[game_preservation] game_preservation Digest, Vol 88, Issue 1

Andrew Armstrong andrew at aarmstrong.org
Mon Feb 4 18:33:16 EST 2013


We'd be interested in updates (or at least I would!) - in fact I keep
missing things and news since people don't post here enough, and I don't
read enough news websites to catch the press releases :D for instance I
didn't know there was a meetup in Kyoto except Henry posted he went in
January on here, hehe.

Andrew

On 16/01/2013 17:23, Kristin MacDonough wrote:

> Thank you everyone for your feedback! Very much appreciated. I'll be

> following up with the replies shortly.

>

> If the listserv is interested, I would be happy to keep everyone

> updated on MoMA's progress. As Alex mentioned from his interview with

> Paul, this is new territory for MoMA and they are still working out

> the how's of preserving the games. Exhibition is their priority right

> now though.

>

> Thanks again!

> Best,

> Kristin

>

> On Wed, Jan 16, 2013 at 12:00 PM, <game_preservation-request at igda.org

> <mailto:game_preservation-request at igda.org>> wrote:

>

> Send game_preservation mailing list submissions to

> game_preservation at igda.org <mailto:game_preservation at igda.org>

>

> To subscribe or unsubscribe via the World Wide Web, visit

> http://six.pairlist.net/mailman/listinfo/game_preservation

> or, via email, send a message with subject or body 'help' to

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>

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>

> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of game_preservation digest..."

>

>

> Today's Topics:

>

> 1. game conservation at MoMA (Kristin MacDonough)

> 2. Re: game conservation at MoMA (Henry Lowood)

> 3. Re: game conservation at MoMA (Alex Handy)

> 4. Re: game conservation at MoMA (Alex Handy)

> 5. Re: game conservation at MoMA (Helen Stuckey)

> 6. Re: game conservation at MoMA (Henry Lowood)

> 7. Re: game conservation at MoMA (Melanie Swalwell)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Tue, 15 Jan 2013 12:08:17 -0500

> From: Kristin MacDonough <km2580 at nyu.edu <mailto:km2580 at nyu.edu>>

> Subject: [game_preservation] game conservation at MoMA

> To: game_preservation at igda.org <mailto:game_preservation at igda.org>

> Message-ID:

>

> <CALtUs7AnpF9_2xaUq9MdgkK_GHsTi5Uo_2pwpmaTK1bGhYVDdw at mail.gmail.com <mailto:CALtUs7AnpF9_2xaUq9MdgkK_GHsTi5Uo_2pwpmaTK1bGhYVDdw at mail.gmail.com>>

> Content-Type: text/plain; charset="windows-1252"

>

> Hello all,

>

> As many members of this listserv are aware, MoMA recently acquired a

> selection of video games for exhibition and preservation. For my

> master?s

> thesis, I am researching the conservation side of this

> acquisition, using *

> Portal* as a case study. This appears to be one of the perfect

> groups to

> reach out to for information.

>

>

>

> I?m working my way through a variety of documents and resources

> available

> online, such as the PVW Final Report, the How They Got Game

> project, case

> studies from UTexas, the case study on Second Life, and so on.

> Anything I

> can get my hands on regarding the technical aspects of conserving

> video

> games.

>

>

>

> Would anyone be willing and able to share additional case studies or

> research in this area? I?m interested in how others have conserved

> different digital games, what worked, what didn?t, and additional

> technical

> specs anyone is willing to share.

>

>

>

> I am also trying to get a definitive list of the museums which are

> collecting AND conserving video games. I?m aware many museums are

> collecting and exhibiting games, but not necessarily conserving them.

>

>

>

> Please feel free to respond on or off list with recommendations,

> resources,

> and insights.

>

>

>

> Thank you for your time and I look forward to your replies!

>

> --

> Kristin MacDonough

> Moving Image Archiving and Preservation

> New York University

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> ------------------------------

>

> Message: 2

> Date: Tue, 15 Jan 2013 10:44:30 -0800

> From: Henry Lowood <lowood at stanford.edu <mailto:lowood at stanford.edu>>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org

> <mailto:game_preservation at igda.org>>

> Cc: Kristin MacDonough <km2580 at nyu.edu <mailto:km2580 at nyu.edu>>

> Message-ID: <50F5A38E.9080409 at stanford.edu

> <mailto:50F5A38E.9080409 at stanford.edu>>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Hello Kristin,

>

> At Stanford, we just started a new project that is focused on data

> capture from game (and other software) media. We are working in

> collaboration with NIST's NSRL group, with funding from NIST. No

> report

> yet, since we just started; in fact, our public announcement of the

> project isn't even out yet. Still, I am sure our project team

> would be

> happy to talk to you about the workflow and practices. If you are

> interested in that contact, just let me know and I'll see what I can

> organize. Even better if you happen to be traveling to the Bay Area

> sometime soon and could visit with us.

