[game_preservation] game_preservation Digest, Vol 88, Issue 1
Andrew Armstrong
andrew at aarmstrong.org
Mon Feb 4 18:33:16 EST 2013
We'd be interested in updates (or at least I would!) - in fact I keep
missing things and news since people don't post here enough, and I don't
read enough news websites to catch the press releases :D for instance I
didn't know there was a meetup in Kyoto except Henry posted he went in
January on here, hehe.
Andrew
On 16/01/2013 17:23, Kristin MacDonough wrote:
> Thank you everyone for your feedback! Very much appreciated. I'll be
> following up with the replies shortly.
>
> If the listserv is interested, I would be happy to keep everyone
> updated on MoMA's progress. As Alex mentioned from his interview with
> Paul, this is new territory for MoMA and they are still working out
> the how's of preserving the games. Exhibition is their priority right
> now though.
>
> Thanks again!
> Best,
> Kristin
>
> On Wed, Jan 16, 2013 at 12:00 PM, <game_preservation-request at igda.org
> <mailto:game_preservation-request at igda.org>> wrote:
>
> Send game_preservation mailing list submissions to
> game_preservation at igda.org <mailto:game_preservation at igda.org>
>
> To subscribe or unsubscribe via the World Wide Web, visit
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> or, via email, send a message with subject or body 'help' to
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> <mailto:game_preservation-request at igda.org>
>
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> <mailto:game_preservation-owner at igda.org>
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of game_preservation digest..."
>
>
> Today's Topics:
>
> 1. game conservation at MoMA (Kristin MacDonough)
> 2. Re: game conservation at MoMA (Henry Lowood)
> 3. Re: game conservation at MoMA (Alex Handy)
> 4. Re: game conservation at MoMA (Alex Handy)
> 5. Re: game conservation at MoMA (Helen Stuckey)
> 6. Re: game conservation at MoMA (Henry Lowood)
> 7. Re: game conservation at MoMA (Melanie Swalwell)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 15 Jan 2013 12:08:17 -0500
> From: Kristin MacDonough <km2580 at nyu.edu <mailto:km2580 at nyu.edu>>
> Subject: [game_preservation] game conservation at MoMA
> To: game_preservation at igda.org <mailto:game_preservation at igda.org>
> Message-ID:
>
> <CALtUs7AnpF9_2xaUq9MdgkK_GHsTi5Uo_2pwpmaTK1bGhYVDdw at mail.gmail.com <mailto:CALtUs7AnpF9_2xaUq9MdgkK_GHsTi5Uo_2pwpmaTK1bGhYVDdw at mail.gmail.com>>
> Content-Type: text/plain; charset="windows-1252"
>
> Hello all,
>
> As many members of this listserv are aware, MoMA recently acquired a
> selection of video games for exhibition and preservation. For my
> master?s
> thesis, I am researching the conservation side of this
> acquisition, using *
> Portal* as a case study. This appears to be one of the perfect
> groups to
> reach out to for information.
>
>
>
> I?m working my way through a variety of documents and resources
> available
> online, such as the PVW Final Report, the How They Got Game
> project, case
> studies from UTexas, the case study on Second Life, and so on.
> Anything I
> can get my hands on regarding the technical aspects of conserving
> video
> games.
>
>
>
> Would anyone be willing and able to share additional case studies or
> research in this area? I?m interested in how others have conserved
> different digital games, what worked, what didn?t, and additional
> technical
> specs anyone is willing to share.
>
>
>
> I am also trying to get a definitive list of the museums which are
> collecting AND conserving video games. I?m aware many museums are
> collecting and exhibiting games, but not necessarily conserving them.
>
>
>
> Please feel free to respond on or off list with recommendations,
> resources,
> and insights.
>
>
>
> Thank you for your time and I look forward to your replies!
>
> --
> Kristin MacDonough
> Moving Image Archiving and Preservation
> New York University
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> ------------------------------
>
> Message: 2
> Date: Tue, 15 Jan 2013 10:44:30 -0800
> From: Henry Lowood <lowood at stanford.edu <mailto:lowood at stanford.edu>>
> Subject: Re: [game_preservation] game conservation at MoMA
> To: IGDA Game Preservation SIG <game_preservation at igda.org
> <mailto:game_preservation at igda.org>>
> Cc: Kristin MacDonough <km2580 at nyu.edu <mailto:km2580 at nyu.edu>>
> Message-ID: <50F5A38E.9080409 at stanford.edu
> <mailto:50F5A38E.9080409 at stanford.edu>>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
> Hello Kristin,
>
> At Stanford, we just started a new project that is focused on data
> capture from game (and other software) media. We are working in
> collaboration with NIST's NSRL group, with funding from NIST. No
> report
> yet, since we just started; in fact, our public announcement of the
> project isn't even out yet. Still, I am sure our project team
> would be
> happy to talk to you about the workflow and practices. If you are
> interested in that contact, just let me know and I'll see what I can
> organize. Even better if you happen to be traveling to the Bay Area
> sometime soon and could visit with us.
