[game_preservation] Preservation round table at gdc?
Devin Monnens
dmonnens at gmail.com
Tue Apr 2 11:21:33 EDT 2013
There is a summary on Polygon:
http://www.polygon.com/2013/3/30/4157594/game-archiving-faces-challenges-for-the-future-say-experts
I assume it was recorded, but whether it'll be free on the GDC Vault...
On Sun, Mar 31, 2013 at 10:19 AM, Stuart Feldhamer <
stuart.feldhamer at gmail.com> wrote:
> How did this go? Is there a transcript or video available?****
>
> ** **
>
> Stuart****
>
> ** **
>
> *From:* game_preservation-bounces at igda.org [mailto:
> game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood
> *Sent:* Tuesday, March 26, 2013 1:45 PM
> *To:* lowood at stanford.edu; IGDA Game Preservation SIG
> *Subject:* Re: [game_preservation] Preservation round table at gdc?****
>
> ** **
>
> Here is the information about the event, lifted from the GDC website. ***
> *
> Caring about Chrono Trigger - Presented by IGDA****
>
> *Jon-Paul Dyson* | *Director, International Center for the History of
> Electronic Games, The Strong*
> *Henry Lowood* | *Curator, History of Science & Technology Collections
> and Film & Media Collections, Stanford University Libraries*
> *John Romero* | *CEO, Loot Drop*
> *John Sharp* | *Associate Professor of Games and Learning, Parsons The
> New School for Design*****
>
>
> ****
>
> *Location:*****
>
> Room 308, South Hall****
>
>
> ****
>
> *Date:*****
>
> March 28****
>
>
> ****
>
> *Time:*****
>
> 11:30AM - 12:30PM****
>
>
> ****
>
> *Format:*****
>
> Panel****
>
>
> ****
>
> *Vault Recording:*****
>
> Video****
>
>
> ****
>
> *Track:*****
>
> Advocacy****
>
>
> ****
>
>
> ****
>
> Every day, we lose more of the games, the experience, the data and the
> knowledge upon which the industry was built. What is being done to archive,
> understand, curate and catalog this culture? Approaching the problem from
> four different angles, this panel explores the importance of preserving
> games as an art form, recording the game design and development process,
> curating and preserving games in a museum or gallery setting, and capturing
> the experience of present, past and dying digital worlds.****
> Takeaway****
>
> The preservation of our work as an industry will be emphasized as
> critically important, and attendees will understand what they can do to
> help maintain our ongoing legacy.****
>
> On 3/26/2013 10:22 AM, Henry Lowood wrote:****
>
> Alex,
> There isn't one this year. There will be a preservation event sponsored
> by IGDA on Thursday at 11.30. It's a panel.
> Henry****
>
> On 3/26/2013 10:19 AM, Alex Handy wrote:****
>
> When is the preservation round table? I can't find it in the show guide.**
> **
>
>
>
>
> ****
>
> _______________________________________________****
>
> game_preservation mailing list****
>
> game_preservation at igda.org****
>
> http://six.pairlist.net/mailman/listinfo/game_preservation****
>
>
>
> ****
>
> -- ****
>
> Henry Lowood****
>
> Curator for History of Science & Technology Collections; ****
>
> Film & Media Collections****
>
> HSSG, Green Library, 557 Escondido Mall****
>
> Stanford University Libraries, Stanford CA 94305-6004****
>
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood****
>
>
>
>
> ****
>
> _______________________________________________****
>
> game_preservation mailing list****
>
> game_preservation at igda.org****
>
> http://six.pairlist.net/mailman/listinfo/game_preservation****
>
>
>
> ****
>
> -- ****
>
> Henry Lowood****
>
> Curator for History of Science & Technology Collections; ****
>
> Film & Media Collections****
>
> HSSG, Green Library, 557 Escondido Mall****
>
> Stanford University Libraries, Stanford CA 94305-6004****
>
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood****
>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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