[game_preservation] game_preservation Digest, Vol 76, Issue 4

Scott Sheppard wiweeyum at gmail.com
Mon Feb 27 12:15:49 EST 2012


I wonder if some sort of service (for at least Indie devs) that
automatically backs up projects into the cloud on a weekly/monthly basis
would be desired.

Something akin to mozy.
On Feb 27, 2012 9:00 AM, <game_preservation-request at igda.org> wrote:


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> Today's Topics:

>

> 1. Re: "Selecting Save on the Games We Make" on Gamasutra & at

> PAX East (Devin Monnens)

> 2. Re: "Selecting Save on the Games We Make" on Gamasutra & at

> PAX East (John Andersen)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Sun, 26 Feb 2012 17:13:30 -0700

> From: Devin Monnens <dmonnens at gmail.com>

> Subject: Re: [game_preservation] "Selecting Save on the Games We Make"

> on Gamasutra & at PAX East

> To: IGDA Game Preservation SIG <game_preservation at igda.org>

> Message-ID:

> <CAC-a2O+xoiJ9zhbjYKiQQciX5rapeWHY7Wzepj=VXkhWZ5supw at mail.gmail.com

> >

> Content-Type: text/plain; charset="iso-8859-1"

>

> Just read through the article. Great work, John! It's great to hear so many

> positive comments from the developers (I especially liked Yosuke Hayashi's

> insightful statements).

>

> Some of these comments are obviously colored by PR though. I've spoken to

> some people who worked at Square or knew about Square, and so I have heard

> second-hand that Square did not do a good job of preserving their

> development materials. Square-Enix's response is therefore not exactly a

> false statement, but it is vague enough that it perhaps does not show the

> true picture. I just wanted to throw that out there because some companies

> are obviously more concerned with it than others.

>

> -Devin Monnens

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> Message: 2

> Date: Mon, 27 Feb 2012 15:06:36 +0900

> From: John Andersen <gamerep at hotmail.com>

> Subject: Re: [game_preservation] "Selecting Save on the Games We Make"

> on Gamasutra & at PAX East

> To: <game_preservation at igda.org>

> Message-ID: <COL116-W6478D0D75233F506FC0459A6690 at phx.gbl>

> Content-Type: text/plain; charset="iso-2022-jp"

>

>

> Hi Devin,

>

> Glad you liked the article, I also really liked Yosuke Hayashi's comments,

> that level of detail was what I was looking for in answers and statements.

> You'll really like the answers from the indie developers coming up in the

> last part.

>

> You're right about the various statements that were written by PR reps. In

> the case of Square Enix, two separate PR reps did their very best to

> circulate the questions around the Tokyo office of Square-Enix, I was

> fortunate enough to get any kind of response, but nothing as insightful as

> Hayashi's detailed answers unfortunately. I've also heard the stories

> about Square not holding on to various material as well. I wonder how the

> Enix side of the business did in preserving its development material?

>

> What I hoped to have also accomplished with these articles is to at least

> get high-level executives and management at developers and publishers to

> look into their archive/preservation situation. If just one developer or

> publisher begins to look into the status of their own archives, and take

> steps to do something with any material from the past or present, then I

> feel like I've accomplished something. This actually happened with indie

> developer I was in contact with for the article. He emailed me after he

> sent along his answers to say that my questions for the article prompted

> the company to go out and purchase a couple of back-up drives. I was

> really floored by that admission, but I also felt like "Mission

> Accomplished". To get companies thinking about preserving, archiving and

> even searching for older material is what i hope will happen "behind the

> scenes" as well.

>

> - John Andersen

>

>

>

>

> Date: Sun, 26 Feb 2012 17:13:30 -0700

> From: dmonnens at gmail.com

> To: game_preservation at igda.org

> Subject: Re: [game_preservation] "Selecting Save on the Games We Make" on

> Gamasutra & at PAX East

>

> Just read through the article. Great work, John! It's great to hear so

> many positive comments from the developers (I especially liked Yosuke

> Hayashi's insightful statements).

>

>

> Some of these comments are obviously colored by PR though. I've spoken to

> some people who worked at Square or knew about Square, and so I have heard

> second-hand that Square did not do a good job of preserving their

> development materials. Square-Enix's response is therefore not exactly a

> false statement, but it is vague enough that it perhaps does not show the

> true picture. I just wanted to throw that out there because some companies

> are obviously more concerned with it than others.

>

>

> -Devin Monnens

> _______________________________________________ game_preservation mailing

> list game_preservation at igda.org

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