[game_preservation] Preservation round table at gdc?

Devin Monnens dmonnens at gmail.com
Tue Apr 2 11:21:33 EDT 2013


There is a summary on Polygon:

http://www.polygon.com/2013/3/30/4157594/game-archiving-faces-challenges-for-the-future-say-experts

I assume it was recorded, but whether it'll be free on the GDC Vault...


On Sun, Mar 31, 2013 at 10:19 AM, Stuart Feldhamer <
stuart.feldhamer at gmail.com> wrote:


> How did this go? Is there a transcript or video available?****

>

> ** **

>

> Stuart****

>

> ** **

>

> *From:* game_preservation-bounces at igda.org [mailto:

> game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood

> *Sent:* Tuesday, March 26, 2013 1:45 PM

> *To:* lowood at stanford.edu; IGDA Game Preservation SIG

> *Subject:* Re: [game_preservation] Preservation round table at gdc?****

>

> ** **

>

> Here is the information about the event, lifted from the GDC website. ***

> *

> Caring about Chrono Trigger - Presented by IGDA****

>

> *Jon-Paul Dyson* | *Director, International Center for the History of

> Electronic Games, The Strong*

> *Henry Lowood* | *Curator, History of Science & Technology Collections

> and Film & Media Collections, Stanford University Libraries*

> *John Romero* | *CEO, Loot Drop*

> *John Sharp* | *Associate Professor of Games and Learning, Parsons The

> New School for Design*****

>

>

> ****

>

> *Location:*****

>

> Room 308, South Hall****

>

>

> ****

>

> *Date:*****

>

> March 28****

>

>

> ****

>

> *Time:*****

>

> 11:30AM - 12:30PM****

>

>

> ****

>

> *Format:*****

>

> Panel****

>

>

> ****

>

> *Vault Recording:*****

>

> Video****

>

>

> ****

>

> *Track:*****

>

> Advocacy****

>

>

> ****

>

>

> ****

>

> Every day, we lose more of the games, the experience, the data and the

> knowledge upon which the industry was built. What is being done to archive,

> understand, curate and catalog this culture? Approaching the problem from

> four different angles, this panel explores the importance of preserving

> games as an art form, recording the game design and development process,

> curating and preserving games in a museum or gallery setting, and capturing

> the experience of present, past and dying digital worlds.****

> Takeaway****

>

> The preservation of our work as an industry will be emphasized as

> critically important, and attendees will understand what they can do to

> help maintain our ongoing legacy.****

>

> On 3/26/2013 10:22 AM, Henry Lowood wrote:****

>

> Alex,

> There isn't one this year. There will be a preservation event sponsored

> by IGDA on Thursday at 11.30. It's a panel.

> Henry****

>

> On 3/26/2013 10:19 AM, Alex Handy wrote:****

>

> When is the preservation round table? I can't find it in the show guide.**

> **

>

>

>

>

> ****

>

> _______________________________________________****

>

> game_preservation mailing list****

>

> game_preservation at igda.org****

>

> http://six.pairlist.net/mailman/listinfo/game_preservation****

>

>

>

> ****

>

> -- ****

>

> Henry Lowood****

>

> Curator for History of Science & Technology Collections; ****

>

> Film & Media Collections****

>

> HSSG, Green Library, 557 Escondido Mall****

>

> Stanford University Libraries, Stanford CA 94305-6004****

>

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood****

>

>

>

>

> ****

>

> _______________________________________________****

>

> game_preservation mailing list****

>

> game_preservation at igda.org****

>

> http://six.pairlist.net/mailman/listinfo/game_preservation****

>

>

>

> ****

>

> -- ****

>

> Henry Lowood****

>

> Curator for History of Science & Technology Collections; ****

>

> Film & Media Collections****

>

> HSSG, Green Library, 557 Escondido Mall****

>

> Stanford University Libraries, Stanford CA 94305-6004****

>

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood****

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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