[game_preservation] Preserving TTY paper tape
Andrew Armstrong
andrew at aarmstrong.org
Wed Feb 8 20:46:37 EST 2012
Oh, BTW, I did check up on this; we do have digital copies of all the
important information where needed, although a lot of random data and
tapes with non-essential programs are not done; just simple volume there
(and said programs and data being really boring I guess!).
It's done through simply reading it in on a tape reader for it onto a
digital format via. I presume serial/COM, since it is usually 6 hole
punch I think just standard ASCII storage is enough, since the various
systems usually build in checks and balances into the stream more or
less. Newer systems which do tape/magnetic tape etc. might even have
terminal input/output to do read/writes of data directly (we do this on
a newer PDP-8 machine). Generally if it can be read in a terminal it can
be digitally captured reasonably easily (although just a tape reader is
enough).
For emulation take this for example; Peter Onion works on our Elliott
803 which uses paper tape, he's written an emulator (and more besides)
and has digital files to run on it so might be a good example.
http://www.peteronion.org.uk/Elliott/ - see the 803B Tape Reader :)
We have the facilities to do more if anyone needs some doing in the UK.
Less so on site, since some good facilities are simply in volunteers own
homes. :)
Andrew
On 20/01/2012 17:54, Andrew Armstrong wrote:
> Any tape programs made at TNMOC are just recorded in simple text files
> I think, although there is no concentrated effort to get everything
> recorded just yet - some tapes are so old we will need to do them by
> hand.
>
> We put the data back on tapes pretty easily. All serial stuff
> connected to the punchers I think, but I can get more information
> tomorrow on how it is done from the experts :)
>
> Andrew
>
> On 20/01/2012 15:08, Devin Monnens wrote:
>> What is the best way of preserving TTY paper tape? I think since it's
>> visual if the image is scanned with a black background, you would then
>> have a white image with black holes, but I don't know how you'd
>> translate any of that into machine-readable data (i.e. to replicate
>> the code for an emulator) or to make a copy of the tape for use in a
>> restored computer.
>>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
More information about the game_preservation
mailing list