>

> As for a list of institutions, there is a list on this groups

> wiki. The

> SIG is here:

> http://wiki.igda.org/Game_Preservation_SIG

> and the list of projects (including some archives and

> repositories, but

> a bit dated now) is here:

> http://wiki.igda.org/Game_Preservation_SIG/Projects

>

> Henry

>

> On 1/15/2013 9:08 AM, Kristin MacDonough wrote:

> >

> > Hello all,

> >

> > As many members of this listserv are aware, MoMA recently acquired a

> > selection of video games for exhibition and preservation. For my

> > master's thesis, I am researching the conservation side of this

> > acquisition, using /Portal/ as a case study. This appears to be

> one of

> > the perfect groups to reach out to for information.

> >

> > I'm working my way through a variety of documents and resources

> > available online, such as the PVW Final Report, the How They Got

> Game

> > project, case studies from UTexas, the case study on Second

> Life, and

> > so on. Anything I can get my hands on regarding the technical

> aspects

> > of conserving video games.

> >

> > Would anyone be willing and able to share additional case studies or

> > research in this area? I'm interested in how others have conserved

> > different digital games, what worked, what didn't, and additional

> > technical specs anyone is willing to share.

> >

> > I am also trying to get a definitive list of the museums which are

> > collecting AND conserving video games. I'm aware many museums are

> > collecting and exhibiting games, but not necessarily conserving

> them.

> >

> > Please feel free to respond on or off list with recommendations,

> > resources, and insights.

> >

> > Thank you for your time and I look forward to your replies!

> >

> >

> > --

> > Kristin MacDonough

> > Moving Image Archiving and Preservation

> > New York University

> >

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org <mailto:game_preservation at igda.org>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

>

> --

> Henry Lowood

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602 <tel:650-723-4602>; lowood at stanford.edu

> <mailto:lowood at stanford.edu>; http://www.stanford.edu/~lowood

> <http://www.stanford.edu/%7Elowood>

>

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> ------------------------------

>

> Message: 3

> Date: Tue, 15 Jan 2013 11:02:09 -0800

> From: Alex Handy <alex at themade.org <mailto:alex at themade.org>>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org

> <mailto:game_preservation at igda.org>>

> Message-ID:

>

> <CAK-0M1JB561JVMrjaqFRiawTsBv8VLucn=1CGOLHC_SEdEu-JQ at mail.gmail.com <mailto:1CGOLHC_SEdEu-JQ at mail.gmail.com>>

> Content-Type: text/plain; charset="windows-1252"

>

> Happy to chat. We're doing this type of stuff at the MADE. And this

> reminded me I forgot to detail my discussion with MOMA to this

> list. I will

> do so shortly.

> On Jan 15, 2013 10:14 AM, "Kristin MacDonough" <km2580 at nyu.edu

> <mailto:km2580 at nyu.edu>> wrote:

>

> > Hello all,

> >

> > As many members of this listserv are aware, MoMA recently acquired a

> > selection of video games for exhibition and preservation. For my

> master?s

> > thesis, I am researching the conservation side of this

> acquisition, using

> > *Portal* as a case study. This appears to be one of the perfect

> groups to

> > reach out to for information.

> >

> >

> >

> > I?m working my way through a variety of documents and resources

> available

> > online, such as the PVW Final Report, the How They Got Game

> project, case

> > studies from UTexas, the case study on Second Life, and so on.

> Anything I

> > can get my hands on regarding the technical aspects of

> conserving video

> > games.

> >

> >

> >

> > Would anyone be willing and able to share additional case studies or

> > research in this area? I?m interested in how others have conserved

> > different digital games, what worked, what didn?t, and

> additional technical

> > specs anyone is willing to share.

> >

> >

> >

> > I am also trying to get a definitive list of the museums which are

> > collecting AND conserving video games. I?m aware many museums are

> > collecting and exhibiting games, but not necessarily conserving

> them.

> >

> >

> >

> > Please feel free to respond on or off list with recommendations,

> > resources, and insights.

> >

> >

> >

> > Thank you for your time and I look forward to your replies!

