[game_preservation] Internet Archive Starts Archiving Commercial PC Games?

Alex Handy alex at themade.org
Mon Dec 16 17:26:22 EST 2013


Yeah, on the books, it's 75 years. And 75 years from now, it'll probably be
150 years, due to extensions. Preservation is bigger than one country, too.
Australia has a project to preserve the games made there. That's a great
way to come at it. These things are our cultural heritage, now. There's a
responsibility to keep it alive at all costs.

Plus, I know for a fact that software companies regularly expunge their
back rooms of "stuff." this can include design documents for games from
companies they've acquired, betas of games, relevant ephemera... It's a
fight to keep this stuff around, let alone to preserve it. In know that
when one company tossed an entire acquired company's 10-year archive of
papers (design docs, original dungeon maps, printed reviews of games, etc.)
into the dumpster, an employee caught grabbing some of it was almost fired
over the effort.

It's a war, and a diplomatic solution like Henry's is the best long term
solution. But armistice is a long way off, and the biggest rights holders
in the business don't even want to come to the table.

I'm entirely in favor of any actual rights agreements the preservation
community can muster, but when things go nuclear, such as they did in the
Underground Gamer case, we all lose a lot of hard work. You can understand
why a lot of people don't want to do this above board.

UG, for example, had not 1, not 2, but 3 different torrents that contained
full ISOs of all 3dO games. Some had European or Japanese games, to boot.
With the loss of that site, I'm not aware of anyone, or any entity anywhere
that had a preserved set of those games....

The real problem is that companies approach the preservation groups with
hostility. It's not making them any friends there. Henry's got the right
idea, but he can do this because he's with an institution. We need more
institutions to help take this on and add legitimacy to it.


On Mon, Dec 16, 2013 at 1:51 PM, Devin Monnens <dmonnens at gmail.com> wrote:


> No one can see, hear, or use what's been preserved...until 75 years pass

> and the copyright expires AND the archive decides to make it public.

>

> OR the copyright holder decides to make it public before the copyright

> expiration date.

>

> Pretty sure that's how it works.

>

> However, because nobody will live 75 years to be able to enjoy the games

> who does so now, much of the culture, gameplay, and understanding of those

> games will be lost (hence a new focus on recording gameplay and play

> experiences).

>

> Likewise, the copyright holder might not care about the audience that

> wants to play these games and not make them available legally (for purchase

> or otherwise).

>

> Or, in the case of digital media, the source media might decay and become

> unreadable before the copyright expires (hence a need to preserve it before

> that happens, and some organizations have decided it is better to preserve

> first and ask questions later - which is probably the correct thing to do

> in some cases, given the life expectancy of the media and the speed of the

> legal system).

>

> -Devin

>

>

> On Mon, Dec 16, 2013 at 4:29 PM, Martin Goldberg <wgungfu at gmail.com>wrote:

>

>> Preservation in no way implies how people see and hear what's being

>> preserved, and making it digitally available for download and/or live play

>> on a website far surpasses those needs. Where on earth did you get the idea

>> that no one would see the game if it wasn't thrown up on a website and

>> freely distributed? The rights of digital distribution (which is what this

>> entails) is entirely up to the copyright holder. Atari, Nintendo, Sega,

>> Activision, etc. for instance still licenses these games out and many

>> already have current initiatives regarding the purchasing of digitally

>> distributed games that this directly conflicts with.

>>

>>

>> On Mon, Dec 16, 2013 at 3:15 PM, Alex Handy <alex at themade.org> wrote:

>>

>>> What's the point of preservation if no one can see, hear, or use what's

>>> been preserved?

>>> On Dec 16, 2013 12:00 PM, "Martin Goldberg" <wgungfu at gmail.com> wrote:

>>>

>>>> Certainly understandable, though them not getting back to you should be

>>>> a clear indication of rights not granted. Either way, I would think there's

>>>> a difference between preservation and offering them up on a website for

>>>> download and play though.

>>>>

>>>>

>>>> On Mon, Dec 16, 2013 at 1:56 PM, Alex Handy <alex at themade.org> wrote:

>>>>

>>>>> Certainly, some are very easy to source. I've tried to get rights like

>>>>> this for preservation purposes before, and it's a very, very difficult row

>>>>> to hoe. Even knowing who owns the games, they won't return your calls...

>>>>>

>>>>> There is stuff out there that's vanishing, and i love Jason's save it

>>>>> all attitude.

>>>>> On Dec 16, 2013 11:18 AM, "Martin Goldberg" <wgungfu at gmail.com> wrote:

>>>>>

>>>>>> That's certainly not the case with any of the Atari games and some of

>>>>>> the other related companies. They're very easy to source.

>>>>>>

>>>>>>

>>>>>> On Mon, Dec 16, 2013 at 1:15 PM, Alex Handy <alex at themade.org> wrote:

>>>>>>

>>>>>>> Problem is most of the stuff he's preserving is damn near impossible

>>>>>>> to source ip rights on. 80's game companies have all been sold off a dozen

>>>>>>> times, and the companies that still own those rights probably don't even

>>>>>>> know they own them..

>>>>>>>

>>>>>>> Ip is a mess right now. I think Jason is doing the right thing.

>>>>>>> Waiting for companies to give him permission would basically doom the

>>>>>>> project to failure.

>>>>>>> On Dec 16, 2013 9:30 AM, "Andrew Perti" <andrew.perti at thesimm.org>

>>>>>>> wrote:

>>>>>>>

>>>>>>>> I recently had a lengthy discussion with Jason about this. He's

>>>>>>>> using what he calls the 'back door' method, rather than the legal and

>>>>>>>> conventional 'front door.' A 'let's see what happens' approach.

