[game_preservation] ACAM Preserving Videogame History (PAX panel, March 24)
Helen Stuckey
helen.stuckey at gmail.com
Sun Feb 17 17:56:44 EST 2013
I would be very interested to hear/see a recording of this session too.
On 16 February 2013 15:14, Devin Monnens <dmonnens at gmail.com> wrote:
> This just in. Will this be recorded and/or is anyone here going?
>
> Speaking of... When's the SIG panel at GDC? I will most likely not be
> going to either of them (unless, of course, the university gives me a
> ticket, but I won't be reimbursed for flight and hotel).
>
>
>
> The American Classic Arcade Museum is pleased to announce the following
> panel session at PAX-East 2013 in Boston, MA:
>
> ACAM – PRESERVING VIDEOGAME HISTORY
> Sunday, March 24th, 2013
> Boston Convention & Exhibition Center -- Sphinx Theatre @ 1:00pm
>
> What happens to the source code, development equipment and historical
> information from all of those video games from the 1970's & 1980's? Why is
> that historical material important to museum facilities and current/future
> generations of game developers? The American Classic Arcade Museum and our
> guest panelists will answer those questions, and describe the importance,
> value and methodology of preserving video game history.
>
> Moderator:
> Mike Stulir, The American Classic Arcade Museum
>
> Panelists:
> Gary Vincent: President, The American Classic Arcade Museum
> John Andersen: Gaming historian and freelance writer
> Joey DeSena: Co-host of "Retroware TV" series "The Video Game Years"
> Jonathan Ferguson: Instructor in Game Design and Production for The Game
> Studio at Champlain College
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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>
>
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