[game_preservation] Reminder: Roundtable is Weds. at 3.30pm
Devin Monnens
dmonnens at gmail.com
Sun Mar 4 23:00:56 EST 2012
Glad to hear this! I've added you to my Google+. Let me know when I'm in
the group! I should be able to make the panel if I leave work immediately
(2 hour difference means it starts at 5:30 PM in Denver).
I was trying to schedule an event via Facebook, but can't seem to find the
right button.
-Devin
On Sun, Mar 4, 2012 at 7:28 PM, Henry Lowood <lowood at stanford.edu> wrote:
> Just a quick reminder about our SIG roundtable at GDC. Weds., 3.30pm in
> the IGDA meeting room. I will have my laptop and will try to send out
> video via Google+ hangouts. Friend me in Google+ and I'll put you in an
> IGDA group. I'll send out invitations that way. Assuming anyone wants to
> video conference into the sesssion.
>
> Anyway, here's the info:
>
> *SPEAKER/S: *Henry Lowood ()<http://schedule.gdconf.com/speaker/Henry-Lowood>
>
> *DAY / TIME / LOCATION: *Wednesday 3:30- 4:30 Room 112, North Hall
> *TRACK / DURATION / FORMAT / AUDIENCE LEVEL: *Advocacy / 60-Minute /
> Roundtable / All
> *GDC VAULT RECORDING: *No Vault Recording
> *DESCRIPTION: *
>
> The Game Preservation SIG will recap discussions and projects of the last
> year, including the improvement of the SIG wiki and blog, the memorial
> pages project, follow-ons to the White Paper, reviving the Digital Game
> Canon, the Preserving Virtual Worlds II project, and initiatives brought by
> members and participants, e.g., developers, game collectors, journalists,
> and institutions such as Stanford University, the MADE, the Strong Museum
> of Play and the National Videogame Archive in the UK. Attendees should be
> prepared to discuss their own projects and ideas.
>
> *TAKEAWAY: *Take away knowledge about practices that will help you
> preserve your own game materials, manage your collection of games or game
> artifacts, or work on the creation of an exhibit or museum/ library
> collection.
> *INTENDED AUDIENCE: *Anyone involved in game design, production, asset or
> software management, or marketing, as well as collectors, archivists,
> museum curators and anybody else interested in game history.
> *ELIGIBLE PASSES:* All Access Pass<http://www.gdconf.com/attend/passes.html#34133>
> , Main Conference Pass <http://www.gdconf.com/attend/passes.html#34134>
>
> --
> Henry Lowood
> Curator, History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall650-723-4602; lowood at stanford.eduhttp://www.stanford.edu/~lowood
>
>
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> game_preservation at igda.org
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>
>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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