>
> As for a list of institutions, there is a list on this groups
> wiki. The
> SIG is here:
> http://wiki.igda.org/Game_Preservation_SIG
> and the list of projects (including some archives and
> repositories, but
> a bit dated now) is here:
> http://wiki.igda.org/Game_Preservation_SIG/Projects
>
> Henry
>
> On 1/15/2013 9:08 AM, Kristin MacDonough wrote:
> >
> > Hello all,
> >
> > As many members of this listserv are aware, MoMA recently acquired a
> > selection of video games for exhibition and preservation. For my
> > master's thesis, I am researching the conservation side of this
> > acquisition, using /Portal/ as a case study. This appears to be
> one of
> > the perfect groups to reach out to for information.
> >
> > I'm working my way through a variety of documents and resources
> > available online, such as the PVW Final Report, the How They Got
> Game
> > project, case studies from UTexas, the case study on Second
> Life, and
> > so on. Anything I can get my hands on regarding the technical
> aspects
> > of conserving video games.
> >
> > Would anyone be willing and able to share additional case studies or
> > research in this area? I'm interested in how others have conserved
> > different digital games, what worked, what didn't, and additional
> > technical specs anyone is willing to share.
> >
> > I am also trying to get a definitive list of the museums which are
> > collecting AND conserving video games. I'm aware many museums are
> > collecting and exhibiting games, but not necessarily conserving
> them.
> >
> > Please feel free to respond on or off list with recommendations,
> > resources, and insights.
> >
> > Thank you for your time and I look forward to your replies!
> >
> >
> > --
> > Kristin MacDonough
> > Moving Image Archiving and Preservation
> > New York University
> >
> >
> >
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org <mailto:game_preservation at igda.org>
> > http://six.pairlist.net/mailman/listinfo/game_preservation
>
> --
> Henry Lowood
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HSSG, Green Library, 557 Escondido Mall
> Stanford University Libraries, Stanford CA 94305-6004
> 650-723-4602 <tel:650-723-4602>; lowood at stanford.edu
> <mailto:lowood at stanford.edu>; http://www.stanford.edu/~lowood
> <http://www.stanford.edu/%7Elowood>
>
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>
> ------------------------------
>
> Message: 3
> Date: Tue, 15 Jan 2013 11:02:09 -0800
> From: Alex Handy <alex at themade.org <mailto:alex at themade.org>>
> Subject: Re: [game_preservation] game conservation at MoMA
> To: IGDA Game Preservation SIG <game_preservation at igda.org
> <mailto:game_preservation at igda.org>>
> Message-ID:
>
> <CAK-0M1JB561JVMrjaqFRiawTsBv8VLucn=1CGOLHC_SEdEu-JQ at mail.gmail.com <mailto:1CGOLHC_SEdEu-JQ at mail.gmail.com>>
> Content-Type: text/plain; charset="windows-1252"
>
> Happy to chat. We're doing this type of stuff at the MADE. And this
> reminded me I forgot to detail my discussion with MOMA to this
> list. I will
> do so shortly.
> On Jan 15, 2013 10:14 AM, "Kristin MacDonough" <km2580 at nyu.edu
> <mailto:km2580 at nyu.edu>> wrote:
>
> > Hello all,
> >
> > As many members of this listserv are aware, MoMA recently acquired a
> > selection of video games for exhibition and preservation. For my
> master?s
> > thesis, I am researching the conservation side of this
> acquisition, using
> > *Portal* as a case study. This appears to be one of the perfect
> groups to
> > reach out to for information.
> >
> >
> >
> > I?m working my way through a variety of documents and resources
> available
> > online, such as the PVW Final Report, the How They Got Game
> project, case
> > studies from UTexas, the case study on Second Life, and so on.
> Anything I
> > can get my hands on regarding the technical aspects of
> conserving video
> > games.
> >
> >
> >
> > Would anyone be willing and able to share additional case studies or
> > research in this area? I?m interested in how others have conserved
> > different digital games, what worked, what didn?t, and
> additional technical
> > specs anyone is willing to share.
> >
> >
> >
> > I am also trying to get a definitive list of the museums which are
> > collecting AND conserving video games. I?m aware many museums are
> > collecting and exhibiting games, but not necessarily conserving
> them.
