[game_preservation] Computer Legend and Gaming Pioneer Jack Tramiel Dies at Age 83

billyjoecain at gmail.com billyjoecain at gmail.com
Mon Apr 23 22:43:53 EDT 2012


OMG. I hope someone was filming that, because that is one of the greatest things I have ever heard.

Hey I wrote this on mah 'SmartPhone' so plz excuse splng.

Martin Goldberg <wgungfu at gmail.com> wrote:


>Hey guys, just got back from Silicon Valley then conducting 80

>interviews with people from Atari's Inc.'s Coin and Consumer

>departments, shipping back boxes full of donated materials for the

>archives, and 10 additional pounds on myself from the many lunch and

>dinner meetings. ;)

>

>I'll get the Tramiel piece together, have to submit a followup article

>to Forbes on Jack's legacy and another one for Retro Gamer magazine.

>

>I have to say the most surreal moment was doing a group meeting of

>ex-Consumer people (game programmers and artists) in front of their

>old building on Gibralter. The building is not being used right now,

>so we were able to meet on some stone picnic tables by the entry way.

>Just as we're getting ready to wrap up, the building maintenance guy

>shows up. Some of the guys ask "Hey, can we go in? We used to work

>here when it was owned by Atari." The guy magically said "Sure, why

>not?" and proceeded to let us in. So we wandered through the very

>building the 2600 and 5200 games were coded in all those years ago,

>with everyone reminiscing the entire time on what used to be where.

>

>Unfortunately, David Crane and Howard Scott Warshaw had to leave early

>that day as they missed out on the treat.

>

>

>

>On Wed, Apr 11, 2012 at 4:14 PM, Jim Leonard <trixter at oldskool.org> wrote:

>> On 4/10/2012 12:35 PM, Martin Goldberg wrote:

>>>

>>> also guaranteed the game would be out for the Christmas season, which

>>> meant Howard Scott Warshaw was forced to do an extremely short

>>> development time.

>>

>>

>> A lot of people miss this when talking about ET -- I believe Warshaw had

>> about 6 weeks from nothing to finished product, and when you consider how

>> difficult the 2600 was to program for, it's a very admirable effort.  I

>> encourage people to read Montfort and Bogost's "Racing The Beam", then fire

>> up ET and try to figure out how the title screen graphic was possible.

>>

>> --

>> Jim Leonard (trixter at oldskool.org)            http://www.oldskool.org/

>> Check out some trippy MindCandy at        http://www.mindcandydvd.com/

>> A child borne of the home computer wars:  http://trixter.oldskool.org/

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>

>

>

>--

>Marty

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