[game_preservation] Playing Pong in 2100 to be Webcast!

Devin Monnens dmonnens at gmail.com
Mon Aug 13 17:08:33 EDT 2012


No information yet on the time (which is odd, considering it's coming this
Saturday...).

*Playing Pong in 2100*

[image: Myst kiosk]Join us on Saturday, August
18<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLrbGqXQng_GLVgPR4EzPv09PC9m9WWX-T7MSH_jTbrr-85dvBBLyTivt1-bY64wMrkpf6WIEONnJxV2ke37QfJMBHkVPVFAzTlaPXwSpWlStVEWdmIMmFZVwPgTAf1zstM-iaKTlxXyqyLaQjYobhUlszO11GGEIuLwGIJNxbyltm-XRNfUAUF7X-KZmDvOD1j2t7xlRetVwWyJ6dXS6HzVe2JNrd6j4NOuz4UVeNA1Y5GCpFVaeGTGgyLw8lyS0uLrveHMSDkH0E8dsbMfmVIYtQNnV3Z6oEmFnYDXrB04gU09Lv45Q9vk6YC-6oBDfl9_ugecjf5StdMui5WXct6mEJSJJPquvUl0cAvSzfo94frcXQ9a5jYGIuDis89pzFM33ZyZnFa9CJ3_tvXNopa>,
1--5 p.m., for two panel discussions that will focus on the challenges and
opportunities in preserving video games. (See our online
calendar<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLrbGqXQng_GLVgPR4EzPv09PC9m9WWX-T7MSH_jTbrr-85dvBBLyTivt1-bY64wMrkpf6WIEONnJxV2ke37QfJMBHkVPVFAzTlaPXwSpWlStVEWdmIMmFZVwPgTAf1zstM-iaKTlxXyqyLaQjYobhUlszO11GGEIuLwGIJNxbyltm-XRNfUAUF7X-KZmDvOD1j2t7xlRetVwWyJ6dXS6HzVe2JNrd6j4NOuz4UVeNA1Y5GCpFVaeGTGgyLw8lyS0uLrveHMSDkH0E8dsbMfmVIYtQNnV3Z6oEmFnYDXrB04gU09Lv45Q9vk6YC-6oBDfl9_ugecjf5StdMui5WXct6mEJSJJPquvUl0cAvSzfo94frcXQ9a5jYGIuDis89pzFM33ZyZnFa9CJ3_tvXNopa>
for
more information.)

Preserving and conserving digital media is a fascinating challenge that
museums have been wrestling with for some time. I found it surprising that
many of the game companies I talked to about The Art of Video
Games<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLyMM3zFw4cWBkr4yoMTH2sC_JZZc2LvkqarfCHPjrN4j2wRfwHhTKV_l0U-KIK1ZHLNcnOedzYER0h5ZBeu7IWbP2wih4PsVSwu1zcD_OVk3GzMUYAXmeuquBL2DCv9gvjQ9mHTCeKPuLcl2TyeTlg1xWZJYjnJCDEYt8BFi4dV3CqRNoIjkNbMUzVXkhlphKKjB3ooC0IbWg4QorqTI_dYdG5SQgk4yY9Kk2dEFEYGtgzYOIA849iP0de3221Gdgr3CpeTXtI-G27ptLjL6fkwuYDpSZgCRuIeznmBTbrmo9WYSQzbfZd_syyOkgx8xKEwQ_k8jYxYsQYVNq6SYs4y5uSCQVUw9KQJhYCz1XrXQ==>
exhibition
did not have access to content from their older games. Some didn't even
have records. One talked vaguely about a warehouse somewhere. While the
rapid pace of technology development has led to some incredible artistic
achievements over the last 40+ years, it also means we are running out of
time to preserve old games and the means by which to play them.

Do you think art museums should collect video games? What does it mean to
collect and preserve a video game? How should video games be displayed in a
museum context? What are the challenges in dealing with old technologies?
Should we just stop worrying about it and use emulators ;)?

Museum experts, industry leaders, and the exhibition curator will talk
about all of these issues and more from 1 - 5 p.m. on Saturday, August
18<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLrbGqXQng_GLVgPR4EzPv09PC9m9WWX-T7MSH_jTbrr-85dvBBLyTivt1-bY64wMrkpf6WIEONnJxV2ke37QfJMBHkVPVFAzTlaPXwSpWlStVEWdmIMmFZVwPgTAf1zstM-iaKTlxXyqyLaQjYobhUlszO11GGEIuLwGIJNxbyltm-XRNfUAUF7X-KZmDvOD1j2t7xlRetVwWyJ6dXS6HzVe2JNrd6j4NOuz4UVeNA1Y5GCpFVaeGTGgyLw8lyS0uLrveHMSDkH0E8dsbMfmVIYtQNnV3Z6oEmFnYDXrB04gU09Lv45Q9vk6YC-6oBDfl9_ugecjf5StdMui5WXct6mEJSJJPquvUl0cAvSzfo94frcXQ9a5jYGIuDis89pzFM33ZyZnFa9CJ3_tvXNopa>
at
the Smithsonian American Art Museum. Hope to see you there! The program
will be webcast, check our
website<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLoZe81alLxAC-D0U_VUsz7L7ZeekBcHIRUJEN-r6EmrZtRSgCVfY_jCTTCYAVGTXwxp7i5PnbAa7HVZ9ik7pZ5zs7e8WxFrqj0QDY4af-QQIlzXdO1zC_cR8MBoG76qhmOe-EFJKxVExL67bSuLUOWdNlifeMRaQfsYtz5RKyQklFbR5QBUcMVe_Nvs8uOi-qq74U5__FKVUZI_ECXsD0GuuJ-LedKjv1huJmpACAFr215Tsu5zDsO2FwTl-N73H0I8K10In9M5UgHR5Xn_TqypqkpHjQuIop5Q69UNg50ng83gVI5Y87SorQXNnY7hizlXzsipgBYQXMoufhGt5pB>
for
more information.


-- Georgina
Exhibition Coordinator, *The Art of Video Games*

--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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