[game_preservation] Regular SIG meetings via Internet

Devin Monnens dmonnens at gmail.com
Tue Feb 19 19:51:37 EST 2013


Google Hangouts will allow you to livechat with up to 9 people.

http://www.google.com/+/learnmore/hangouts/

With Skype, I don't think there's a limit to how many people you can add
for the audio chats... But I could be wrong. If we have a very large number
of people, we will need someone to serve as chair for that meeting to help
keep things in order.

I'm thinking we could have a basic set of things to cover each meeting:

-Recent News
-Important Topic for the session
-Upcoming events

And then the discussion could be summarized and put in a newsletter or
something for the people who couldn't make the meeting and/or upload
video/audio.

What other options do we have for software? I'm currently taking an online
class through MIT where they record a live video and then stream that. So
it could be possible to livestream from a particular venue and have people
chime in through a text chat backchannel.

-Devin


On Tue, Feb 19, 2013 at 7:28 PM, Benj Edwards
<editor at vintagecomputing.com>wrote:


> This is an excellent idea. I'd love to collaborate and meet up with you

> guys more, but I can't travel much because I've got two very young kids at

> home -- and I live on the east coast anyway.

>

> I'm not familiar with how Google hangouts/chats/etc work these days. Can

> someone figure something out, and maybe we can have a meeting on there? I

> suppose I can look into it tomorrow morning.

>

> Benj

>

>

> On 2/19/13 7:00 PM, Devin Monnens wrote:

>

> Do we need our own roundtable at GDC? I mean, it's a conference where

> everybody goes, but it's expensive and kind of a pain if you don't live in

> San Francisco and can't get funding to attend.

>

> Why don't we just have our own regular panels via Google Video Chat or

> something? (Skype will charge money if you want multiple video channels,

> but Google has the bandwidth to spare.) We could do these anywhere from one

> to four times a year, and that way we can get people from Europe and Japan

> as well.

>

> -Devin Monnens

>

>

> On Tue, Feb 19, 2013 at 6:37 PM, Henry Lowood <lowood at stanford.edu> wrote:

>

>> Frank,

>>

>> Unfortunately, no. IGDA's call for sessions went out only a couple weeks

>> ago, with very short notice to reply, and I missed it. In previous years,

>> this happened months in advance, with a formal process. As it was, only 4

>> or 5 IGDA panels made the cut for the program and they all will be on the

>> same day. (I hope I got the details right.)

>>

>> That's the bad news. The good news is that there will probably be a

>> panel on game preservation, sponsored I believe by IGDA, on the 29th.

>> Likewise, the call for this went out just a couple weeks ago - with one day

>> to respond - but at least I saw the invitation for this one in my in-box..

>> So I will be on that panel, which I believe Brenda Brathwaite and Kate

>> Edwards are organizing. Not confirmed yet, but I think it will happen. We

>> could have a meetup on the 29th.

>>

>> You probably know more about the reasons for the trend than I do, but it

>> seems like the IGDA presence at GDC has been gradually cut down over the

>> last 4 or 5 years. That figured in the demise of the Digital Game Canon,

>> for example, when IGDA lost its sponsored track. I am sorry not to have

>> the full roundtable this year.

>>

>> Henry

>>

>>

>> On 2/18/2013 6:55 AM, Frank Cifaldi wrote:

>>

>> Are we not having the normal roundtable this year?

>>

>>

>> On Sun, Feb 17, 2013 at 8:18 PM, Alex Handy <alex at themade.org> wrote:

>>

>>> As other folks were discussing meeting up at conferences:

>>>

>>> At GDC, I would like to host a meetup for preservation people at or

>>> exhibit space. We're not 100% sure where it will be yet, but I'll let

>>> ya'll know when we are certain. It will be somewhere in Moscone West,

>>> at GDC proper.

>>>

>>> Any thoughts on days, times that might work best? I was thinking

>>> around 5 or so one of the big days of the main show.

>>>

>>> --

>>> Alex Handy

>>> Founder/Director

>>> The Museum of Art and Digital Entertainment

>>> 610 16th St.

>>> Suite 230

>>> Oakland, CA 94612

>>> Dial #0230 to be buzzed in

>>> http://www.themade.org

>>> http://blog.themade.org

>>> 510-282-4840 (Me)

>>> 510-788-5702 (The MADE)

>>> 410-2-31337-2 (mobile)

>>> _______________________________________________

>>> game_preservation mailing list

>>> game_preservation at igda.org

>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>

>>

>>

>>

>> _______________________________________________

>> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>> --

>> Henry Lowood

>> Curator for History of Science & Technology Collections;

>> Film & Media Collections

>> HSSG, Green Library, 557 Escondido Mall

>> Stanford University Libraries, Stanford CA 94305-6004650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>>

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

>

> _______________________________________________

> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20130219/f0dbf35a/attachment.html>


More information about the game_preservation mailing list