[game_preservation] "Selecting Save on the Games We Make" on Gamasutra & at PAX East

John Andersen gamerep at hotmail.com
Thu Feb 23 19:54:15 EST 2012



Hi everyone,

my follow-up to "Where Games Go To Sleep" was published this morning on Gamasutra. "Selecting Save on the Games We Make" provides more insight into what developers and publishers are doing to preserve their games.
This time around the developers that participated and answered questions (or provided a statement) include:

D3 Publisher
Disney Interactive (Warren Spector of Junction Point, a Disney game studio subsidiary)
Firefly Studios
Kemco
Monkeypaw Games
Natsume
Richard Garriott
Square Enix
Team Ninja of Tecmo Koei
Treasure

An update on video game museums is also featured, with a very promising possibility that a video game museum in Denmark, Spilmuseet, could be designated as an official cultural institution (and may be able to acquire government backing). Indie developers will be featured in part two coming next month!

Link: http://www.gamasutra.com/view/feature/6745/selecting_save_on_the_games_we_.php

I'm also happy to announce I'll be hosting a panel at PAX East to discuss these two articles and talk with Gary Vincent of the American Classic Arcade Museum (aka FunSpot) about his preservation efforts. The panel will have the same title as this article, and is tentatively scheduled for Friday, April 6th at 11:30 am in the Naga Theater. PAX East single day badges are still available, so I hope to see you there! I'll be hanging around after the panel so please feel free to come up and introduce yourself if you're there.

Enjoy!

- John Andersen
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