[game_preservation] Selecting and preserving video games, both text and context

István Fábián if at caps-project.org
Fri Oct 28 11:15:17 EDT 2011


That could be the result of localization; definitely check out the original version of the game.
Standard TVs are really what anyone could buy cheaply or medium priced at their local retailer.
Bigger QA departments or (sometimes 3rd party QA houses these days) probably used various popular models from different manufacturers.
You might find people who still remember what they used - but it would vary from company to company.
The emphasis is on avoiding the safe zone and ensuring a good looking TV image, e.g. a CRT picture could look different from what you would see on your monitor.
----- Original Message -----
From: Devin Monnens
To: IGDA Game Preservation SIG
Sent: Friday, October 28, 2011 4:01 PM
Subject: Re: [game_preservation] Selecting and preserving video games, both text and context




With the new HDTV era quite often SDTV and HDTV output are both checked (including rendering in all possible HDTV resolutions), and displaying vital visual information that is say unreadable on SDTV or displaying information in the TV safe zone can be considered a QA failure.

They obviously did not do that for Star Ocean: The Last Hope. Tiny text is completely unreadable on an SDTV, making the game absolutely unplayable.

Any information on what the standard TVs were? If testing a standard TV was the case, then we would want to find out what TVs were tested by different companies for different eras (or even different games) so we can test on the developer's benchmark hardware.



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.



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