[game_preservation] Fwd: [AMIA-L] Archiving Video Games - Call for Papers

Billy Cain billyjoecain at gmail.com
Thu May 2 15:58:02 EDT 2013


Is this online somewhere so I can post it?
On May 2, 2013 11:44 AM, "Kristin MacDonough" <km2580 at nyu.edu> wrote:


> Hello all,

>

> The student chapter in my program is hosting this event next fall. Please

> share this with colleagues, students, or other interested parties.

>

> Thank you!

>

> best,

> kristin

>

> ____________________________________

>

> *The AMIA Student Chapter @ NYU calls for papers for a new event this

> Fall 2013*

>

> *CALL FOR PAPERS:* *Pressing Restart: Community Discussions on Video Game

> Preservation.*

>

> *Important Dates:*

>

> *Workshop Paper Deadline:* June 15, 2013 at 5:00 PM Eastern Standard Time

>

> *Workshop Paper Notifications:* July 31, 2013 at 5:00 PM Eastern Standard

> Time

>

> *Workshop Date:* September 28, 2013 from 9:00 AM to 5:00 PM Easter

> Standard Time New York, location TBA

>

>

>

> *Objective of the Workshop:*

>

> When saving a game, what exactly are we saving, and how do we save such a

> complicated form of media? Pressing Restart: Community Discussions on Video

> Game Preservation is a one-day event dealing with the preservation of video

> games. By examining common issues such as hardware obsolescence, emulation

> software, selection criteria, and contextual information, this event will

> look at the myriad of concerns in this young media format as well as

> discuss solutions to ensure long-term access to games beloved by

> generations of players. Rather than limiting the discussion to archivists

> and preservationists, we plan to invite the whole community to have an open

> dialogue around the importance of video games.

>

> *Workshop Topics and Themes:*

>

> · Selection criteria for video games

>

> · Format and software obsolescence

>

> · Migration

>

> · Emulation

>

> · Cataloguing and metadata of video games

>

> · Alternate forms of access

>

> · Defining authenticity in video games

>

>

>

> *Submission:*

>

> Papers should be limited to two pages with a summary of the work.

>

> Include your resume.

>

> Submissions must be in PDF format and sent to

> archiving.videogames at gmail.com

>

> Papers will be selected by the AMIA at New York University Executive

> Committee.

>

>

> After the very successful event last year, *Archiving the Arts*, the AMIA

> Student Chapter @ NYU pretends to continue to engage communities in

> discussions of current topics involving archiving and preservation. This

> association, based in the Moving Image Archiving and Preservation (MIAP)

> Program <http://cinema.tisch.nyu.edu/page/miap.html> at the Tisch School

> of the Arts, joins an emerging dialogue with professionals, scholars,

> students, and other enthusiasts called together to address the most urgent

> issues of conservation, preservation, and access in the field.

>

> For more information about the organization, news and previous events

> visit our website: http://amiastudentsnyc.com/

>

> Sincerely,

>

>

> --

>

> Executive Committee, AMIA Student Chapter @ NYU

>

>

>

>

> --

> Kristin MacDonough

> Moving Image Archiving and Preservation

> New York University

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

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