[game_preservation] Game preservation panel at GDC

Benj Edwards editor at vintagecomputing.com
Fri Feb 22 14:10:38 EST 2013


It's always good to have a man on the inside.

IDGA Game Preservation SIG has special agents everywhere, placed in all
levels of government, military, and civilian life. :)

On 2/22/2013 2:07 PM, Frank Cifaldi wrote:

> I'm part of the decision-making process for which Vault videos go

> free, so...

>

>

> On Fri, Feb 22, 2013 at 10:39 AM, Devin Monnens <dmonnens at gmail.com

> <mailto:dmonnens at gmail.com>> wrote:

>

> GDC panels are recorded, but they tend to only be available for

> purchase through the GDC Vault. Certain panels, however, do get

> distributed for free, but I have no idea how the selection process

> works. All the classic game postmortems should be available

> though. Still, this is something that I think everyone should have

> access to.

>

>

> On Fri, Feb 22, 2013 at 1:07 PM, Benj Edwards

> <editor at vintagecomputing.com <mailto:editor at vintagecomputing.com>>

> wrote:

>

> That sounds really exciting. I wish I could attend.

>

> Maybe someone can record it for the rest of us who can't make it?

>

> Benj

>

>

> On 2/22/2013 1:04 PM, Henry Lowood wrote:

>> All,

>>

>> FYI: The "Caring about Chrono Trigger" panel was accepted for

>> GDC.

>>

>> *Speaker/s: *Jon-Paul Dyson (The Strong)

>> <http://speaker/Jon-Paul-Dyson>, John Sharp (Parsons The New

>> School for Design) <http://speaker/John-Sharp>, Henry Lowood

>> (Stanford University Libraries)

>> <http://speaker/Henry-Lowood> and John Romero (Loot Drop)

>> <http://speaker/John-Romero>

>> *Day / Time / Location: *Thursday 11:30-12:30 Room 308, South

>> Hall

>> *Track / Duration / Format / Audience Level: *Advocacy /

>> 60-Minute / Panel

>> *GDC Vault Recording: *TBD

>> *Description: *Every day, we lose more of the games, the

>> experience, the data and the knowledge upon which the

>> industry was built. What is being done to archive,

>> understand, curate and catalog this culture? Approaching the

>> problem from four different angles, this panel explores the

>> importance of preserving games as an art form, recording the

>> game design and development process, curating and preserving

>> games in a museum or gallery setting, and capturing the

>> experience of present, past and dying digital worlds.

>> *Takeaway: *The preservation of our work as an industry will

>> be emphasized as critically important, and attendees will

>> understand what they can do to help maintain our ongoing legacy.

>>

>>

>> Henry

>>

>>

>>

>> --

>> Henry Lowood

>> Curator for History of Science & Technology Collections;

>> Film & Media Collections

>> HSSG, Green Library, 557 Escondido Mall

>> Stanford University Libraries, Stanford CA 94305-6004

>> 650-723-4602 <tel:650-723-4602>;lowood at stanford.edu <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>

>>

>>

>> _______________________________________________

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>

> --

> Freelance Writer / Editor in Chief VC&G

> http://www.benjedwards.com

> http://www.vintagecomputing.com

>

>

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>

>

>

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

>

> _______________________________________________

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> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

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--
Freelance Writer / Editor in Chief VC&G
http://www.benjedwards.com
http://www.vintagecomputing.com

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