[game_preservation] "Selecting Save on the Games We Make" on Gamasutra & at PAX East

John Andersen gamerep at hotmail.com
Fri Feb 24 23:57:52 EST 2012



Thanks for the kind words Andrew, I really appreciate it. I was very lucky to be able to work with some awesome PR reps (or "PR Ninjas" as I like to call them) that got my questions through to the right people. My editor Christian Nutt was also cool enough to take time out of his busy schedule and help me contact another developer featured in the piece. The spotlight on indie developers brought forth some great participants with some very honest answers (and solutions) to how they manage everything that makes up their games.

I'm sorry to hear you can't make it out to PAX, I wish I could make it out to GameCity, sounds like a great time over there :)

- John A.




Date: Fri, 24 Feb 2012 18:32:04 +0000
From: andrew at aarmstrong.org
To: game_preservation at igda.org
Subject: Re: [game_preservation] "Selecting Save on the Games We Make" on Gamasutra & at PAX East


Awesome stuff John, I'm happy that any companies are responding at all! :D

Wish I could make any of the PAX events sometime, sometimes it's sad being just in the UK and missing all this stuff :)

Andrew

On 24/02/2012 00:54, John Andersen wrote:



Hi everyone,

my follow-up to "Where Games Go To Sleep" was published this morning on Gamasutra. "Selecting Save on the Games We Make" provides more insight into what developers and publishers are doing to preserve their games.
This time around the developers that participated and answered questions (or provided a statement) include:

D3 Publisher
Disney Interactive (Warren Spector of Junction Point, a Disney game studio subsidiary)
Firefly Studios
Kemco
Monkeypaw Games
Natsume
Richard Garriott
Square Enix
Team Ninja of Tecmo Koei
Treasure

An update on video game museums is also featured, with a very promising possibility that a video game museum in Denmark, Spilmuseet, could be designated as an official cultural institution (and may be able to acquire government backing). Indie developers will be featured in part two coming next month!

Link: http://www.gamasutra.com/view/feature/6745/selecting_save_on_the_games_we_.php

I'm also happy to announce I'll be hosting a panel at PAX East to discuss these two articles and talk with Gary Vincent of the American Classic Arcade Museum (aka FunSpot) about his preservation efforts. The panel will have the same title as this article, and is tentatively scheduled for Friday, April 6th at 11:30 am in the Naga Theater. PAX East single day badges are still available, so I hope to see you there! I'll be hanging around after the panel so please feel free to come up and introduce yourself if you're there.

Enjoy!

- John Andersen



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