[game_preservation] game_preservation Digest, Vol 86, Issue 2

Kevin Impellizeri kimpellizeri at gmail.com
Fri Dec 7 12:09:10 EST 2012


On the subject of exhibition, I am curious how MOMA will display the
games. Are they going to allow users to play them, or are they going to
set up some kind of noninteractive display (e.g. gameplay videos)?

Kevin D. Impellizeri
Ph.D. Candidate, History
University of Delaware
Newark, DE
http://kevinimpellizeri.wordpress.com

On Fri, Dec 7, 2012 at 12:00 PM, <game_preservation-request at igda.org> wrote:


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> Today's Topics:

>

> 1. Re: MoMA Game Collection (Henry Lowood)

> 2. Re: MoMA Game Collection (Frank Cifaldi)

> 3. Re: MoMA Game Collection (Alex Handy)

> 4. Re: MoMA Game Collection (Henry Lowood)

> 5. Re: MoMA Game Collection (Helen Stuckey)

> 6. Re: MoMA Game Collection (Henry Lowood)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Thu, 06 Dec 2012 09:16:26 -0800

> From: Henry Lowood <lowood at stanford.edu>

> Subject: Re: [game_preservation] MoMA Game Collection

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID: <50C0D2EA.8090704 at stanford.edu>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Devin,

>

> It would have been nice to know more about the preservation strategies

> for the various games. For example, I am curious about the ways in

> which they would use source code towards that end, how they would

> migrate data, and so on. Yes, there is a nice discussion of selection

> criteria, so I am sure there will be more information about the project.

>

> Henry

>

>

> On 12/6/2012 3:46 AM, Devin Monnens wrote:

> > I'm sure many of you are aware of this, but I wanted to bring it up

> > here because I had a few observations/questions.

> >

> >

> http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters

> >

> > First, I like how they have selected a series of criteria for which to

> > evaluate the games (even though the casual dismissal of 'of course,

> > games are art!' was a bit surprising, even for someone who has taught

> > a class on it).

> >

> > What interests me though is the images they chose, the emphasis on

> > source code and original hardware, and technical data for the games.

> > Essentially, with Tetris, they show a picture of the Electronika 60

> > version, which is really quite surprising. Does this mean the MoMA

> > acquired one? And with something like MYST and Another World, are they

> > looking at the original release or a re-release? (Especially important

> > with Another World since later PC releases added new material.) Is

> > anyone here involved with the project who can clarify?

> >

> > It's interesting they put a lot of focus on being able to get the

> > games to run in the future - hence source code and documentation, as

> > well as collection of original hardware. It looks like they are taking

> > both methods as possible approaches.

> >

> > --

> > Devin Monnens

> > www.deserthat.com <http://www.deserthat.com>

> >

> > The sleep of Reason produces monsters.

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

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> >

>

> ------------------------------

>

> Message: 2

> Date: Thu, 6 Dec 2012 09:25:39 -0800

> From: Frank Cifaldi <fcifaldi at gmail.com>

> Subject: Re: [game_preservation] MoMA Game Collection

> To: lowood at stanford.edu, IGDA Game Preservation SIG

> <game_preservation at igda.org>

> Message-ID:

> <CALDT07BJyef3pCo91L_-f=1kGxkSsVZ3VvNei3Zv5=

> 63qOjXKw at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> I'm trying to get in-depth with them for a Gamasutra article, but they

> haven't been too responsive yet.

>

>

> On Thu, Dec 6, 2012 at 9:16 AM, Henry Lowood <lowood at stanford.edu> wrote:

>

> > Devin,

> >

> > It would have been nice to know more about the preservation strategies

> for

> > the various games. For example, I am curious about the ways in which

> they

> > would use source code towards that end, how they would migrate data, and

> so

> > on. Yes, there is a nice discussion of selection criteria, so I am sure

> > there will be more information about the project.

