[game_preservation] Internet Archive Starts Archiving Commercial PC Games?

Martin Goldberg wgungfu at gmail.com
Mon Dec 16 17:01:09 EST 2013


On Mon, Dec 16, 2013 at 3:49 PM, Alex Handy <alex at themade.org> wrote:

>

> For Web-based preservation, every game the IA has made playable is

> basically an unplayable mess from the perspective of the modern gamer.

> Castle Wolfenstein, as awesome of a game as it is, is impenetrable to a

> modern gamer, and it has controls that perplex even experts. The value add

> a company can layer on top of this would be simpler controls, a port to

> Android with joystick support, maybe a remake of the original with better

> graphics.

>


Impenetrable perplex in what way? The documentation is pretty clear:

https://archive.org/stream/1982-castle-wolfenstein#page/n5/mode/2up

Yes, I believe re-releases on modern platforms need well thought out
controls that provide the access of the original within the bounds of the
current format. I loved the re-release of the Apple II Karateka for
instance, which did an awesome job of overlaying unique controls over the
original game.

https://itunes.apple.com/us/app/karateka-classic/id636777828



--
Marty
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