> >
> >
> >
> > Please feel free to respond on or off list with recommendations,
> > resources, and insights.
> >
> >
> >
> > Thank you for your time and I look forward to your replies!
> >
> > --
> > Kristin MacDonough
> > Moving Image Archiving and Preservation
> > New York University
> >
> >
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org <mailto:game_preservation at igda.org>
> > http://six.pairlist.net/mailman/listinfo/game_preservation
> >
> >
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> ------------------------------
>
> Message: 4
> Date: Tue, 15 Jan 2013 11:52:31 -0800
> From: Alex Handy <alex at themade.org <mailto:alex at themade.org>>
> Subject: Re: [game_preservation] game conservation at MoMA
> To: IGDA Game Preservation SIG <game_preservation at igda.org
> <mailto:game_preservation at igda.org>>
> Message-ID:
>
> <CAK-0M1LgeyMExyO-anmqe9NjkEzfxqr3WZ_h8oJrop5H5FRB4g at mail.gmail.com <mailto:CAK-0M1LgeyMExyO-anmqe9NjkEzfxqr3WZ_h8oJrop5H5FRB4g at mail.gmail.com>>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Some tidbits from my chat with Paul Galloway, at the NY MOMA.
>
> First of all, the reason the MOMA put the games in the design gallery
> is that the design team just wanted it more. It's not a reflection on
> games in any way: the design gallery has existed as long as the MOMA.
> The team there were just the first to want to do this, so they got it.
>
> Second, they want to show this stuff without nostalgia, and for people
> to appreciate them as works of art and engineering. To this end, the
> games will likely be playable as a monitor embedded in a white wall,
> very stark.
>
> Third, they have the rights to some of the games' source code, but not
> many, and typically, the rights disallow the showing of said source
> code to anyone, anywhere. I made a very big case for why they needed
> to use the source code in their displays, to show off the engineering,
> and that interpreting that for the public would be their biggest
> challenge.
>
> They really don't understand software over there. They don't know what
> they're gonna do with all the code they got, or with any of the
> physical assets. But they recognize the artistry and need for
> preservation. Paul is a smart fellow but he could use help getting
> ahold of Nintendo and other orgs that are a bit too big to communicate
> with.
>
>
>
> --
> Alex Handy
> Founder/Director
> The Museum of Art and Digital Entertainment
> 610 16th St.
> Suite 230
> Oakland, CA 94612
> Dial #0230 to be buzzed in
> http://www.themade.org
> http://blog.themade.org
> 510-788-5702 <tel:510-788-5702>
> 410-2-31337-2 <tel:410-2-31337-2> (mobile)
>
>
> ------------------------------
>
> Message: 5
> Date: Wed, 16 Jan 2013 11:45:07 +1300
> From: Helen Stuckey <helen.stuckey at gmail.com
> <mailto:helen.stuckey at gmail.com>>
> Subject: Re: [game_preservation] game conservation at MoMA
> To: IGDA Game Preservation SIG <game_preservation at igda.org
> <mailto:game_preservation at igda.org>>
> Message-ID:
>
> <CAGjh34qdT9HyTt0armoa3=wgpZ4VW5udNvC+kOkq4_5WdKQ9cg at mail.gmail.com <mailto:wgpZ4VW5udNvC%2BkOkq4_5WdKQ9cg at mail.gmail.com>>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Thanks Alex very interesting.
>
> Nintendo can be tricky to deal with regarding the exhibition and
> preservation of their work by cultural institutions.
> If anyone does have the ear of senior Nintendo personal perhaps
> suggest to
> them how great it would be if Nintendo had a dedicated archivist and
> historian in house. This would make it much easier for museums
> when dealing
> with them and I am sure it would also assist Nintendo in
> monetising their
> history in a way that their fans would be more appreciative of.
>
>
>
>
> On 16 January 2013 08:52, Alex Handy <alex at themade.org
> <mailto:alex at themade.org>> wrote:
>
> > Some tidbits from my chat with Paul Galloway, at the NY MOMA.
> >
> > First of all, the reason the MOMA put the games in the design
> gallery
> > is that the design team just wanted it more. It's not a
> reflection on
> > games in any way: the design gallery has existed as long as the
> MOMA.
> > The team there were just the first to want to do this, so they
> got it.
> >
> > Second, they want to show this stuff without nostalgia, and for
> people
> > to appreciate them as works of art and engineering. To this end, the
> > games will likely be playable as a monitor embedded in a white wall,
> > very stark.
