[game_preservation] Preservation round table at gdc?
Frank Cifaldi
fcifaldi at gmail.com
Tue Apr 2 11:26:10 EDT 2013
(again, I'm part of the decision-making process on which vault videos go
free)
On Tue, Apr 2, 2013 at 8:21 AM, Devin Monnens <dmonnens at gmail.com> wrote:
> There is a summary on Polygon:
>
>
> http://www.polygon.com/2013/3/30/4157594/game-archiving-faces-challenges-for-the-future-say-experts
>
> I assume it was recorded, but whether it'll be free on the GDC Vault...
>
>
> On Sun, Mar 31, 2013 at 10:19 AM, Stuart Feldhamer <
> stuart.feldhamer at gmail.com> wrote:
>
>> How did this go? Is there a transcript or video available?****
>>
>> ** **
>>
>> Stuart****
>>
>> ** **
>>
>> *From:* game_preservation-bounces at igda.org [mailto:
>> game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood
>> *Sent:* Tuesday, March 26, 2013 1:45 PM
>> *To:* lowood at stanford.edu; IGDA Game Preservation SIG
>> *Subject:* Re: [game_preservation] Preservation round table at gdc?****
>>
>> ** **
>>
>> Here is the information about the event, lifted from the GDC website. **
>> **
>> Caring about Chrono Trigger - Presented by IGDA****
>>
>> *Jon-Paul Dyson* | *Director, International Center for the History of
>> Electronic Games, The Strong*
>> *Henry Lowood* | *Curator, History of Science & Technology Collections
>> and Film & Media Collections, Stanford University Libraries*
>> *John Romero* | *CEO, Loot Drop*
>> *John Sharp* | *Associate Professor of Games and Learning, Parsons The
>> New School for Design*****
>>
>>
>> ****
>>
>> *Location:*****
>>
>> Room 308, South Hall****
>>
>>
>> ****
>>
>> *Date:*****
>>
>> March 28****
>>
>>
>> ****
>>
>> *Time:*****
>>
>> 11:30AM - 12:30PM****
>>
>>
>> ****
>>
>> *Format:*****
>>
>> Panel****
>>
>>
>> ****
>>
>> *Vault Recording:*****
>>
>> Video****
>>
>>
>> ****
>>
>> *Track:*****
>>
>> Advocacy****
>>
>>
>> ****
>>
>>
>> ****
>>
>> Every day, we lose more of the games, the experience, the data and the
>> knowledge upon which the industry was built. What is being done to archive,
>> understand, curate and catalog this culture? Approaching the problem from
>> four different angles, this panel explores the importance of preserving
>> games as an art form, recording the game design and development process,
>> curating and preserving games in a museum or gallery setting, and capturing
>> the experience of present, past and dying digital worlds.****
>> Takeaway****
>>
>> The preservation of our work as an industry will be emphasized as
>> critically important, and attendees will understand what they can do to
>> help maintain our ongoing legacy.****
>>
>> On 3/26/2013 10:22 AM, Henry Lowood wrote:****
>>
>> Alex,
>> There isn't one this year. There will be a preservation event sponsored
>> by IGDA on Thursday at 11.30. It's a panel.
>> Henry****
>>
>> On 3/26/2013 10:19 AM, Alex Handy wrote:****
>>
>> When is the preservation round table? I can't find it in the show guide.*
>> ***
>>
>>
>>
>>
>> ****
>>
>> _______________________________________________****
>>
>> game_preservation mailing list****
>>
>> game_preservation at igda.org****
>>
>> http://six.pairlist.net/mailman/listinfo/game_preservation****
>>
>>
>>
>> ****
>>
>> -- ****
>>
>> Henry Lowood****
>>
>> Curator for History of Science & Technology Collections; ****
>>
>> Film & Media Collections****
>>
>> HSSG, Green Library, 557 Escondido Mall****
>>
>> Stanford University Libraries, Stanford CA 94305-6004****
>>
>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood****
>>
>>
>>
>>
>> ****
>>
>> _______________________________________________****
>>
>> game_preservation mailing list****
>>
>> game_preservation at igda.org****
>>
>> http://six.pairlist.net/mailman/listinfo/game_preservation****
>>
>>
>>
>> ****
>>
>> -- ****
>>
>> Henry Lowood****
>>
>> Curator for History of Science & Technology Collections; ****
>>
>> Film & Media Collections****
>>
>> HSSG, Green Library, 557 Escondido Mall****
>>
>> Stanford University Libraries, Stanford CA 94305-6004****
>>
>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood****
>>
>>
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
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