[game_preservation] Reminder: Roundtable is Weds. at 3.30pm

Henry Lowood lowood at stanford.edu
Sun Mar 4 23:10:04 EST 2012


You're in, Devin.

On 3/4/2012 8:00 PM, Devin Monnens wrote:

> Glad to hear this! I've added you to my Google+. Let me know when I'm

> in the group! I should be able to make the panel if I leave work

> immediately (2 hour difference means it starts at 5:30 PM in Denver).

>

> I was trying to schedule an event via Facebook, but can't seem to find

> the right button.

>

> -Devin

>

> On Sun, Mar 4, 2012 at 7:28 PM, Henry Lowood <lowood at stanford.edu

> <mailto:lowood at stanford.edu>> wrote:

>

> Just a quick reminder about our SIG roundtable at GDC. Weds.,

> 3.30pm in the IGDA meeting room. I will have my laptop and will

> try to send out video via Google+ hangouts. Friend me in Google+

> and I'll put you in an IGDA group. I'll send out invitations that

> way. Assuming anyone wants to video conference into the sesssion.

>

> Anyway, here's the info:

>

> *SPEAKER/S:*Henry Lowood ()

> <http://schedule.gdconf.com/speaker/Henry-Lowood>

> *DAY / TIME / LOCATION:*Wednesday 3:30- 4:30 Room 112, North Hall

> *TRACK / DURATION / FORMAT / AUDIENCE LEVEL:*Advocacy / 60-Minute

> / Roundtable / All

> *GDC VAULT RECORDING:*No Vault Recording

> *DESCRIPTION:*

>

> The Game Preservation SIG will recap discussions and projects of

> the last year, including the improvement of the SIG wiki and blog,

> the memorial pages project, follow-ons to the White Paper,

> reviving the Digital Game Canon, the Preserving Virtual Worlds II

> project, and initiatives brought by members and participants,

> e.g., developers, game collectors, journalists, and institutions

> such as Stanford University, the MADE, the Strong Museum of Play

> and the National Videogame Archive in the UK. Attendees should be

> prepared to discuss their own projects and ideas.

>

>

> *TAKEAWAY:*Take away knowledge about practices that will help you

> preserve your own game materials, manage your collection of games

> or game artifacts, or work on the creation of an exhibit or

> museum/ library collection.

> *INTENDED AUDIENCE:*Anyone involved in game design, production,

> asset or software management, or marketing, as well as collectors,

> archivists, museum curators and anybody else interested in game

> history.

> *ELIGIBLE PASSES:*All Access Pass

> <http://www.gdconf.com/attend/passes.html#34133>, Main Conference

> Pass <http://www.gdconf.com/attend/passes.html#34134>

>

> --

> Henry Lowood

> Curator, History of Science& Technology Collections;

> Film& Media Collections

> HRG, Green Library, 557 Escondido Mall

> 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:lowood at stanford.edu>

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org <mailto:game_preservation at igda.org>

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.


--
Henry Lowood
Curator, History of Science& Technology Collections;
Film& Media Collections
HRG, Green Library, 557 Escondido Mall
650-723-4602; lowood at stanford.edu
http://www.stanford.edu/~lowood

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20120304/97b88eeb/attachment.html>


More information about the game_preservation mailing list