[game_preservation] Fwd: [AMIA-L] Archiving Video Games - Call for Papers

Kristin MacDonough km2580 at nyu.edu
Thu May 2 16:06:47 EDT 2013


Yes. The CFP is posted on the AMIA @ NYU homepage:
http://amiastudentsnyc.com/

Thanks!


On Thu, May 2, 2013 at 3:58 PM, Billy Cain <billyjoecain at gmail.com> wrote:


> Is this online somewhere so I can post it?

> On May 2, 2013 11:44 AM, "Kristin MacDonough" <km2580 at nyu.edu> wrote:

>

>> Hello all,

>>

>> The student chapter in my program is hosting this event next fall. Please

>> share this with colleagues, students, or other interested parties.

>>

>> Thank you!

>>

>> best,

>> kristin

>>

>> ____________________________________

>>

>> *The AMIA Student Chapter @ NYU calls for papers for a new event this

>> Fall 2013*

>>

>> *CALL FOR PAPERS:* *Pressing Restart: Community Discussions on Video

>> Game Preservation.*

>>

>> *Important Dates:*

>>

>> *Workshop Paper Deadline:* June 15, 2013 at 5:00 PM Eastern Standard Time

>>

>> *Workshop Paper Notifications:* July 31, 2013 at 5:00 PM Eastern

>> Standard Time

>>

>> *Workshop Date:* September 28, 2013 from 9:00 AM to 5:00 PM Easter

>> Standard Time New York, location TBA

>>

>>

>>

>> *Objective of the Workshop:*

>>

>> When saving a game, what exactly are we saving, and how do we save such a

>> complicated form of media? Pressing Restart: Community Discussions on Video

>> Game Preservation is a one-day event dealing with the preservation of video

>> games. By examining common issues such as hardware obsolescence, emulation

>> software, selection criteria, and contextual information, this event will

>> look at the myriad of concerns in this young media format as well as

>> discuss solutions to ensure long-term access to games beloved by

>> generations of players. Rather than limiting the discussion to

>> archivists and preservationists, we plan to invite the whole community to

>> have an open dialogue around the importance of video games.

>>

>> *Workshop Topics and Themes:*

>>

>> · Selection criteria for video games

>>

>> · Format and software obsolescence

>>

>> · Migration

>>

>> · Emulation

>>

>> · Cataloguing and metadata of video games

>>

>> · Alternate forms of access

>>

>> · Defining authenticity in video games

>>

>>

>>

>> *Submission:*

>>

>> Papers should be limited to two pages with a summary of the work.

>>

>> Include your resume.

>>

>> Submissions must be in PDF format and sent to

>> archiving.videogames at gmail.com

>>

>> Papers will be selected by the AMIA at New York University Executive

>> Committee.

>>

>>

>> After the very successful event last year, *Archiving the Arts*, the

>> AMIA Student Chapter @ NYU pretends to continue to engage communities in

>> discussions of current topics involving archiving and preservation. This

>> association, based in the Moving Image Archiving and Preservation (MIAP)

>> Program <http://cinema.tisch.nyu.edu/page/miap.html> at the Tisch School

>> of the Arts, joins an emerging dialogue with professionals, scholars,

>> students, and other enthusiasts called together to address the most urgent

>> issues of conservation, preservation, and access in the field.

>>

>> For more information about the organization, news and previous events

>> visit our website: http://amiastudentsnyc.com/

>>

>> Sincerely,

>>

>>

>> --

>>

>> Executive Committee, AMIA Student Chapter @ NYU

>>

>>

>>

>>

>> --

>> Kristin MacDonough

>> Moving Image Archiving and Preservation

>> New York University

>>

>>

>> _______________________________________________

>> game_preservation mailing list

>> game_preservation at igda.org

>> http://six.pairlist.net/mailman/listinfo/game_preservation

>>

>>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>



--
Kristin MacDonough
Moving Image Archiving and Preservation
New York University
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