[game_preservation] Computer Legend and Gaming Pioneer Jack Tramiel Dies at Age 83
billyjoecain at gmail.com
billyjoecain at gmail.com
Mon Apr 23 22:43:53 EDT 2012
OMG. I hope someone was filming that, because that is one of the greatest things I have ever heard.
Hey I wrote this on mah 'SmartPhone' so plz excuse splng.
Martin Goldberg <wgungfu at gmail.com> wrote:
>Hey guys, just got back from Silicon Valley then conducting 80
>interviews with people from Atari's Inc.'s Coin and Consumer
>departments, shipping back boxes full of donated materials for the
>archives, and 10 additional pounds on myself from the many lunch and
>dinner meetings. ;)
>
>I'll get the Tramiel piece together, have to submit a followup article
>to Forbes on Jack's legacy and another one for Retro Gamer magazine.
>
>I have to say the most surreal moment was doing a group meeting of
>ex-Consumer people (game programmers and artists) in front of their
>old building on Gibralter. The building is not being used right now,
>so we were able to meet on some stone picnic tables by the entry way.
>Just as we're getting ready to wrap up, the building maintenance guy
>shows up. Some of the guys ask "Hey, can we go in? We used to work
>here when it was owned by Atari." The guy magically said "Sure, why
>not?" and proceeded to let us in. So we wandered through the very
>building the 2600 and 5200 games were coded in all those years ago,
>with everyone reminiscing the entire time on what used to be where.
>
>Unfortunately, David Crane and Howard Scott Warshaw had to leave early
>that day as they missed out on the treat.
>
>
>
>On Wed, Apr 11, 2012 at 4:14 PM, Jim Leonard <trixter at oldskool.org> wrote:
>> On 4/10/2012 12:35 PM, Martin Goldberg wrote:
>>>
>>> also guaranteed the game would be out for the Christmas season, which
>>> meant Howard Scott Warshaw was forced to do an extremely short
>>> development time.
>>
>>
>> A lot of people miss this when talking about ET -- I believe Warshaw had
>> about 6 weeks from nothing to finished product, and when you consider how
>> difficult the 2600 was to program for, it's a very admirable effort. I
>> encourage people to read Montfort and Bogost's "Racing The Beam", then fire
>> up ET and try to figure out how the title screen graphic was possible.
>>
>> --
>> Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
>> Check out some trippy MindCandy at http://www.mindcandydvd.com/
>> A child borne of the home computer wars: http://trixter.oldskool.org/
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>
>
>
>--
>Marty
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