[game_preservation] "Selecting Save on the Games We Make" on Gamasutra & at PAX East

Andrew Armstrong andrew at aarmstrong.org
Fri Feb 24 13:32:04 EST 2012


Awesome stuff John, I'm happy that any companies are responding at all! :D

Wish I could make any of the PAX events sometime, sometimes it's sad
being just in the UK and missing all this stuff :)

Andrew

On 24/02/2012 00:54, John Andersen wrote:

> Hi everyone,

>

> my follow-up to "Where Games Go To Sleep" was published this morning

> on Gamasutra. "Selecting Save on the Games We Make" provides more

> insight into what developers and publishers are doing to preserve

> their games.

> This time around the developers that participated and answered

> questions (or provided a statement) include:

>

> D3 Publisher

> Disney Interactive (Warren Spector of Junction Point, a Disney game

> studio subsidiary)

> Firefly Studios

> Kemco

> Monkeypaw Games

> Natsume

> Richard Garriott

> Square Enix

> Team Ninja of Tecmo Koei

> Treasure

>

> An update on video game museums is also featured, with a very

> promising possibility that a video game museum in Denmark, Spilmuseet,

> could be designated as an official cultural institution (and may be

> able to acquire government backing). Indie developers will be

> featured in part two coming next month!

>

> Link:

> http://www.gamasutra.com/view/feature/6745/selecting_save_on_the_games_we_.php

>

> I'm also happy to announce I'll be hosting a panel at PAX East to

> discuss these two articles and talk with Gary Vincent of the American

> Classic Arcade Museum (aka FunSpot) about his preservation efforts.

> The panel will have the same title as this article, and is tentatively

> scheduled for Friday, April 6th at 11:30 am in the Naga Theater. PAX

> East single day badges are still available, so I hope to see you

> there! I'll be hanging around after the panel so please feel free to

> come up and introduce yourself if you're there.

>

> Enjoy!

>

> - John Andersen

>

>

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