>>>>>>>>

>>>>>>>> Preservation, to me, does not necessarily include making something

>>>>>>>> publicly available. This is especially true when you don't hold an original

>>>>>>>> to reference from. I'd call it piracy with rose tinted sunglasses; at the

>>>>>>>> core, mass proliferation of copywritten works (IP) for free. The intent was

>>>>>>>> the same and Underground-Gamer.com was taken down this past year

>>>>>>>> for gross proliferation.

>>>>>>>>

>>>>>>>> We'll see what spaghetti sticks to the ceiling and which falls.

>>>>>>>> Though the JSMESS stack is impressive, I'm of the opinion that public

>>>>>>>> domain ROMs, shareware, and other freeware may have been a better route to

>>>>>>>> get the conversation going from the start.

>>>>>>>>

>>>>>>>> Martin Goldberg <wgungfu at gmail.com> wrote:

>>>>>>>>>

>>>>>>>>> There isn't for the Atari related games, so your first assessment

>>>>>>>>> is most likely right.

>>>>>>>>>

>>>>>>>>>

>>>>>>>>> On Mon, Dec 16, 2013 at 9:01 AM, Benj Edwards <

>>>>>>>>> editor at vintagecomputing.com> wrote:

>>>>>>>>>

>>>>>>>>>> If I had to guess, I think Jason is uploading those commercial

>>>>>>>>>> game CDs to force the issue (i.e. preserve them at all costs, regardless of

>>>>>>>>>> legality), probably with the consideration that legal action against the

>>>>>>>>>> Archive for those old games is unlikely.

>>>>>>>>>>

>>>>>>>>>> Or maybe IA does have some agreement cooked up with those games'

>>>>>>>>>> publishers. But I seriously, seriously doubt it.

>>>>>>>>>>

>>>>>>>>>> Benj

>>>>>>>>>>

>>>>>>>>>>

>>>>>>>>>> On 12/15/2013 3:36 PM, Andrew Armstrong wrote:

>>>>>>>>>>

>>>>>>>>>>> I wonder who that is ;)

>>>>>>>>>>>

>>>>>>>>>>> Andrew

>>>>>>>>>>>

>>>>>>>>>>> On 15/12/2013 19:14, Jim Leonard wrote:

>>>>>>>>>>>

>>>>>>>>>>>> On 12/8/2013 1:03 AM, Mike Melanson wrote:

>>>>>>>>>>>>

>>>>>>>>>>>>> All of these seem to have a release date of today (December

>>>>>>>>>>>>> 7). So maybe

>>>>>>>>>>>>> they're planning a big announcement.

>>>>>>>>>>>>>

>>>>>>>>>>>>

>>>>>>>>>>>> A sampling of metadata for that collection shows "<uploader>

>>>>>>>>>>>> jscott at archive.org</uploader>", so I would imagine you can

>>>>>>>>>>>> contact that address for more details.

>>>>>>>>>>>>

>>>>>>>>>>>

>>>>>>>>>>> _______________________________________________

>>>>>>>>>>> game_preservation mailing list

>>>>>>>>>>> game_preservation at igda.org

>>>>>>>>>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>>>>>>>>>

>>>>>>>>>>>

>>>>>>>>>> --

>>>>>>>>>> Freelance Writer / Editor in Chief VC&G

>>>>>>>>>> http://www.benjedwards.com

>>>>>>>>>> http://www.vintagecomputing.com

>>>>>>>>>>

>>>>>>>>>>

>>>>>>>>>> _______________________________________________

>>>>>>>>>> game_preservation mailing list

>>>>>>>>>> game_preservation at igda.org

>>>>>>>>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>>>>>>>>

>>>>>>>>>

>>>>>>>>>

>>>>>>>>>

>>>>>>>>> --

>>>>>>>>> Marty

>>>>>>>>>

>>>>>>>>> ------------------------------

>>>>>>>>>

>>>>>>>>> game_preservation mailing list

>>>>>>>>> game_preservation at igda.org

>>>>>>>>>

>>>>>>>>>

>>>>>>>>>

>>>>>>>>>

>>>>>>>>>

>>>>>>>>>

>>>>>>>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>>>>>>>

>>>>>>>>>

>>>>>>>> --

>>>>>>>> Sent from my Android device with K-9 Mail. Please excuse my brevity.

>>>>>>>> _______________________________________________

>>>>>>>> game_preservation mailing list

>>>>>>>> game_preservation at igda.org

>>>>>>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>>>>>>

>>>>>>>>

>>>>>>> _______________________________________________

>>>>>>> game_preservation mailing list

>>>>>>> game_preservation at igda.org

>>>>>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>>>>>

>>>>>>>

>>>>>>

>>>>>>

>>>>>> --

>>>>>> Marty

>>>>>>

>>>>>> _______________________________________________

>>>>>> game_preservation mailing list

>>>>>> game_preservation at igda.org

>>>>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>>>>

>>>>>>

>>>>> _______________________________________________

>>>>> game_preservation mailing list

>>>>> game_preservation at igda.org

>>>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>>>

>>>>>

>>>>

>>>>

>>>> --

>>>> Marty

>>>>

>>>> _______________________________________________

>>>> game_preservation mailing list

>>>> game_preservation at igda.org

>>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>>

>>>>

>>> _______________________________________________

>>> game_preservation mailing list

>>> game_preservation at igda.org

>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>

>>>

>>

>>

>> --

>> Marty

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Alex Handy
Founder/Director
The Museum of Art and Digital Entertainment
610 16th St.
Suite 230
Oakland, CA 94612
Dial #0230 to be buzzed in
http://www.themade.org
510-282-4840 (Me)
510-210-0291 (The MADE)
410-2-31337-2 (mobile)
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20131216/f9b2260d/attachment.htm>


More information about the game_preservation mailing list