> >

> > Henry

> >

> >

> >

> > On 12/6/2012 3:46 AM, Devin Monnens wrote:

> >

> > I'm sure many of you are aware of this, but I wanted to bring it up here

> > because I had a few observations/questions.

> >

> >

> >

> http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters

> >

> > First, I like how they have selected a series of criteria for which to

> > evaluate the games (even though the casual dismissal of 'of course, games

> > are art!' was a bit surprising, even for someone who has taught a class

> on

> > it).

> >

> > What interests me though is the images they chose, the emphasis on

> > source code and original hardware, and technical data for the games.

> > Essentially, with Tetris, they show a picture of the Electronika 60

> > version, which is really quite surprising. Does this mean the MoMA

> acquired

> > one? And with something like MYST and Another World, are they looking at

> > the original release or a re-release? (Especially important with Another

> > World since later PC releases added new material.) Is anyone here

> involved

> > with the project who can clarify?

> >

> > It's interesting they put a lot of focus on being able to get the games

> > to run in the future - hence source code and documentation, as well as

> > collection of original hardware. It looks like they are taking both

> methods

> > as possible approaches.

> >

> > --

> > Devin Monnens

> > www.deserthat.com

> >

> > The sleep of Reason produces monsters.

> >

> >

> > _______________________________________________

> > game_preservation mailing listgame_preservation at igda.orghttp://

> six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> > --

> > Henry Lowood

> > Curator for History of Science & Technology Collections;

> > Film & Media Collections

> > HSSG, Green Library, 557 Escondido Mall

> > Stanford University Libraries, Stanford CA 94305-6004650-723-4602;

> lowood at stanford.edu; http://www.stanford.edu/~lowood

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> -------------- next part --------------

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> >

>

> ------------------------------

>

> Message: 3

> Date: Thu, 6 Dec 2012 09:50:30 -0800

> From: Alex Handy <alex at themade.org>

> Subject: Re: [game_preservation] MoMA Game Collection

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID:

> <

> CAK-0M1JJaJUGqPotn2BhqQWXzOKhHAihf_S8TupWKi7Aqu9mKA at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Hey guys, I am speaking to the MOMA about their exhibit and collection next

> Friday dec 14. Anyone got any questions they want me to ask?

> On Dec 6, 2012 3:46 AM, "Devin Monnens" <dmonnens at gmail.com> wrote:

>

> > I'm sure many of you are aware of this, but I wanted to bring it up here

> > because I had a few observations/questions.

> >

> >

> >

> http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters

> >

> > First, I like how they have selected a series of criteria for which to

> > evaluate the games (even though the casual dismissal of 'of course, games

> > are art!' was a bit surprising, even for someone who has taught a class

> on

> > it).

> >

> > What interests me though is the images they chose, the emphasis on source

> > code and original hardware, and technical data for the games.

> Essentially,

> > with Tetris, they show a picture of the Electronika 60 version, which is

> > really quite surprising. Does this mean the MoMA acquired one? And with

> > something like MYST and Another World, are they looking at the original

> > release or a re-release? (Especially important with Another World since

> > later PC releases added new material.) Is anyone here involved with the

> > project who can clarify?

> >

> > It's interesting they put a lot of focus on being able to get the games

> to

> > run in the future - hence source code and documentation, as well as

> > collection of original hardware. It looks like they are taking both

> methods

> > as possible approaches.

> >

> > --

> > Devin Monnens

> > www.deserthat.com

> >

> > The sleep of Reason produces monsters.

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> -------------- next part --------------

> An HTML attachment was scrubbed...

