[game_preservation] game_preservation Digest, Vol 97, Issue 2
Scott Sheppard
wiweeyum at gmail.com
Fri Oct 4 13:03:45 EDT 2013
Could you define "access models" for me? I'm not familiar...
On Fri, Oct 4, 2013 at 11:00 AM, <game_preservation-request at igda.org> wrote:
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> 1. Access Models (Alexander Duryee)
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> Message: 1
> Date: Thu, 3 Oct 2013 17:09:40 -0400
> From: Alexander Duryee <alexanderduryee at gmail.com>
> Subject: [game_preservation] Access Models
> To: game_preservation at igda.org
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> During the Archiving Video Games* conference (many thanks to NYU MIAP for
> the event!), Henry mentioned the lack of established access models for game
> archives. This is a growing problem for digital archives across
> subjects/collections, and game archives in particular (esp. those
> without/avoiding physical artifacts for play).
>
> Hence, I'm curious if there are any access models that organizations are
> experimenting with, esp. those not using physical hardware. The concept of
> the 'virtual reading room' seems popular, although I've heard a number of
> variations on it (laptops with canned emulation environments, for example).
>
> --Alex
>
> *The event was recorded, although I don't know offhand when it'll be
> online.
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> End of game_preservation Digest, Vol 97, Issue 2
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--
-Scott
"We build our games like a Japanese garden, where the design is perfect
when you cannot remove anything else."
-Jenova Chen
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