division

>> of the Strong Museum of Play in Rochester, New York) is showing a lot of

>> vision and dedication to preserving the history of our medium. Whereas most

>> private collections and museums focus on amassing boxed product, the ICHEG

>> goes beyond that to collect valuable paperwork, documentation, and ephemera.

>> Thanks to Dyson and his crew, priceless artifacts like Ralph Baer's

>> handwritten notes, Will Wright's design documents, and the private

>> collection of Sierra cofounders Ken and Roberta Williams will forever be

>> accessible to historians. With a recent $500k grant and a 5,000 square foot

>> play space, that collection is only the beginning.

>>

>> Greg James

>> The 6502 CPU powered the games many of us played in our youth. It ran

>> home computers from Apple, Commodore, Acorn, and Atari. It was the main

>> brains behind the Atari 2600 console, and was the core of the Nintendo

>> Entertainment System. It is one of the most popular chips ever designed,

>> and yet its schematics have been lost to time.

>> James has taken it upon himself to devise a method for preserving

>> outdated computer chips on a microscopic level; stripping away the plastic,

>> taking photographs, and re-creating every little trace in a virtual

>> environment. It might not mean much to game development now, but his

>> tireless work will ensure that we'll always be able to play these old games

>> just as they were intended.

>>

>>

>> --

>> Devin Monnens

>> www.deserthat.com

>>

>> The sleep of Reason produces monsters.

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>

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>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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