> URL: <

> http://six.pairlist.net/pipermail/game_preservation/attachments/20121206/fef4354e/attachment.html

> >

>

> ------------------------------

>

> Message: 4

> Date: Thu, 06 Dec 2012 11:23:51 -0800

> From: Henry Lowood <lowood at stanford.edu>

> Subject: Re: [game_preservation] MoMA Game Collection

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID: <50C0F0C7.8000305 at stanford.edu>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Alex,

>

> Any question that puts more meat on the bones of "we will preserve the

> games" or "source code is important to have" would be valuable, from my

> point of view. I just would like to know more about their thinking on

> these topics. For example, source code is obviously important (and

> difficult) to get, but there are issues with using source code, matching

> it to versions of software, being sure it is the version of the game

> that you are showing, etc. Just wondering if they could say more about

> why source is a priority in their minds. Writing this I realize that

> some of the issues in my mind are museum issues, some are

> archival/documentation issues, some are historical.

>

> As background, I should say that I am not aware of software preservation

> activity at MOMA. I'm not saying they are not doing anything, just that

> it would be nice to know what they are doing or propose to do.

>

> Henry

>

>

> On 12/6/2012 9:50 AM, Alex Handy wrote:

> >

> > Hey guys, I am speaking to the MOMA about their exhibit and collection

> > next Friday dec 14. Anyone got any questions they want me to ask?

> >

> > On Dec 6, 2012 3:46 AM, "Devin Monnens" <dmonnens at gmail.com

> > <mailto:dmonnens at gmail.com>> wrote:

> >

> > I'm sure many of you are aware of this, but I wanted to bring it

> > up here because I had a few observations/questions.

> >

> >

> http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters

> >

> > First, I like how they have selected a series of criteria for

> > which to evaluate the games (even though the casual dismissal of

> > 'of course, games are art!' was a bit surprising, even for someone

> > who has taught a class on it).

> >

> > What interests me though is the images they chose, the emphasis on

> > source code and original hardware, and technical data for the

> > games. Essentially, with Tetris, they show a picture of the

> > Electronika 60 version, which is really quite surprising. Does

> > this mean the MoMA acquired one? And with something like MYST and

> > Another World, are they looking at the original release or a

> > re-release? (Especially important with Another World since later

> > PC releases added new material.) Is anyone here involved with the

> > project who can clarify?

> >

> > It's interesting they put a lot of focus on being able to get the

> > games to run in the future - hence source code and documentation,

> > as well as collection of original hardware. It looks like they are

> > taking both methods as possible approaches.

> >

> > --

> > Devin Monnens

> > www.deserthat.com <http://www.deserthat.com>

> >

> > The sleep of Reason produces monsters.

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org <mailto:game_preservation at igda.org>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

> -------------- next part --------------

> An HTML attachment was scrubbed...

> URL: <

> http://six.pairlist.net/pipermail/game_preservation/attachments/20121206/ab6819bb/attachment.htm

> >

>

> ------------------------------

>

> Message: 5

> Date: Fri, 7 Dec 2012 09:16:06 +1300

> From: Helen Stuckey <helen.stuckey at gmail.com>

> Subject: Re: [game_preservation] MoMA Game Collection

> To: lowood at stanford.edu, IGDA Game Preservation SIG

> <game_preservation at igda.org>

> Message-ID:

> <CAGjh34q=

> CZhJHVEgWd80mPtV7zar7NAxysPg-H8qZevuEC1t_g at mail.gmail.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Hi Alex,

>

> I would also be interested to hear more about their strategies for

> exhibiting the games. MOMA has offered one of the

> clearest statements about the challenges of creating

> meaningful relationships with these works for audiences in the gallery and

> have obviously had some success in working with developers to produced

> exhibition friendly versions and/or other materials for display. This

> produces artefacts that may be distinct from those of 'preserving

> the original work' but important to the museums curatorial narratives.

>

> Also can you ask why it sits in the Architecture and Design collection when

> MOMA have a Media and Performance Collection? Is this philosophical or is

> their an individual driving the collection who is located in Architecture

> and Design?

