[game_preservation] Regular SIG meetings via Internet

Benj Edwards editor at vintagecomputing.com
Wed Feb 20 21:44:19 EST 2013


All great ideas. Maybe we should have a virtual show of hands of who
might be interested in participating in these online gatherings.

Benj

On 2/19/2013 7:51 PM, Devin Monnens wrote:

> Google Hangouts will allow you to livechat with up to 9 people.

>

> http://www.google.com/+/learnmore/hangouts/

>

> With Skype, I don't think there's a limit to how many people you can

> add for the audio chats... But I could be wrong. If we have a very

> large number of people, we will need someone to serve as chair for

> that meeting to help keep things in order.

>

> I'm thinking we could have a basic set of things to cover each meeting:

>

> -Recent News

> -Important Topic for the session

> -Upcoming events

>

> And then the discussion could be summarized and put in a newsletter or

> something for the people who couldn't make the meeting and/or upload

> video/audio.

>

> What other options do we have for software? I'm currently taking an

> online class through MIT where they record a live video and then

> stream that. So it could be possible to livestream from a particular

> venue and have people chime in through a text chat backchannel.

>

> -Devin

>

>

> On Tue, Feb 19, 2013 at 7:28 PM, Benj Edwards

> <editor at vintagecomputing.com <mailto:editor at vintagecomputing.com>> wrote:

>

> This is an excellent idea. I'd love to collaborate and meet up

> with you guys more, but I can't travel much because I've got two

> very young kids at home -- and I live on the east coast anyway.

>

> I'm not familiar with how Google hangouts/chats/etc work these

> days. Can someone figure something out, and maybe we can have a

> meeting on there? I suppose I can look into it tomorrow morning.

>

> Benj

>

>

> On 2/19/13 7:00 PM, Devin Monnens wrote:

>> Do we need our own roundtable at GDC? I mean, it's a conference

>> where everybody goes, but it's expensive and kind of a pain if

>> you don't live in San Francisco and can't get funding to attend.

>>

>> Why don't we just have our own regular panels via Google Video

>> Chat or something? (Skype will charge money if you want multiple

>> video channels, but Google has the bandwidth to spare.) We could

>> do these anywhere from one to four times a year, and that way we

>> can get people from Europe and Japan as well.

>>

>> -Devin Monnens

>>

>>

>> On Tue, Feb 19, 2013 at 6:37 PM, Henry Lowood

>> <lowood at stanford.edu <mailto:lowood at stanford.edu>> wrote:

>>

>> Frank,

>>

>> Unfortunately, no. IGDA's call for sessions went out only a

>> couple weeks ago, with very short notice to reply, and I

>> missed it. In previous years, this happened months in

>> advance, with a formal process. As it was, only 4 or 5 IGDA

>> panels made the cut for the program and they all will be on

>> the same day. (I hope I got the details right.)

>>

>> That's the bad news. The good news is that there will

>> probably be a panel on game preservation, sponsored I believe

>> by IGDA, on the 29th. Likewise, the call for this went out

>> just a couple weeks ago - with one day to respond - but at

>> least I saw the invitation for this one in my in-box.. So I

>> will be on that panel, which I believe Brenda Brathwaite and

>> Kate Edwards are organizing. Not confirmed yet, but I think

>> it will happen. We could have a meetup on the 29th.

>>

>> You probably know more about the reasons for the trend than I

>> do, but it seems like the IGDA presence at GDC has been

>> gradually cut down over the last 4 or 5 years. That figured

>> in the demise of the Digital Game Canon, for example, when

>> IGDA lost its sponsored track. I am sorry not to have the

>> full roundtable this year.

>>

>> Henry

>>

>>

>> On 2/18/2013 6:55 AM, Frank Cifaldi wrote:

>>> Are we not having the normal roundtable this year?

>>>

>>>

>>> On Sun, Feb 17, 2013 at 8:18 PM, Alex Handy

>>> <alex at themade.org <mailto:alex at themade.org>> wrote:

>>>

>>> As other folks were discussing meeting up at conferences:

>>>

>>> At GDC, I would like to host a meetup for preservation

>>> people at or

>>> exhibit space. We're not 100% sure where it will be yet,

>>> but I'll let

>>> ya'll know when we are certain. It will be somewhere in

>>> Moscone West,

>>> at GDC proper.

>>>

>>> Any thoughts on days, times that might work best? I was

>>> thinking

>>> around 5 or so one of the big days of the main show.

>>>

>>> --

>>> Alex Handy

>>> Founder/Director

>>> The Museum of Art and Digital Entertainment

>>> 610 16th St.

>>> Suite 230

>>> Oakland, CA 94612

>>> Dial #0230 to be buzzed in

>>> http://www.themade.org

>>> http://blog.themade.org

>>> 510-282-4840 <tel:510-282-4840> (Me)

>>> 510-788-5702 <tel:510-788-5702> (The MADE)

>>> 410-2-31337-2 <tel:410-2-31337-2> (mobile)

>>> _______________________________________________

>>> game_preservation mailing list

>>> game_preservation at igda.org

>>> <mailto:game_preservation at igda.org>

>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>>

>>>

>>>

>>>

>>> _______________________________________________

>>> game_preservation mailing list

>>> game_preservation at igda.org <mailto:game_preservation at igda.org>

>>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>> --

>> Henry Lowood

>> Curator for History of Science & Technology Collections;

>> Film & Media Collections

>> HSSG, Green Library, 557 Escondido Mall

>> Stanford University Libraries, Stanford CA 94305-6004

>> 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>>

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org <mailto:game_preservation at igda.org>

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>>

>>

>> --

>> Devin Monnens

>> www.deserthat.com <http://www.deserthat.com>

>>

>> The sleep of Reason produces monsters.

>>

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org <mailto:game_preservation at igda.org>

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org <mailto:game_preservation at igda.org>

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation


--
Freelance Writer / Editor in Chief VC&G
http://www.benjedwards.com
http://www.vintagecomputing.com

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