[game_preservation] ACAM Preserving Videogame History (PAX panel, March 24)

Martin Goldberg wgungfu at gmail.com
Sun Feb 17 23:07:30 EST 2013


Good luck with the panel, hope it goes well. I'll be at the other large show that weekend speaking about the book, the Midwest Gaming Classic.

-
Marty

Sent from my iPad

On Feb 17, 2013, at 9:08 PM, John Andersen <gamerep at hotmail.com> wrote:


> I'll be on the panel and if anyone here is interested in grabbing some dinner that Sunday evening after PAX ends (anywhere, doesn't matter to me), then give me a shout. As for it being recorded I'll have to ask Mike Stulir, but ACAM did have a volunteer with a video camera last year, so there is a good chance it will be recorded.

>

> - John Andersen

>

> Date: Mon, 18 Feb 2013 11:56:44 +1300

> From: helen.stuckey at gmail.com

> To: game_preservation at igda.org

> Subject: Re: [game_preservation] ACAM Preserving Videogame History (PAX panel, March 24)

>

> I would be very interested to hear/see a recording of this session too.

>

>

> On 16 February 2013 15:14, Devin Monnens <dmonnens at gmail.com> wrote:

> This just in. Will this be recorded and/or is anyone here going?

>

> Speaking of... When's the SIG panel at GDC? I will most likely not be going to either of them (unless, of course, the university gives me a ticket, but I won't be reimbursed for flight and hotel).

>

>

>

> The American Classic Arcade Museum is pleased to announce the following panel session at PAX-East 2013 in Boston, MA:

>

> ACAM – PRESERVING VIDEOGAME HISTORY

> Sunday, March 24th, 2013

> Boston Convention & Exhibition Center -- Sphinx Theatre @ 1:00pm

>

> What happens to the source code, development equipment and historical information from all of those video games from the 1970's & 1980's? Why is that historical material important to museum facilities and current/future generations of game developers? The American Classic Arcade Museum and our guest panelists will answer those questions, and describe the importance, value and methodology of preserving video game history.

>

> Moderator:

> Mike Stulir, The American Classic Arcade Museum

>

> Panelists:

> Gary Vincent: President, The American Classic Arcade Museum

> John Andersen: Gaming historian and freelance writer

> Joey DeSena: Co-host of "Retroware TV" series "The Video Game Years"

> Jonathan Ferguson: Instructor in Game Design and Production for The Game Studio at Champlain College

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

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>

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