[game_preservation] Game preservation panel at GDC
Benj Edwards
editor at vintagecomputing.com
Fri Feb 22 14:10:38 EST 2013
It's always good to have a man on the inside.
IDGA Game Preservation SIG has special agents everywhere, placed in all
levels of government, military, and civilian life. :)
On 2/22/2013 2:07 PM, Frank Cifaldi wrote:
> I'm part of the decision-making process for which Vault videos go
> free, so...
>
>
> On Fri, Feb 22, 2013 at 10:39 AM, Devin Monnens <dmonnens at gmail.com
> <mailto:dmonnens at gmail.com>> wrote:
>
> GDC panels are recorded, but they tend to only be available for
> purchase through the GDC Vault. Certain panels, however, do get
> distributed for free, but I have no idea how the selection process
> works. All the classic game postmortems should be available
> though. Still, this is something that I think everyone should have
> access to.
>
>
> On Fri, Feb 22, 2013 at 1:07 PM, Benj Edwards
> <editor at vintagecomputing.com <mailto:editor at vintagecomputing.com>>
> wrote:
>
> That sounds really exciting. I wish I could attend.
>
> Maybe someone can record it for the rest of us who can't make it?
>
> Benj
>
>
> On 2/22/2013 1:04 PM, Henry Lowood wrote:
>> All,
>>
>> FYI: The "Caring about Chrono Trigger" panel was accepted for
>> GDC.
>>
>> *Speaker/s: *Jon-Paul Dyson (The Strong)
>> <http://speaker/Jon-Paul-Dyson>, John Sharp (Parsons The New
>> School for Design) <http://speaker/John-Sharp>, Henry Lowood
>> (Stanford University Libraries)
>> <http://speaker/Henry-Lowood> and John Romero (Loot Drop)
>> <http://speaker/John-Romero>
>> *Day / Time / Location: *Thursday 11:30-12:30 Room 308, South
>> Hall
>> *Track / Duration / Format / Audience Level: *Advocacy /
>> 60-Minute / Panel
>> *GDC Vault Recording: *TBD
>> *Description: *Every day, we lose more of the games, the
>> experience, the data and the knowledge upon which the
>> industry was built. What is being done to archive,
>> understand, curate and catalog this culture? Approaching the
>> problem from four different angles, this panel explores the
>> importance of preserving games as an art form, recording the
>> game design and development process, curating and preserving
>> games in a museum or gallery setting, and capturing the
>> experience of present, past and dying digital worlds.
>> *Takeaway: *The preservation of our work as an industry will
>> be emphasized as critically important, and attendees will
>> understand what they can do to help maintain our ongoing legacy.
>>
>>
>> Henry
>>
>>
>>
>> --
>> Henry Lowood
>> Curator for History of Science & Technology Collections;
>> Film & Media Collections
>> HSSG, Green Library, 557 Escondido Mall
>> Stanford University Libraries, Stanford CA 94305-6004
>> 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>
>>
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>
> --
> Freelance Writer / Editor in Chief VC&G
> http://www.benjedwards.com
> http://www.vintagecomputing.com
>
>
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>
>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
>
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>
>
>
>
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--
Freelance Writer / Editor in Chief VC&G
http://www.benjedwards.com
http://www.vintagecomputing.com
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