[game_preservation] ACAM Preserving Videogame History (PAX panel, March 24)
Martin Goldberg
wgungfu at gmail.com
Sun Feb 17 23:07:30 EST 2013
Good luck with the panel, hope it goes well. I'll be at the other large show that weekend speaking about the book, the Midwest Gaming Classic.
-
Marty
Sent from my iPad
On Feb 17, 2013, at 9:08 PM, John Andersen <gamerep at hotmail.com> wrote:
> I'll be on the panel and if anyone here is interested in grabbing some dinner that Sunday evening after PAX ends (anywhere, doesn't matter to me), then give me a shout. As for it being recorded I'll have to ask Mike Stulir, but ACAM did have a volunteer with a video camera last year, so there is a good chance it will be recorded.
>
> - John Andersen
>
> Date: Mon, 18 Feb 2013 11:56:44 +1300
> From: helen.stuckey at gmail.com
> To: game_preservation at igda.org
> Subject: Re: [game_preservation] ACAM Preserving Videogame History (PAX panel, March 24)
>
> I would be very interested to hear/see a recording of this session too.
>
>
> On 16 February 2013 15:14, Devin Monnens <dmonnens at gmail.com> wrote:
> This just in. Will this be recorded and/or is anyone here going?
>
> Speaking of... When's the SIG panel at GDC? I will most likely not be going to either of them (unless, of course, the university gives me a ticket, but I won't be reimbursed for flight and hotel).
>
>
>
> The American Classic Arcade Museum is pleased to announce the following panel session at PAX-East 2013 in Boston, MA:
>
> ACAM – PRESERVING VIDEOGAME HISTORY
> Sunday, March 24th, 2013
> Boston Convention & Exhibition Center -- Sphinx Theatre @ 1:00pm
>
> What happens to the source code, development equipment and historical information from all of those video games from the 1970's & 1980's? Why is that historical material important to museum facilities and current/future generations of game developers? The American Classic Arcade Museum and our guest panelists will answer those questions, and describe the importance, value and methodology of preserving video game history.
>
> Moderator:
> Mike Stulir, The American Classic Arcade Museum
>
> Panelists:
> Gary Vincent: President, The American Classic Arcade Museum
> John Andersen: Gaming historian and freelance writer
> Joey DeSena: Co-host of "Retroware TV" series "The Video Game Years"
> Jonathan Ferguson: Instructor in Game Design and Production for The Game Studio at Champlain College
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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