[game_preservation] ACAM Preserving Videogame History (PAX panel, March 24)

Helen Stuckey helen.stuckey at gmail.com
Sun Feb 17 17:56:44 EST 2013


I would be very interested to hear/see a recording of this session too.


On 16 February 2013 15:14, Devin Monnens <dmonnens at gmail.com> wrote:


> This just in. Will this be recorded and/or is anyone here going?

>

> Speaking of... When's the SIG panel at GDC? I will most likely not be

> going to either of them (unless, of course, the university gives me a

> ticket, but I won't be reimbursed for flight and hotel).

>

>

>

> The American Classic Arcade Museum is pleased to announce the following

> panel session at PAX-East 2013 in Boston, MA:

>

> ACAM – PRESERVING VIDEOGAME HISTORY

> Sunday, March 24th, 2013

> Boston Convention & Exhibition Center -- Sphinx Theatre @ 1:00pm

>

> What happens to the source code, development equipment and historical

> information from all of those video games from the 1970's & 1980's? Why is

> that historical material important to museum facilities and current/future

> generations of game developers? The American Classic Arcade Museum and our

> guest panelists will answer those questions, and describe the importance,

> value and methodology of preserving video game history.

>

> Moderator:

> Mike Stulir, The American Classic Arcade Museum

>

> Panelists:

> Gary Vincent: President, The American Classic Arcade Museum

> John Andersen: Gaming historian and freelance writer

> Joey DeSena: Co-host of "Retroware TV" series "The Video Game Years"

> Jonathan Ferguson: Instructor in Game Design and Production for The Game

> Studio at Champlain College

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

> _______________________________________________

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>

>

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