> >

> > --

> > Kristin MacDonough

> > Moving Image Archiving and Preservation

> > New York University

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org <mailto:game_preservation at igda.org>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> -------------- next part --------------

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> ------------------------------

>

> Message: 4

> Date: Tue, 15 Jan 2013 11:52:31 -0800

> From: Alex Handy <alex at themade.org <mailto:alex at themade.org>>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org

> <mailto:game_preservation at igda.org>>

> Message-ID:

>

> <CAK-0M1LgeyMExyO-anmqe9NjkEzfxqr3WZ_h8oJrop5H5FRB4g at mail.gmail.com <mailto:CAK-0M1LgeyMExyO-anmqe9NjkEzfxqr3WZ_h8oJrop5H5FRB4g at mail.gmail.com>>

> Content-Type: text/plain; charset=ISO-8859-1

>

> Some tidbits from my chat with Paul Galloway, at the NY MOMA.

>

> First of all, the reason the MOMA put the games in the design gallery

> is that the design team just wanted it more. It's not a reflection on

> games in any way: the design gallery has existed as long as the MOMA.

> The team there were just the first to want to do this, so they got it.

>

> Second, they want to show this stuff without nostalgia, and for people

> to appreciate them as works of art and engineering. To this end, the

> games will likely be playable as a monitor embedded in a white wall,

> very stark.

>

> Third, they have the rights to some of the games' source code, but not

> many, and typically, the rights disallow the showing of said source

> code to anyone, anywhere. I made a very big case for why they needed

> to use the source code in their displays, to show off the engineering,

> and that interpreting that for the public would be their biggest

> challenge.

>

> They really don't understand software over there. They don't know what

> they're gonna do with all the code they got, or with any of the

> physical assets. But they recognize the artistry and need for

> preservation. Paul is a smart fellow but he could use help getting

> ahold of Nintendo and other orgs that are a bit too big to communicate

> with.

>

>

>

> --

> Alex Handy

> Founder/Director

> The Museum of Art and Digital Entertainment

> 610 16th St.

> Suite 230

> Oakland, CA 94612

> Dial #0230 to be buzzed in

> http://www.themade.org

> http://blog.themade.org

> 510-788-5702 <tel:510-788-5702>

> 410-2-31337-2 <tel:410-2-31337-2> (mobile)

>

>

> ------------------------------

>

> Message: 5

> Date: Wed, 16 Jan 2013 11:45:07 +1300

> From: Helen Stuckey <helen.stuckey at gmail.com

> <mailto:helen.stuckey at gmail.com>>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org

> <mailto:game_preservation at igda.org>>

> Message-ID:

>

> <CAGjh34qdT9HyTt0armoa3=wgpZ4VW5udNvC+kOkq4_5WdKQ9cg at mail.gmail.com <mailto:wgpZ4VW5udNvC%2BkOkq4_5WdKQ9cg at mail.gmail.com>>

> Content-Type: text/plain; charset="iso-8859-1"

>

> Thanks Alex very interesting.

>

> Nintendo can be tricky to deal with regarding the exhibition and

> preservation of their work by cultural institutions.

> If anyone does have the ear of senior Nintendo personal perhaps

> suggest to

> them how great it would be if Nintendo had a dedicated archivist and

> historian in house. This would make it much easier for museums

> when dealing

> with them and I am sure it would also assist Nintendo in

> monetising their

> history in a way that their fans would be more appreciative of.

>

>

>

>

> On 16 January 2013 08:52, Alex Handy <alex at themade.org

> <mailto:alex at themade.org>> wrote:

>

> > Some tidbits from my chat with Paul Galloway, at the NY MOMA.

> >

> > First of all, the reason the MOMA put the games in the design

> gallery

> > is that the design team just wanted it more. It's not a

> reflection on

> > games in any way: the design gallery has existed as long as the

> MOMA.

> > The team there were just the first to want to do this, so they

> got it.

> >

> > Second, they want to show this stuff without nostalgia, and for

> people

> > to appreciate them as works of art and engineering. To this end, the

> > games will likely be playable as a monitor embedded in a white wall,

> > very stark.

> >

> > Third, they have the rights to some of the games' source code,

> but not

> > many, and typically, the rights disallow the showing of said source

> > code to anyone, anywhere. I made a very big case for why they needed

> > to use the source code in their displays, to show off the

> engineering,

> > and that interpreting that for the public would be their biggest

> > challenge.

