[game_preservation] Fwd: [AMIA-L] Archiving Video Games - Call for Papers
Kristin MacDonough
km2580 at nyu.edu
Thu May 2 16:06:47 EDT 2013
Yes. The CFP is posted on the AMIA @ NYU homepage:
http://amiastudentsnyc.com/
Thanks!
On Thu, May 2, 2013 at 3:58 PM, Billy Cain <billyjoecain at gmail.com> wrote:
> Is this online somewhere so I can post it?
> On May 2, 2013 11:44 AM, "Kristin MacDonough" <km2580 at nyu.edu> wrote:
>
>> Hello all,
>>
>> The student chapter in my program is hosting this event next fall. Please
>> share this with colleagues, students, or other interested parties.
>>
>> Thank you!
>>
>> best,
>> kristin
>>
>> ____________________________________
>>
>> *The AMIA Student Chapter @ NYU calls for papers for a new event this
>> Fall 2013*
>>
>> *CALL FOR PAPERS:* *Pressing Restart: Community Discussions on Video
>> Game Preservation.*
>>
>> *Important Dates:*
>>
>> *Workshop Paper Deadline:* June 15, 2013 at 5:00 PM Eastern Standard Time
>>
>> *Workshop Paper Notifications:* July 31, 2013 at 5:00 PM Eastern
>> Standard Time
>>
>> *Workshop Date:* September 28, 2013 from 9:00 AM to 5:00 PM Easter
>> Standard Time New York, location TBA
>>
>>
>>
>> *Objective of the Workshop:*
>>
>> When saving a game, what exactly are we saving, and how do we save such a
>> complicated form of media? Pressing Restart: Community Discussions on Video
>> Game Preservation is a one-day event dealing with the preservation of video
>> games. By examining common issues such as hardware obsolescence, emulation
>> software, selection criteria, and contextual information, this event will
>> look at the myriad of concerns in this young media format as well as
>> discuss solutions to ensure long-term access to games beloved by
>> generations of players. Rather than limiting the discussion to
>> archivists and preservationists, we plan to invite the whole community to
>> have an open dialogue around the importance of video games.
>>
>> *Workshop Topics and Themes:*
>>
>> · Selection criteria for video games
>>
>> · Format and software obsolescence
>>
>> · Migration
>>
>> · Emulation
>>
>> · Cataloguing and metadata of video games
>>
>> · Alternate forms of access
>>
>> · Defining authenticity in video games
>>
>>
>>
>> *Submission:*
>>
>> Papers should be limited to two pages with a summary of the work.
>>
>> Include your resume.
>>
>> Submissions must be in PDF format and sent to
>> archiving.videogames at gmail.com
>>
>> Papers will be selected by the AMIA at New York University Executive
>> Committee.
>>
>>
>> After the very successful event last year, *Archiving the Arts*, the
>> AMIA Student Chapter @ NYU pretends to continue to engage communities in
>> discussions of current topics involving archiving and preservation. This
>> association, based in the Moving Image Archiving and Preservation (MIAP)
>> Program <http://cinema.tisch.nyu.edu/page/miap.html> at the Tisch School
>> of the Arts, joins an emerging dialogue with professionals, scholars,
>> students, and other enthusiasts called together to address the most urgent
>> issues of conservation, preservation, and access in the field.
>>
>> For more information about the organization, news and previous events
>> visit our website: http://amiastudentsnyc.com/
>>
>> Sincerely,
>>
>>
>> --
>>
>> Executive Committee, AMIA Student Chapter @ NYU
>>
>>
>>
>>
>> --
>> Kristin MacDonough
>> Moving Image Archiving and Preservation
>> New York University
>>
>>
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>>
> _______________________________________________
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>
>
--
Kristin MacDonough
Moving Image Archiving and Preservation
New York University
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