[game_preservation] Regular SIG meetings via Internet
Benj Edwards
editor at vintagecomputing.com
Wed Feb 20 21:44:19 EST 2013
All great ideas. Maybe we should have a virtual show of hands of who
might be interested in participating in these online gatherings.
Benj
On 2/19/2013 7:51 PM, Devin Monnens wrote:
> Google Hangouts will allow you to livechat with up to 9 people.
>
> http://www.google.com/+/learnmore/hangouts/
>
> With Skype, I don't think there's a limit to how many people you can
> add for the audio chats... But I could be wrong. If we have a very
> large number of people, we will need someone to serve as chair for
> that meeting to help keep things in order.
>
> I'm thinking we could have a basic set of things to cover each meeting:
>
> -Recent News
> -Important Topic for the session
> -Upcoming events
>
> And then the discussion could be summarized and put in a newsletter or
> something for the people who couldn't make the meeting and/or upload
> video/audio.
>
> What other options do we have for software? I'm currently taking an
> online class through MIT where they record a live video and then
> stream that. So it could be possible to livestream from a particular
> venue and have people chime in through a text chat backchannel.
>
> -Devin
>
>
> On Tue, Feb 19, 2013 at 7:28 PM, Benj Edwards
> <editor at vintagecomputing.com <mailto:editor at vintagecomputing.com>> wrote:
>
> This is an excellent idea. I'd love to collaborate and meet up
> with you guys more, but I can't travel much because I've got two
> very young kids at home -- and I live on the east coast anyway.
>
> I'm not familiar with how Google hangouts/chats/etc work these
> days. Can someone figure something out, and maybe we can have a
> meeting on there? I suppose I can look into it tomorrow morning.
>
> Benj
>
>
> On 2/19/13 7:00 PM, Devin Monnens wrote:
>> Do we need our own roundtable at GDC? I mean, it's a conference
>> where everybody goes, but it's expensive and kind of a pain if
>> you don't live in San Francisco and can't get funding to attend.
>>
>> Why don't we just have our own regular panels via Google Video
>> Chat or something? (Skype will charge money if you want multiple
>> video channels, but Google has the bandwidth to spare.) We could
>> do these anywhere from one to four times a year, and that way we
>> can get people from Europe and Japan as well.
>>
>> -Devin Monnens
>>
>>
>> On Tue, Feb 19, 2013 at 6:37 PM, Henry Lowood
>> <lowood at stanford.edu <mailto:lowood at stanford.edu>> wrote:
>>
>> Frank,
>>
>> Unfortunately, no. IGDA's call for sessions went out only a
>> couple weeks ago, with very short notice to reply, and I
>> missed it. In previous years, this happened months in
>> advance, with a formal process. As it was, only 4 or 5 IGDA
>> panels made the cut for the program and they all will be on
>> the same day. (I hope I got the details right.)
>>
>> That's the bad news. The good news is that there will
>> probably be a panel on game preservation, sponsored I believe
>> by IGDA, on the 29th. Likewise, the call for this went out
>> just a couple weeks ago - with one day to respond - but at
>> least I saw the invitation for this one in my in-box.. So I
>> will be on that panel, which I believe Brenda Brathwaite and
>> Kate Edwards are organizing. Not confirmed yet, but I think
>> it will happen. We could have a meetup on the 29th.
>>
>> You probably know more about the reasons for the trend than I
>> do, but it seems like the IGDA presence at GDC has been
>> gradually cut down over the last 4 or 5 years. That figured
>> in the demise of the Digital Game Canon, for example, when
>> IGDA lost its sponsored track. I am sorry not to have the
>> full roundtable this year.
>>
>> Henry
>>
>>
>> On 2/18/2013 6:55 AM, Frank Cifaldi wrote:
>>> Are we not having the normal roundtable this year?
>>>
>>>
>>> On Sun, Feb 17, 2013 at 8:18 PM, Alex Handy
>>> <alex at themade.org <mailto:alex at themade.org>> wrote:
>>>
>>> As other folks were discussing meeting up at conferences:
>>>
>>> At GDC, I would like to host a meetup for preservation
>>> people at or
>>> exhibit space. We're not 100% sure where it will be yet,
>>> but I'll let
>>> ya'll know when we are certain. It will be somewhere in
>>> Moscone West,
>>> at GDC proper.
>>>
>>> Any thoughts on days, times that might work best? I was
>>> thinking
>>> around 5 or so one of the big days of the main show.
>>>
>>> --
>>> Alex Handy
>>> Founder/Director
>>> The Museum of Art and Digital Entertainment
>>> 610 16th St.
>>> Suite 230
>>> Oakland, CA 94612
>>> Dial #0230 to be buzzed in
>>> http://www.themade.org
>>> http://blog.themade.org
>>> 510-282-4840 <tel:510-282-4840> (Me)
>>> 510-788-5702 <tel:510-788-5702> (The MADE)
>>> 410-2-31337-2 <tel:410-2-31337-2> (mobile)
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org
>>> <mailto:game_preservation at igda.org>
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org <mailto:game_preservation at igda.org>
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>> --
>> Henry Lowood
>> Curator for History of Science & Technology Collections;
>> Film & Media Collections
>> HSSG, Green Library, 557 Escondido Mall
>> Stanford University Libraries, Stanford CA 94305-6004
>> 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>
>>
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>>
>>
>>
>>
>> --
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
>>
>>
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org <mailto:game_preservation at igda.org>
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
> _______________________________________________
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>
>
>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
--
Freelance Writer / Editor in Chief VC&G
http://www.benjedwards.com
http://www.vintagecomputing.com
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