>

> many thanks

> Helen

>

>

> On 7 December 2012 08:23, Henry Lowood <lowood at stanford.edu> wrote:

>

> > Alex,

> >

> > Any question that puts more meat on the bones of "we will preserve the

> > games" or "source code is important to have" would be valuable, from my

> > point of view. I just would like to know more about their thinking on

> > these topics. For example, source code is obviously important (and

> > difficult) to get, but there are issues with using source code, matching

> it

> > to versions of software, being sure it is the version of the game that

> you

> > are showing, etc. Just wondering if they could say more about why source

> > is a priority in their minds. Writing this I realize that some of the

> > issues in my mind are museum issues, some are archival/documentation

> > issues, some are historical.

> >

> > As background, I should say that I am not aware of software preservation

> > activity at MOMA. I'm not saying they are not doing anything, just that

> it

> > would be nice to know what they are doing or propose to do.

> >

> > Henry

> >

> >

> >

> > On 12/6/2012 9:50 AM, Alex Handy wrote:

> >

> > Hey guys, I am speaking to the MOMA about their exhibit and collection

> > next Friday dec 14. Anyone got any questions they want me to ask?

> > On Dec 6, 2012 3:46 AM, "Devin Monnens" <dmonnens at gmail.com> wrote:

> >

> >> I'm sure many of you are aware of this, but I wanted to bring it up here

> >> because I had a few observations/questions.

> >>

> >>

> >>

> http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters

> >>

> >> First, I like how they have selected a series of criteria for which to

> >> evaluate the games (even though the casual dismissal of 'of course,

> games

> >> are art!' was a bit surprising, even for someone who has taught a class

> on

> >> it).

> >>

> >> What interests me though is the images they chose, the emphasis on

> >> source code and original hardware, and technical data for the games.

> >> Essentially, with Tetris, they show a picture of the Electronika 60

> >> version, which is really quite surprising. Does this mean the MoMA

> acquired

> >> one? And with something like MYST and Another World, are they looking at

> >> the original release or a re-release? (Especially important with Another

> >> World since later PC releases added new material.) Is anyone here

> involved

> >> with the project who can clarify?

> >>

> >> It's interesting they put a lot of focus on being able to get the games

> >> to run in the future - hence source code and documentation, as well as

> >> collection of original hardware. It looks like they are taking both

> methods

> >> as possible approaches.

> >>

> >> --

> >> Devin Monnens

> >> www.deserthat.com

> >>

> >> The sleep of Reason produces monsters.

> >>

> >> _______________________________________________

> >> game_preservation mailing list

> >> game_preservation at igda.org

> >> http://six.pairlist.net/mailman/listinfo/game_preservation

> >>

> >>

> >

> > _______________________________________________

> > game_preservation mailing listgame_preservation at igda.orghttp://

> six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> > --

> > Henry Lowood

> > Curator for History of Science & Technology Collections;

> > Film & Media Collections

> > HSSG, Green Library, 557 Escondido Mall

> > Stanford University Libraries, Stanford CA 94305-6004650-723-4602;

> lowood at stanford.edu; http://www.stanford.edu/~lowood

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> -------------- next part --------------

> An HTML attachment was scrubbed...

> URL: <

> http://six.pairlist.net/pipermail/game_preservation/attachments/20121207/364ffff7/attachment.html

> >

>

> ------------------------------

>

> Message: 6

> Date: Thu, 06 Dec 2012 13:51:08 -0800

> From: Henry Lowood <lowood at stanford.edu>

> Subject: Re: [game_preservation] MoMA Game Collection

> To: Helen Stuckey <helen.stuckey at gmail.com>

> Cc: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID: <50C1134C.9070209 at stanford.edu>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> A propos Helen's last question, did you notice in the statement that a

> distinction was made between "art" and "design?"

>

> Henry

>

> On 12/6/2012 12:16 PM, Helen Stuckey wrote:

> > Hi Alex,

> >

> > I would also be interested to hear more about their strategies for

> > exhibiting the games. MOMA has offered one of the

> > clearest statements about the challenges of creating

> > meaningful relationships with these works for audiences in the

> > gallery and have obviously had some success in working

> > with developers to produced exhibition

> > friendly versions and/or other materials for display. This

> > produces artefacts that may be distinct from those of 'preserving

> > the original work' but important to the museums curatorial narratives.

