[game_preservation] Fwd: [Media] Article

Andrew Armstrong andrew at aarmstrong.org
Mon Feb 4 18:25:13 EST 2013


Also, while likely the journalist wants a localised version anyway, I
have to keep reminding myself that it was a very USA-based crash, and
was barely heard of (except rather indirectly) in Europe and Japan :)
Interesting section of history, but it is becoming a myth in of itself.

Andrew

On 04/02/2013 21:11, Martin Goldberg wrote:

> Keep in mind though, the coin-op industry is separate from the

> consumer industry. Different market, different clientele, different

> model, different resources, etc. The famous "videogame crash" was a

> consumer industry crash, there was no single "video game industry"

> back then. Coin was just bottoming on it's own industry crash when

> consumer's started and was on it's way back up when consumer was

> approaching it's worst.

>

>

> On Mon, Feb 4, 2013 at 12:30 PM, Devin Monnens <dmonnens at gmail.com

> <mailto:dmonnens at gmail.com>> wrote:

>

> I've got some knowledge of it since we teach the videogame crash.

> However, I think it's mostly information that everyone here would

> probably know (at least if they've looked in detail at Steve

> Kent's and Tristan Donovan's books).

>

> Pretty sure there's some guys from the arcade museum on here -

> they would be perfect for the interview.

>

>

> On Mon, Feb 4, 2013 at 1:31 AM, Frank Cifaldi <fcifaldi at gmail.com

> <mailto:fcifaldi at gmail.com>> wrote:

>

> I'll take it if no one else wants to.

>

>

> On Sun, Feb 3, 2013 at 8:30 PM, Henry E Lowood

> <lowood at stanford.edu <mailto:lowood at stanford.edu>> wrote:

>

>

> Guys, I am laid out with a nasty bug, so would somebody

> else in the group like to respond to this information

> request. It was sent to IGDA central.

> Henry

>

> ----- Forwarded Message -----

> From: "Kate Edwards (IGDA)" <kate at igda.org

> <mailto:kate at igda.org>>

> To: lowood at stanford.edu <mailto:lowood at stanford.edu>

> Cc: "James Baldwin" <ops at igda.org <mailto:ops at igda.org>>

> Sent: Sunday, February 3, 2013 2:03:22 PM

> Subject: Fwd: [Media] Article

>

> Hi Henry,

>

> We received this query from the IGDA website; would you or

> a colleague in the preservation SIG like to respond to

> this request?

>

> Thank you,

>

> Kate

>

>

> ---------- Forwarded message ----------

> From: < colinctpaulette at gmail.com

> <mailto:colinctpaulette at gmail.com> >

> Date: Sun, Feb 3, 2013 at 12:13 PM

> Subject: [Media] Article

> To: kate at igda.org <mailto:kate at igda.org> , ops at igda.org

> <mailto:ops at igda.org>

>

>

> Colin Côté-Paulette sent a message using the contact form

> at http://www.igda.org/contact . Hi, I am a student in

> journalism and i'm doing a story on the decline of

> arcades. It is for the Montreal Campus

> http://montrealcampus.ca/ . It is a francophone journal so

> i will translate the interview. I think that a member of

> your organisation can be a useful and relevant speaker in

> my article. Thanks a lot!

>

>

> --

>

>

> Kate Edwards

>

> Executive Director

>

>

> International Game Developers Association

> Email: kate at igda.org <mailto:kate at igda.org> | Skype:

> IGDA_ED | Website: igda.org <http://igda.org>

> Office: +1 856 423 2990 <tel:%2B1%20856%20423%202990> |

> Mobile: +1 206 849 0103 <tel:%2B1%20206%20849%200103>

> _______________________________________________

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>

>

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>

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

>

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>

>

>

> --

> Marty

>

>

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