> >

> > They really don't understand software over there. They don't

> know what

> > they're gonna do with all the code they got, or with any of the

> > physical assets. But they recognize the artistry and need for

> > preservation. Paul is a smart fellow but he could use help getting

> > ahold of Nintendo and other orgs that are a bit too big to

> communicate

> > with.

> >

> >

> >

> > --

> > Alex Handy

> > Founder/Director

> > The Museum of Art and Digital Entertainment

> > 610 16th St.

> > Suite 230

> > Oakland, CA 94612

> > Dial #0230 to be buzzed in

> > http://www.themade.org

> > http://blog.themade.org

> > 510-788-5702 <tel:510-788-5702>

> > 410-2-31337-2 <tel:410-2-31337-2> (mobile)

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org <mailto:game_preservation at igda.org>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> -------------- next part --------------

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>

> ------------------------------

>

> Message: 6

> Date: Tue, 15 Jan 2013 16:10:06 -0800

> From: Henry Lowood <lowood at stanford.edu <mailto:lowood at stanford.edu>>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org

> <mailto:game_preservation at igda.org>>

> Message-ID: <50F5EFDE.6040702 at stanford.edu

> <mailto:50F5EFDE.6040702 at stanford.edu>>

> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"

>

> Hi Helen,

> I'm going to a meeting in Kyoto this week about game preservation,

> and I

> think this may be one of the discussion topics. James Newman will

> also

> be speaking there.

> Best,

> Henry

>

>

> On 1/15/2013 2:45 PM, Helen Stuckey wrote:

> > Thanks Alex very interesting.

> >

> > Nintendo can be tricky to deal with regarding the exhibition and

> > preservation of their work by cultural institutions.

> > If anyone does have the ear of senior Nintendo personal perhaps

> > suggest to them how great it would be if Nintendo had a dedicated

> > archivist and historian in house. This would make it much easier for

> > museums when dealing with them and I am sure it would also assist

> > Nintendo in monetising their history in a way that their fans

> would be

> > more appreciative of.

> >

> >

> >

> >

> > On 16 January 2013 08:52, Alex Handy <alex at themade.org

> <mailto:alex at themade.org>

> > <mailto:alex at themade.org <mailto:alex at themade.org>>> wrote:

> >

> > Some tidbits from my chat with Paul Galloway, at the NY MOMA.

> >

> > First of all, the reason the MOMA put the games in the

> design gallery

> > is that the design team just wanted it more. It's not a

> reflection on

> > games in any way: the design gallery has existed as long as

> the MOMA.

> > The team there were just the first to want to do this, so

> they got it.

> >

> > Second, they want to show this stuff without nostalgia, and

> for people

> > to appreciate them as works of art and engineering. To this

> end, the

> > games will likely be playable as a monitor embedded in a

> white wall,

> > very stark.

> >

> > Third, they have the rights to some of the games' source

> code, but not

> > many, and typically, the rights disallow the showing of said

> source

> > code to anyone, anywhere. I made a very big case for why

> they needed

> > to use the source code in their displays, to show off the

> engineering,

> > and that interpreting that for the public would be their biggest

> > challenge.

> >

> > They really don't understand software over there. They don't

> know what

> > they're gonna do with all the code they got, or with any of the

> > physical assets. But they recognize the artistry and need for

> > preservation. Paul is a smart fellow but he could use help

> getting

> > ahold of Nintendo and other orgs that are a bit too big to

> communicate

> > with.

> >

> >

> >

> > --

> > Alex Handy

> > Founder/Director

> > The Museum of Art and Digital Entertainment

> > 610 16th St.

> > Suite 230

> > Oakland, CA 94612

> > Dial #0230 to be buzzed in

> > http://www.themade.org

> > http://blog.themade.org

> > 510-788-5702 <tel:510-788-5702> <tel:510-788-5702

> <tel:510-788-5702>>

> > 410-2-31337-2 <tel:410-2-31337-2> <tel:410-2-31337-2

> <tel:410-2-31337-2>> (mobile)

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org <mailto:game_preservation at igda.org>

> <mailto:game_preservation at igda.org

> <mailto:game_preservation at igda.org>>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

> >

> >

> >

> >

> > _______________________________________________

> > game_preservation mailing list

> > game_preservation at igda.org <mailto:game_preservation at igda.org>

> > http://six.pairlist.net/mailman/listinfo/game_preservation

>

> --

> Henry Lowood

> Curator, History of Science & Technology Collections;