> >

> > Also can you ask why it sits in the Architecture and Design collection

> > when MOMA have a Media and Performance Collection? Is this

> > philosophical or is their an individual driving the collection who is

> > located in Architecture and Design?

> >

> > many thanks

> > Helen

> >

> >

> > On 7 December 2012 08:23, Henry Lowood <lowood at stanford.edu

> > <mailto:lowood at stanford.edu>> wrote:

> >

> > Alex,

> >

> > Any question that puts more meat on the bones of "we will preserve

> > the games" or "source code is important to have" would be

> > valuable, from my point of view. I just would like to know more

> > about their thinking on these topics. For example, source code is

> > obviously important (and difficult) to get, but there are issues

> > with using source code, matching it to versions of software, being

> > sure it is the version of the game that you are showing, etc. Just

> > wondering if they could say more about why source is a priority in

> > their minds. Writing this I realize that some of the issues in my

> > mind are museum issues, some are archival/documentation issues,

> > some are historical.

> >

> > As background, I should say that I am not aware of software

> > preservation activity at MOMA. I'm not saying they are not doing

> > anything, just that it would be nice to know what they are doing

> > or propose to do.

> >

> > Henry

> >

> >

> >

> > On 12/6/2012 9:50 AM, Alex Handy wrote:

> >>

> >> Hey guys, I am speaking to the MOMA about their exhibit and

> >> collection next Friday dec 14. Anyone got any questions they want

> >> me to ask?

> >>

> >> On Dec 6, 2012 3:46 AM, "Devin Monnens" <dmonnens at gmail.com

> >> <mailto:dmonnens at gmail.com>> wrote:

> >>

> >> I'm sure many of you are aware of this, but I wanted to bring

> >> it up here because I had a few observations/questions.

> >>

> >>

> http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters

> >>

> >> First, I like how they have selected a series of criteria for

> >> which to evaluate the games (even though the casual dismissal

> >> of 'of course, games are art!' was a bit surprising, even for

> >> someone who has taught a class on it).

> >>

> >> What interests me though is the images they chose, the

> >> emphasis on source code and original hardware, and technical

> >> data for the games. Essentially, with Tetris, they show a

> >> picture of the Electronika 60 version, which is really quite

> >> surprising. Does this mean the MoMA acquired one? And with

> >> something like MYST and Another World, are they looking at

> >> the original release or a re-release? (Especially important

> >> with Another World since later PC releases added new

> >> material.) Is anyone here involved with the project who can

> >> clarify?

> >>

> >> It's interesting they put a lot of focus on being able to get

> >> the games to run in the future - hence source code and

> >> documentation, as well as collection of original hardware. It

> >> looks like they are taking both methods as possible approaches.

> >>

> >> --

> >> Devin Monnens

> >> www.deserthat.com <http://www.deserthat.com>

> >>

> >> The sleep of Reason produces monsters.

> >>

> >> _______________________________________________

> >> game_preservation mailing list

> >> game_preservation at igda.org <mailto:game_preservation at igda.org>

> >> http://six.pairlist.net/mailman/listinfo/game_preservation

> >>

> >>

> >>

> >> _______________________________________________

> >> game_preservation mailing list

> >> game_preservation at igda.org <mailto:game_preservation at igda.org>

> >> http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> > --

> > Henry Lowood

> > Curator for History of Science & Technology Collections;

> > Film & Media Collections

> > HSSG, Green Library, 557 Escondido Mall

> > Stanford University Libraries, Stanford CA 94305-6004

> > 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:

> lowood at stanford.edu>;http://www.stanford.edu/~lowood <

> http://www.stanford.edu/%7Elowood>

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org <mailto:game_preservation at igda.org>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

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> ------------------------------

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> End of game_preservation Digest, Vol 86, Issue 2

> ************************************************

>

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