[game_preservation] Reminder: Roundtable is Weds. at 3.30pm
Henry Lowood
lowood at stanford.edu
Sun Mar 4 23:10:04 EST 2012
You're in, Devin.
On 3/4/2012 8:00 PM, Devin Monnens wrote:
> Glad to hear this! I've added you to my Google+. Let me know when I'm
> in the group! I should be able to make the panel if I leave work
> immediately (2 hour difference means it starts at 5:30 PM in Denver).
>
> I was trying to schedule an event via Facebook, but can't seem to find
> the right button.
>
> -Devin
>
> On Sun, Mar 4, 2012 at 7:28 PM, Henry Lowood <lowood at stanford.edu
> <mailto:lowood at stanford.edu>> wrote:
>
> Just a quick reminder about our SIG roundtable at GDC. Weds.,
> 3.30pm in the IGDA meeting room. I will have my laptop and will
> try to send out video via Google+ hangouts. Friend me in Google+
> and I'll put you in an IGDA group. I'll send out invitations that
> way. Assuming anyone wants to video conference into the sesssion.
>
> Anyway, here's the info:
>
> *SPEAKER/S:*Henry Lowood ()
> <http://schedule.gdconf.com/speaker/Henry-Lowood>
> *DAY / TIME / LOCATION:*Wednesday 3:30- 4:30 Room 112, North Hall
> *TRACK / DURATION / FORMAT / AUDIENCE LEVEL:*Advocacy / 60-Minute
> / Roundtable / All
> *GDC VAULT RECORDING:*No Vault Recording
> *DESCRIPTION:*
>
> The Game Preservation SIG will recap discussions and projects of
> the last year, including the improvement of the SIG wiki and blog,
> the memorial pages project, follow-ons to the White Paper,
> reviving the Digital Game Canon, the Preserving Virtual Worlds II
> project, and initiatives brought by members and participants,
> e.g., developers, game collectors, journalists, and institutions
> such as Stanford University, the MADE, the Strong Museum of Play
> and the National Videogame Archive in the UK. Attendees should be
> prepared to discuss their own projects and ideas.
>
>
> *TAKEAWAY:*Take away knowledge about practices that will help you
> preserve your own game materials, manage your collection of games
> or game artifacts, or work on the creation of an exhibit or
> museum/ library collection.
> *INTENDED AUDIENCE:*Anyone involved in game design, production,
> asset or software management, or marketing, as well as collectors,
> archivists, museum curators and anybody else interested in game
> history.
> *ELIGIBLE PASSES:*All Access Pass
> <http://www.gdconf.com/attend/passes.html#34133>, Main Conference
> Pass <http://www.gdconf.com/attend/passes.html#34134>
>
> --
> Henry Lowood
> Curator, History of Science& Technology Collections;
> Film& Media Collections
> HRG, Green Library, 557 Escondido Mall
> 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:lowood at stanford.edu>
> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>
>
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>
>
>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood
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