> >
> > Third, they have the rights to some of the games' source code,
> but not
> > many, and typically, the rights disallow the showing of said source
> > code to anyone, anywhere. I made a very big case for why they needed
> > to use the source code in their displays, to show off the
> engineering,
> > and that interpreting that for the public would be their biggest
> > challenge.
> >
> > They really don't understand software over there. They don't
> know what
> > they're gonna do with all the code they got, or with any of the
> > physical assets. But they recognize the artistry and need for
> > preservation. Paul is a smart fellow but he could use help getting
> > ahold of Nintendo and other orgs that are a bit too big to
> communicate
> > with.
> >
> >
> >
> > --
> > Alex Handy
> > Founder/Director
> > The Museum of Art and Digital Entertainment
> > 610 16th St.
> > Suite 230
> > Oakland, CA 94612
> > Dial #0230 to be buzzed in
> > http://www.themade.org
> > http://blog.themade.org
> > 510-788-5702 <tel:510-788-5702>
> > 410-2-31337-2 <tel:410-2-31337-2> (mobile)
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org <mailto:game_preservation at igda.org>
> > http://six.pairlist.net/mailman/listinfo/game_preservation
> >
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 6
> Date: Tue, 15 Jan 2013 16:10:06 -0800
> From: Henry Lowood <lowood at stanford.edu <mailto:lowood at stanford.edu>>
> Subject: Re: [game_preservation] game conservation at MoMA
> To: IGDA Game Preservation SIG <game_preservation at igda.org
> <mailto:game_preservation at igda.org>>
> Message-ID: <50F5EFDE.6040702 at stanford.edu
> <mailto:50F5EFDE.6040702 at stanford.edu>>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
> Hi Helen,
> I'm going to a meeting in Kyoto this week about game preservation,
> and I
> think this may be one of the discussion topics. James Newman will
> also
> be speaking there.
> Best,
> Henry
>
>
> On 1/15/2013 2:45 PM, Helen Stuckey wrote:
> > Thanks Alex very interesting.
> >
> > Nintendo can be tricky to deal with regarding the exhibition and
> > preservation of their work by cultural institutions.
> > If anyone does have the ear of senior Nintendo personal perhaps
> > suggest to them how great it would be if Nintendo had a dedicated
> > archivist and historian in house. This would make it much easier for
> > museums when dealing with them and I am sure it would also assist
> > Nintendo in monetising their history in a way that their fans
> would be
> > more appreciative of.
> >
> >
> >
> >
> > On 16 January 2013 08:52, Alex Handy <alex at themade.org
> <mailto:alex at themade.org>
> > <mailto:alex at themade.org <mailto:alex at themade.org>>> wrote:
> >
> > Some tidbits from my chat with Paul Galloway, at the NY MOMA.
> >
> > First of all, the reason the MOMA put the games in the
> design gallery
> > is that the design team just wanted it more. It's not a
> reflection on
> > games in any way: the design gallery has existed as long as
> the MOMA.
> > The team there were just the first to want to do this, so
> they got it.
> >
> > Second, they want to show this stuff without nostalgia, and
> for people
> > to appreciate them as works of art and engineering. To this
> end, the
> > games will likely be playable as a monitor embedded in a
> white wall,
> > very stark.
> >
> > Third, they have the rights to some of the games' source
> code, but not
> > many, and typically, the rights disallow the showing of said
> source
> > code to anyone, anywhere. I made a very big case for why
> they needed
> > to use the source code in their displays, to show off the
> engineering,
> > and that interpreting that for the public would be their biggest
> > challenge.
> >
> > They really don't understand software over there. They don't
> know what
> > they're gonna do with all the code they got, or with any of the
> > physical assets. But they recognize the artistry and need for
> > preservation. Paul is a smart fellow but he could use help
> getting
> > ahold of Nintendo and other orgs that are a bit too big to
> communicate
> > with.
> >
> >
> >
> > --
> > Alex Handy
> > Founder/Director
> > The Museum of Art and Digital Entertainment
> > 610 16th St.
