[game_preservation] Game preservation panel at GDC

Frank Cifaldi fcifaldi at gmail.com
Fri Feb 22 14:07:20 EST 2013


I'm part of the decision-making process for which Vault videos go free,
so...


On Fri, Feb 22, 2013 at 10:39 AM, Devin Monnens <dmonnens at gmail.com> wrote:


> GDC panels are recorded, but they tend to only be available for purchase

> through the GDC Vault. Certain panels, however, do get distributed for

> free, but I have no idea how the selection process works. All the classic

> game postmortems should be available though. Still, this is something that

> I think everyone should have access to.

>

>

> On Fri, Feb 22, 2013 at 1:07 PM, Benj Edwards <editor at vintagecomputing.com

> > wrote:

>

>> That sounds really exciting. I wish I could attend.

>>

>> Maybe someone can record it for the rest of us who can't make it?

>>

>> Benj

>>

>>

>> On 2/22/2013 1:04 PM, Henry Lowood wrote:

>>

>> All,

>>

>> FYI: The "Caring about Chrono Trigger" panel was accepted for GDC.

>>

>> *Speaker/s: *Jon-Paul Dyson (The Strong) <http://speaker/Jon-Paul-Dyson>

>> , John Sharp (Parsons The New School for Design)<http://speaker/John-Sharp>

>> , Henry Lowood (Stanford University Libraries)<http://speaker/Henry-Lowood>

>> and John Romero (Loot Drop) <http://speaker/John-Romero>

>> *Day / Time / Location: *Thursday 11:30-12:30 Room 308, South Hall

>> *Track / Duration / Format / Audience Level: *Advocacy / 60-Minute /

>> Panel

>> *GDC Vault Recording: *TBD

>> *Description: *Every day, we lose more of the games, the experience, the

>> data and the knowledge upon which the industry was built. What is being

>> done to archive, understand, curate and catalog this culture? Approaching

>> the problem from four different angles, this panel explores the importance

>> of preserving games as an art form, recording the game design and

>> development process, curating and preserving games in a museum or gallery

>> setting, and capturing the experience of present, past and dying digital

>> worlds.

>> *Takeaway: *The preservation of our work as an industry will be

>> emphasized as critically important, and attendees will understand what they

>> can do to help maintain our ongoing legacy.

>>

>>

>> Henry

>>

>>

>>

>> --

>> Henry Lowood

>> Curator for History of Science & Technology Collections;

>> Film & Media Collections

>> HSSG, Green Library, 557 Escondido Mall

>> Stanford University Libraries, Stanford CA 94305-6004650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>>

>>

>>

>> _______________________________________________

>> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>> --

>> Freelance Writer / Editor in Chief VC&Ghttp://www.benjedwards.comhttp://www.vintagecomputing.com

>>

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

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