[game_preservation] MoMA Game Collection

Frank Cifaldi fcifaldi at gmail.com
Thu Dec 6 12:25:39 EST 2012


I'm trying to get in-depth with them for a Gamasutra article, but they
haven't been too responsive yet.


On Thu, Dec 6, 2012 at 9:16 AM, Henry Lowood <lowood at stanford.edu> wrote:


> Devin,

>

> It would have been nice to know more about the preservation strategies for

> the various games. For example, I am curious about the ways in which they

> would use source code towards that end, how they would migrate data, and so

> on. Yes, there is a nice discussion of selection criteria, so I am sure

> there will be more information about the project.

>

> Henry

>

>

>

> On 12/6/2012 3:46 AM, Devin Monnens wrote:

>

> I'm sure many of you are aware of this, but I wanted to bring it up here

> because I had a few observations/questions.

>

>

> http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters

>

> First, I like how they have selected a series of criteria for which to

> evaluate the games (even though the casual dismissal of 'of course, games

> are art!' was a bit surprising, even for someone who has taught a class on

> it).

>

> What interests me though is the images they chose, the emphasis on

> source code and original hardware, and technical data for the games.

> Essentially, with Tetris, they show a picture of the Electronika 60

> version, which is really quite surprising. Does this mean the MoMA acquired

> one? And with something like MYST and Another World, are they looking at

> the original release or a re-release? (Especially important with Another

> World since later PC releases added new material.) Is anyone here involved

> with the project who can clarify?

>

> It's interesting they put a lot of focus on being able to get the games

> to run in the future - hence source code and documentation, as well as

> collection of original hardware. It looks like they are taking both methods

> as possible approaches.

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

>

> _______________________________________________

> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

>

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>

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