> Film & Media Collections

> HSSG, Green Library, 557 Escondido Mall

> Stanford University Libraries, Stanford CA 94305-6004

> 650-723-4602 <tel:650-723-4602>; lowood at stanford.edu

> <mailto:lowood at stanford.edu>

> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>

> -------------- next part --------------

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>

> ------------------------------

>

> Message: 7

> Date: Wed, 16 Jan 2013 00:34:43 +0000

> From: Melanie Swalwell <melanie.swalwell at flinders.edu.au

> <mailto:melanie.swalwell at flinders.edu.au>>

> Subject: Re: [game_preservation] game conservation at MoMA

> To: IGDA Game Preservation SIG <game_preservation at igda.org

> <mailto:game_preservation at igda.org>>

> Message-ID:

>

> <3C3CFE391557354881572544132E370117FE86B1 at SIXPRD0310MB396.apcprd03.prod.outlook.com

> <mailto:3C3CFE391557354881572544132E370117FE86B1 at SIXPRD0310MB396.apcprd03.prod.outlook.com>>

>

> Content-Type: text/plain; charset="us-ascii"

>

> Hi Kristin,

>

> The Australian/New Zealand 'Play It Again' project is working with

> the Australian Centre for the Moving Image and the New Zealand

> Film Archive to research local 1980s digital games history,

> acquire and preserve titles and make them playable again, in a

> browser. I posted about our project on the list some time ago -

> probably Nov/Dec 2011. We began in earnest in July 2012. I'd be

> happy to send you our Project Description off list if this is useful.

>

> You can follow our progress on our blog:

> http://blogs.flinders.edu.au/play-it-again/ and receive updates

> via social media, if you wish:

>

> Follow us on Twitter: @AgainPlay

>

> Like Us on Facebook: http://www.facebook.com/playitagainproject

>

> Cheers,

>

> Melanie

>

>

> --

> Melanie Swalwell

> Associate Professor, Screen and Media,

> Flinders University

> GPO Box 2100

> Adelaide SA 5001

>

> Ph: +61 8 8201 2619 <tel:%2B61%208%208201%202619>

> 278 Humanities Bldg

> www.flinders.edu.au

> <http://www.flinders.edu.au><http://www.flinders.edu.au/>

> http://www.flinders.edu.au/people/melanie.swalwell

>

> Play It Again blog: http://blogs.flinders.edu.au/play-it-again/

> Australasian Heritage Software Database:

> www.ourdigitalheritage.org

> <http://www.ourdigitalheritage.org><http://www.ourdigitalheritage.org/>

>

> CRICOS Provider: 00114A

> This email and any attachments may be confidential. If you are not

> the intended recipient, please inform the sender by reply email

> and delete all copies of this message.

>

>

>

> From: game_preservation-bounces at igda.org

> <mailto:game_preservation-bounces at igda.org>

> [mailto:game_preservation-bounces at igda.org

> <mailto:game_preservation-bounces at igda.org>] On Behalf Of Kristin

> MacDonough

> Sent: Wednesday, 16 January 2013 3:38 AM

> To: game_preservation at igda.org <mailto:game_preservation at igda.org>

> Subject: [game_preservation] game conservation at MoMA

>

> Hello all,

> As many members of this listserv are aware, MoMA recently acquired

> a selection of video games for exhibition and preservation. For my

> master's thesis, I am researching the conservation side of this

> acquisition, using Portal as a case study. This appears to be one

> of the perfect groups to reach out to for information.

>

> I'm working my way through a variety of documents and resources

> available online, such as the PVW Final Report, the How They Got

> Game project, case studies from UTexas, the case study on Second

> Life, and so on. Anything I can get my hands on regarding the

> technical aspects of conserving video games.

>

> Would anyone be willing and able to share additional case studies

> or research in this area? I'm interested in how others have

> conserved different digital games, what worked, what didn't, and

> additional technical specs anyone is willing to share.

>

> I am also trying to get a definitive list of the museums which are

> collecting AND conserving video games. I'm aware many museums are

> collecting and exhibiting games, but not necessarily conserving them.

>

> Please feel free to respond on or off list with recommendations,

> resources, and insights.

>

> Thank you for your time and I look forward to your replies!

>

> --

> Kristin MacDonough

> Moving Image Archiving and Preservation

> New York University

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> End of game_preservation Digest, Vol 88, Issue 1

> ************************************************

>

>

>

>

> --

> Kristin MacDonough

> Moving Image Archiving and Preservation

> New York University

>

>

>

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