[game_preservation] game_preservation Digest, Vol 76, Issue 4
Scott Sheppard
wiweeyum at gmail.com
Mon Feb 27 12:15:49 EST 2012
I wonder if some sort of service (for at least Indie devs) that
automatically backs up projects into the cloud on a weekly/monthly basis
would be desired.
Something akin to mozy.
On Feb 27, 2012 9:00 AM, <game_preservation-request at igda.org> wrote:
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> Today's Topics:
>
> 1. Re: "Selecting Save on the Games We Make" on Gamasutra & at
> PAX East (Devin Monnens)
> 2. Re: "Selecting Save on the Games We Make" on Gamasutra & at
> PAX East (John Andersen)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 26 Feb 2012 17:13:30 -0700
> From: Devin Monnens <dmonnens at gmail.com>
> Subject: Re: [game_preservation] "Selecting Save on the Games We Make"
> on Gamasutra & at PAX East
> To: IGDA Game Preservation SIG <game_preservation at igda.org>
> Message-ID:
> <CAC-a2O+xoiJ9zhbjYKiQQciX5rapeWHY7Wzepj=VXkhWZ5supw at mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> Just read through the article. Great work, John! It's great to hear so many
> positive comments from the developers (I especially liked Yosuke Hayashi's
> insightful statements).
>
> Some of these comments are obviously colored by PR though. I've spoken to
> some people who worked at Square or knew about Square, and so I have heard
> second-hand that Square did not do a good job of preserving their
> development materials. Square-Enix's response is therefore not exactly a
> false statement, but it is vague enough that it perhaps does not show the
> true picture. I just wanted to throw that out there because some companies
> are obviously more concerned with it than others.
>
> -Devin Monnens
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> Message: 2
> Date: Mon, 27 Feb 2012 15:06:36 +0900
> From: John Andersen <gamerep at hotmail.com>
> Subject: Re: [game_preservation] "Selecting Save on the Games We Make"
> on Gamasutra & at PAX East
> To: <game_preservation at igda.org>
> Message-ID: <COL116-W6478D0D75233F506FC0459A6690 at phx.gbl>
> Content-Type: text/plain; charset="iso-2022-jp"
>
>
> Hi Devin,
>
> Glad you liked the article, I also really liked Yosuke Hayashi's comments,
> that level of detail was what I was looking for in answers and statements.
> You'll really like the answers from the indie developers coming up in the
> last part.
>
> You're right about the various statements that were written by PR reps. In
> the case of Square Enix, two separate PR reps did their very best to
> circulate the questions around the Tokyo office of Square-Enix, I was
> fortunate enough to get any kind of response, but nothing as insightful as
> Hayashi's detailed answers unfortunately. I've also heard the stories
> about Square not holding on to various material as well. I wonder how the
> Enix side of the business did in preserving its development material?
>
> What I hoped to have also accomplished with these articles is to at least
> get high-level executives and management at developers and publishers to
> look into their archive/preservation situation. If just one developer or
> publisher begins to look into the status of their own archives, and take
> steps to do something with any material from the past or present, then I
> feel like I've accomplished something. This actually happened with indie
> developer I was in contact with for the article. He emailed me after he
> sent along his answers to say that my questions for the article prompted
> the company to go out and purchase a couple of back-up drives. I was
> really floored by that admission, but I also felt like "Mission
> Accomplished". To get companies thinking about preserving, archiving and
> even searching for older material is what i hope will happen "behind the
> scenes" as well.
>
> - John Andersen
>
>
>
>
> Date: Sun, 26 Feb 2012 17:13:30 -0700
> From: dmonnens at gmail.com
> To: game_preservation at igda.org
> Subject: Re: [game_preservation] "Selecting Save on the Games We Make" on
> Gamasutra & at PAX East
>
> Just read through the article. Great work, John! It's great to hear so
> many positive comments from the developers (I especially liked Yosuke
> Hayashi's insightful statements).
>
>
> Some of these comments are obviously colored by PR though. I've spoken to
> some people who worked at Square or knew about Square, and so I have heard
> second-hand that Square did not do a good job of preserving their
> development materials. Square-Enix's response is therefore not exactly a
> false statement, but it is vague enough that it perhaps does not show the
> true picture. I just wanted to throw that out there because some companies
> are obviously more concerned with it than others.
>
>
> -Devin Monnens
> _______________________________________________ game_preservation mailing
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