[game_preservation] game_preservation Digest, Vol 97, Issue 2

Scott Sheppard wiweeyum at gmail.com
Fri Oct 4 13:03:45 EDT 2013


Could you define "access models" for me? I'm not familiar...


On Fri, Oct 4, 2013 at 11:00 AM, <game_preservation-request at igda.org> wrote:


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> 1. Access Models (Alexander Duryee)

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> Message: 1

> Date: Thu, 3 Oct 2013 17:09:40 -0400

> From: Alexander Duryee <alexanderduryee at gmail.com>

> Subject: [game_preservation] Access Models

> To: game_preservation at igda.org

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> During the Archiving Video Games* conference (many thanks to NYU MIAP for

> the event!), Henry mentioned the lack of established access models for game

> archives. This is a growing problem for digital archives across

> subjects/collections, and game archives in particular (esp. those

> without/avoiding physical artifacts for play).

>

> Hence, I'm curious if there are any access models that organizations are

> experimenting with, esp. those not using physical hardware. The concept of

> the 'virtual reading room' seems popular, although I've heard a number of

> variations on it (laptops with canned emulation environments, for example).

>

> --Alex

>

> *The event was recorded, although I don't know offhand when it'll be

> online.

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--
-Scott

"We build our games like a Japanese garden, where the design is perfect
when you cannot remove anything else."
-Jenova Chen
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