[game_preservation] Playing Pong in 2100 to be Webcast!

Goodlander, Georgina GoodlanderG at si.edu
Mon Aug 13 17:26:19 EDT 2012


The webcast will be live, so 1-5pm on Saturday, then will be available as an archive after the program. The URL for the webcast isn't posted yet, but will be posted here as soon as we have it - http://americanart.si.edu/multimedia/webcasts/

Georgina



(Sent from my phone)

On Aug 13, 2012, at 5:08 PM, "Devin Monnens" <dmonnens at gmail.com<mailto:dmonnens at gmail.com>> wrote:

No information yet on the time (which is odd, considering it's coming this Saturday...).

Playing Pong in 2100

[cid:]Join us on Saturday, August 18<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLrbGqXQng_GLVgPR4EzPv09PC9m9WWX-T7MSH_jTbrr-85dvBBLyTivt1-bY64wMrkpf6WIEONnJxV2ke37QfJMBHkVPVFAzTlaPXwSpWlStVEWdmIMmFZVwPgTAf1zstM-iaKTlxXyqyLaQjYobhUlszO11GGEIuLwGIJNxbyltm-XRNfUAUF7X-KZmDvOD1j2t7xlRetVwWyJ6dXS6HzVe2JNrd6j4NOuz4UVeNA1Y5GCpFVaeGTGgyLw8lyS0uLrveHMSDkH0E8dsbMfmVIYtQNnV3Z6oEmFnYDXrB04gU09Lv45Q9vk6YC-6oBDfl9_ugecjf5StdMui5WXct6mEJSJJPquvUl0cAvSzfo94frcXQ9a5jYGIuDis89pzFM33ZyZnFa9CJ3_tvXNopa>, 1--5 p.m., for two panel discussions that will focus on the challenges and opportunities in preserving video games. (See our online calendar<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLrbGqXQng_GLVgPR4EzPv09PC9m9WWX-T7MSH_jTbrr-85dvBBLyTivt1-bY64wMrkpf6WIEONnJxV2ke37QfJMBHkVPVFAzTlaPXwSpWlStVEWdmIMmFZVwPgTAf1zstM-iaKTlxXyqyLaQjYobhUlszO11GGEIuLwGIJNxbyltm-XRNfUAUF7X-KZmDvOD1j2t7xlRetVwWyJ6dXS6HzVe2JNrd6j4NOuz4UVeNA1Y5GCpFVaeGTGgyLw8lyS0uLrveHMSDkH0E8dsbMfmVIYtQNnV3Z6oEmFnYDXrB04gU09Lv45Q9vk6YC-6oBDfl9_ugecjf5StdMui5WXct6mEJSJJPquvUl0cAvSzfo94frcXQ9a5jYGIuDis89pzFM33ZyZnFa9CJ3_tvXNopa> for more information.)

Preserving and conserving digital media is a fascinating challenge that museums have been wrestling with for some time. I found it surprising that many of the game companies I talked to about The Art of Video Games<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLyMM3zFw4cWBkr4yoMTH2sC_JZZc2LvkqarfCHPjrN4j2wRfwHhTKV_l0U-KIK1ZHLNcnOedzYER0h5ZBeu7IWbP2wih4PsVSwu1zcD_OVk3GzMUYAXmeuquBL2DCv9gvjQ9mHTCeKPuLcl2TyeTlg1xWZJYjnJCDEYt8BFi4dV3CqRNoIjkNbMUzVXkhlphKKjB3ooC0IbWg4QorqTI_dYdG5SQgk4yY9Kk2dEFEYGtgzYOIA849iP0de3221Gdgr3CpeTXtI-G27ptLjL6fkwuYDpSZgCRuIeznmBTbrmo9WYSQzbfZd_syyOkgx8xKEwQ_k8jYxYsQYVNq6SYs4y5uSCQVUw9KQJhYCz1XrXQ==> exhibition did not have access to content from their older games. Some didn't even have records. One talked vaguely about a warehouse somewhere. While the rapid pace of technology development has led to some incredible artistic achievements over the last 40+ years, it also means we are running out of time to preserve old games and the means by which to play them.

Do you think art museums should collect video games? What does it mean to collect and preserve a video game? How should video games be displayed in a museum context? What are the challenges in dealing with old technologies? Should we just stop worrying about it and use emulators ;)?

Museum experts, industry leaders, and the exhibition curator will talk about all of these issues and more from 1 - 5 p.m. on Saturday, August 18<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLrbGqXQng_GLVgPR4EzPv09PC9m9WWX-T7MSH_jTbrr-85dvBBLyTivt1-bY64wMrkpf6WIEONnJxV2ke37QfJMBHkVPVFAzTlaPXwSpWlStVEWdmIMmFZVwPgTAf1zstM-iaKTlxXyqyLaQjYobhUlszO11GGEIuLwGIJNxbyltm-XRNfUAUF7X-KZmDvOD1j2t7xlRetVwWyJ6dXS6HzVe2JNrd6j4NOuz4UVeNA1Y5GCpFVaeGTGgyLw8lyS0uLrveHMSDkH0E8dsbMfmVIYtQNnV3Z6oEmFnYDXrB04gU09Lv45Q9vk6YC-6oBDfl9_ugecjf5StdMui5WXct6mEJSJJPquvUl0cAvSzfo94frcXQ9a5jYGIuDis89pzFM33ZyZnFa9CJ3_tvXNopa> at the Smithsonian American Art Museum. Hope to see you there! The program will be webcast, check our website<http://r20.rs6.net/tn.jsp?e=001FjG7m-rRcwLoZe81alLxAC-D0U_VUsz7L7ZeekBcHIRUJEN-r6EmrZtRSgCVfY_jCTTCYAVGTXwxp7i5PnbAa7HVZ9ik7pZ5zs7e8WxFrqj0QDY4af-QQIlzXdO1zC_cR8MBoG76qhmOe-EFJKxVExL67bSuLUOWdNlifeMRaQfsYtz5RKyQklFbR5QBUcMVe_Nvs8uOi-qq74U5__FKVUZI_ECXsD0GuuJ-LedKjv1huJmpACAFr215Tsu5zDsO2FwTl-N73H0I8K10In9M5UgHR5Xn_TqypqkpHjQuIop5Q69UNg50ng83gVI5Y87SorQXNnY7hizlXzsipgBYQXMoufhGt5pB> for more information.



-- Georgina

Exhibition Coordinator, The Art of Video Games

--
Devin Monnens
www.deserthat.com<http://www.deserthat.com>

The sleep of Reason produces monsters.
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