[game_preservation] Fwd: [AMIA-L] Archiving Video Games - Call for Papers
Billy Cain
billyjoecain at gmail.com
Thu May 2 15:58:02 EDT 2013
Is this online somewhere so I can post it?
On May 2, 2013 11:44 AM, "Kristin MacDonough" <km2580 at nyu.edu> wrote:
> Hello all,
>
> The student chapter in my program is hosting this event next fall. Please
> share this with colleagues, students, or other interested parties.
>
> Thank you!
>
> best,
> kristin
>
> ____________________________________
>
> *The AMIA Student Chapter @ NYU calls for papers for a new event this
> Fall 2013*
>
> *CALL FOR PAPERS:* *Pressing Restart: Community Discussions on Video Game
> Preservation.*
>
> *Important Dates:*
>
> *Workshop Paper Deadline:* June 15, 2013 at 5:00 PM Eastern Standard Time
>
> *Workshop Paper Notifications:* July 31, 2013 at 5:00 PM Eastern Standard
> Time
>
> *Workshop Date:* September 28, 2013 from 9:00 AM to 5:00 PM Easter
> Standard Time New York, location TBA
>
>
>
> *Objective of the Workshop:*
>
> When saving a game, what exactly are we saving, and how do we save such a
> complicated form of media? Pressing Restart: Community Discussions on Video
> Game Preservation is a one-day event dealing with the preservation of video
> games. By examining common issues such as hardware obsolescence, emulation
> software, selection criteria, and contextual information, this event will
> look at the myriad of concerns in this young media format as well as
> discuss solutions to ensure long-term access to games beloved by
> generations of players. Rather than limiting the discussion to archivists
> and preservationists, we plan to invite the whole community to have an open
> dialogue around the importance of video games.
>
> *Workshop Topics and Themes:*
>
> · Selection criteria for video games
>
> · Format and software obsolescence
>
> · Migration
>
> · Emulation
>
> · Cataloguing and metadata of video games
>
> · Alternate forms of access
>
> · Defining authenticity in video games
>
>
>
> *Submission:*
>
> Papers should be limited to two pages with a summary of the work.
>
> Include your resume.
>
> Submissions must be in PDF format and sent to
> archiving.videogames at gmail.com
>
> Papers will be selected by the AMIA at New York University Executive
> Committee.
>
>
> After the very successful event last year, *Archiving the Arts*, the AMIA
> Student Chapter @ NYU pretends to continue to engage communities in
> discussions of current topics involving archiving and preservation. This
> association, based in the Moving Image Archiving and Preservation (MIAP)
> Program <http://cinema.tisch.nyu.edu/page/miap.html> at the Tisch School
> of the Arts, joins an emerging dialogue with professionals, scholars,
> students, and other enthusiasts called together to address the most urgent
> issues of conservation, preservation, and access in the field.
>
> For more information about the organization, news and previous events
> visit our website: http://amiastudentsnyc.com/
>
> Sincerely,
>
>
> --
>
> Executive Committee, AMIA Student Chapter @ NYU
>
>
>
>
> --
> Kristin MacDonough
> Moving Image Archiving and Preservation
> New York University
>
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
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