> > Suite 230
> > Oakland, CA 94612
> > Dial #0230 to be buzzed in
> > http://www.themade.org
> > http://blog.themade.org
> > 510-788-5702 <tel:510-788-5702> <tel:510-788-5702
> <tel:510-788-5702>>
> > 410-2-31337-2 <tel:410-2-31337-2> <tel:410-2-31337-2
> <tel:410-2-31337-2>> (mobile)
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org <mailto:game_preservation at igda.org>
> <mailto:game_preservation at igda.org
> <mailto:game_preservation at igda.org>>
> > http://six.pairlist.net/mailman/listinfo/game_preservation
> >
> >
> >
> >
> > _______________________________________________
> > game_preservation mailing list
> > game_preservation at igda.org <mailto:game_preservation at igda.org>
> > http://six.pairlist.net/mailman/listinfo/game_preservation
>
> --
> Henry Lowood
> Curator, History of Science & Technology Collections;
> Film & Media Collections
> HSSG, Green Library, 557 Escondido Mall
> Stanford University Libraries, Stanford CA 94305-6004
> 650-723-4602 <tel:650-723-4602>; lowood at stanford.edu
> <mailto:lowood at stanford.edu>
> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>
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>
> ------------------------------
>
> Message: 7
> Date: Wed, 16 Jan 2013 00:34:43 +0000
> From: Melanie Swalwell <melanie.swalwell at flinders.edu.au
> <mailto:melanie.swalwell at flinders.edu.au>>
> Subject: Re: [game_preservation] game conservation at MoMA
> To: IGDA Game Preservation SIG <game_preservation at igda.org
> <mailto:game_preservation at igda.org>>
> Message-ID:
>
> <3C3CFE391557354881572544132E370117FE86B1 at SIXPRD0310MB396.apcprd03.prod.outlook.com
> <mailto:3C3CFE391557354881572544132E370117FE86B1 at SIXPRD0310MB396.apcprd03.prod.outlook.com>>
>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi Kristin,
>
> The Australian/New Zealand 'Play It Again' project is working with
> the Australian Centre for the Moving Image and the New Zealand
> Film Archive to research local 1980s digital games history,
> acquire and preserve titles and make them playable again, in a
> browser. I posted about our project on the list some time ago -
> probably Nov/Dec 2011. We began in earnest in July 2012. I'd be
> happy to send you our Project Description off list if this is useful.
>
> You can follow our progress on our blog:
> http://blogs.flinders.edu.au/play-it-again/ and receive updates
> via social media, if you wish:
>
> Follow us on Twitter: @AgainPlay
>
> Like Us on Facebook: http://www.facebook.com/playitagainproject
>
> Cheers,
>
> Melanie
>
>
> --
> Melanie Swalwell
> Associate Professor, Screen and Media,
> Flinders University
> GPO Box 2100
> Adelaide SA 5001
>
> Ph: +61 8 8201 2619 <tel:%2B61%208%208201%202619>
> 278 Humanities Bldg
> www.flinders.edu.au
> <http://www.flinders.edu.au><http://www.flinders.edu.au/>
> http://www.flinders.edu.au/people/melanie.swalwell
>
> Play It Again blog: http://blogs.flinders.edu.au/play-it-again/
> Australasian Heritage Software Database:
> www.ourdigitalheritage.org
> <http://www.ourdigitalheritage.org><http://www.ourdigitalheritage.org/>
>
> CRICOS Provider: 00114A
> This email and any attachments may be confidential. If you are not
> the intended recipient, please inform the sender by reply email
> and delete all copies of this message.
>
>
>
> From: game_preservation-bounces at igda.org
> <mailto:game_preservation-bounces at igda.org>
> [mailto:game_preservation-bounces at igda.org
> <mailto:game_preservation-bounces at igda.org>] On Behalf Of Kristin
> MacDonough
> Sent: Wednesday, 16 January 2013 3:38 AM
> To: game_preservation at igda.org <mailto:game_preservation at igda.org>
> Subject: [game_preservation] game conservation at MoMA
>
> Hello all,
> As many members of this listserv are aware, MoMA recently acquired
> a selection of video games for exhibition and preservation. For my
> master's thesis, I am researching the conservation side of this
> acquisition, using Portal as a case study. This appears to be one
> of the perfect groups to reach out to for information.
>
> I'm working my way through a variety of documents and resources
> available online, such as the PVW Final Report, the How They Got
> Game project, case studies from UTexas, the case study on Second
> Life, and so on. Anything I can get my hands on regarding the
> technical aspects of conserving video games.
>
> Would anyone be willing and able to share additional case studies
> or research in this area? I'm interested in how others have
> conserved different digital games, what worked, what didn't, and
> additional technical specs anyone is willing to share.
>
> I am also trying to get a definitive list of the museums which are
> collecting AND conserving video games. I'm aware many museums are
> collecting and exhibiting games, but not necessarily conserving them.
>
> Please feel free to respond on or off list with recommendations,
> resources, and insights.
>
> Thank you for your time and I look forward to your replies!
>
> --
> Kristin MacDonough
> Moving Image Archiving and Preservation
> New York University
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> End of game_preservation Digest, Vol 88, Issue 1
> ************************************************
>
>
>
>
> --
> Kristin MacDonough
> Moving Image Archiving and Preservation
> New York University
>
>
>
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