[game_preservation] Computer Legend and Gaming Pioneer Jack Tramiel Dies at Age 83

Devin Monnens dmonnens at gmail.com
Mon Apr 23 23:43:15 EDT 2012


Glad to hear your experiences, Martin! I second that hope that you brought
a voice or video recorder along :) There's no excuse not to have one since
everyone now has their smartypants phones ;-)

Howard Scott Warshaw is a legend, and he's got a wonderful personality from
the videos I've seen. He was the only guy with the balls - and skills - to
say he could do ET. In an interview, he said if the pile of ET cartridges
buried in the desert was real, he would have known about it and had his
photograph taken standing on the pile before they bulldozed it under!

On Mon, Apr 23, 2012 at 8:43 PM, <billyjoecain at gmail.com> wrote:


> OMG. I hope someone was filming that, because that is one of the greatest

> things I have ever heard.

>

> Hey I wrote this on mah 'SmartPhone' so plz excuse splng.

>

> Martin Goldberg <wgungfu at gmail.com> wrote:

>

> >Hey guys, just got back from Silicon Valley then conducting 80

> >interviews with people from Atari's Inc.'s Coin and Consumer

> >departments, shipping back boxes full of donated materials for the

> >archives, and 10 additional pounds on myself from the many lunch and

> >dinner meetings. ;)

> >

> >I'll get the Tramiel piece together, have to submit a followup article

> >to Forbes on Jack's legacy and another one for Retro Gamer magazine.

> >

> >I have to say the most surreal moment was doing a group meeting of

> >ex-Consumer people (game programmers and artists) in front of their

> >old building on Gibralter. The building is not being used right now,

> >so we were able to meet on some stone picnic tables by the entry way.

> >Just as we're getting ready to wrap up, the building maintenance guy

> >shows up. Some of the guys ask "Hey, can we go in? We used to work

> >here when it was owned by Atari." The guy magically said "Sure, why

> >not?" and proceeded to let us in. So we wandered through the very

> >building the 2600 and 5200 games were coded in all those years ago,

> >with everyone reminiscing the entire time on what used to be where.

> >

> >Unfortunately, David Crane and Howard Scott Warshaw had to leave early

> >that day as they missed out on the treat.

> >

> >

> >

> >On Wed, Apr 11, 2012 at 4:14 PM, Jim Leonard <trixter at oldskool.org>

> wrote:

> >> On 4/10/2012 12:35 PM, Martin Goldberg wrote:

> >>>

> >>> also guaranteed the game would be out for the Christmas season, which

> >>> meant Howard Scott Warshaw was forced to do an extremely short

> >>> development time.

> >>

> >>

> >> A lot of people miss this when talking about ET -- I believe Warshaw had

> >> about 6 weeks from nothing to finished product, and when you consider

> how

> >> difficult the 2600 was to program for, it's a very admirable effort. I

> >> encourage people to read Montfort and Bogost's "Racing The Beam", then

> fire

> >> up ET and try to figure out how the title screen graphic was possible.

> >>

> >> --

> >> Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/

> >> Check out some trippy MindCandy at http://www.mindcandydvd.com/

> >> A child borne of the home computer wars: http://trixter.oldskool.org/

> >> _______________________________________________

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> >> http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> >

> >--

> >Marty

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--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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