[game_preservation] Reminder: Roundtable is Weds. at 3.30pm

Devin Monnens dmonnens at gmail.com
Sun Mar 4 23:00:56 EST 2012


Glad to hear this! I've added you to my Google+. Let me know when I'm in
the group! I should be able to make the panel if I leave work immediately
(2 hour difference means it starts at 5:30 PM in Denver).

I was trying to schedule an event via Facebook, but can't seem to find the
right button.

-Devin

On Sun, Mar 4, 2012 at 7:28 PM, Henry Lowood <lowood at stanford.edu> wrote:


> Just a quick reminder about our SIG roundtable at GDC. Weds., 3.30pm in

> the IGDA meeting room. I will have my laptop and will try to send out

> video via Google+ hangouts. Friend me in Google+ and I'll put you in an

> IGDA group. I'll send out invitations that way. Assuming anyone wants to

> video conference into the sesssion.

>

> Anyway, here's the info:

>

> *SPEAKER/S: *Henry Lowood ()<http://schedule.gdconf.com/speaker/Henry-Lowood>

>

> *DAY / TIME / LOCATION: *Wednesday 3:30- 4:30 Room 112, North Hall

> *TRACK / DURATION / FORMAT / AUDIENCE LEVEL: *Advocacy / 60-Minute /

> Roundtable / All

> *GDC VAULT RECORDING: *No Vault Recording

> *DESCRIPTION: *

>

> The Game Preservation SIG will recap discussions and projects of the last

> year, including the improvement of the SIG wiki and blog, the memorial

> pages project, follow-ons to the White Paper, reviving the Digital Game

> Canon, the Preserving Virtual Worlds II project, and initiatives brought by

> members and participants, e.g., developers, game collectors, journalists,

> and institutions such as Stanford University, the MADE, the Strong Museum

> of Play and the National Videogame Archive in the UK. Attendees should be

> prepared to discuss their own projects and ideas.

>

> *TAKEAWAY: *Take away knowledge about practices that will help you

> preserve your own game materials, manage your collection of games or game

> artifacts, or work on the creation of an exhibit or museum/ library

> collection.

> *INTENDED AUDIENCE: *Anyone involved in game design, production, asset or

> software management, or marketing, as well as collectors, archivists,

> museum curators and anybody else interested in game history.

> *ELIGIBLE PASSES:* All Access Pass<http://www.gdconf.com/attend/passes.html#34133>

> , Main Conference Pass <http://www.gdconf.com/attend/passes.html#34134>

>

> --

> Henry Lowood

> Curator, History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall650-723-4602; lowood at stanford.eduhttp://www.stanford.edu/~lowood

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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