[game_preservation] Blog about Video Capture project
Devin Monnens
dmonnens at gmail.com
Fri Sep 13 14:32:24 EDT 2013
Thanks for the info, Henry!
Now those are for factory-sealed games. These were kept in a climate
controlled storage facility for a significant period of time as well,
right? It would be interesting to compare these with numbers from other
collections.
I would expect the numbers to be lower as well for games that were already
open, but 3.8% after 25 years seems promising. Unfortunately, if you only
have one copy of the 4%...
On Fri, Sep 13, 2013 at 12:40 PM, Henry Lowood <lowood at stanford.edu> wrote:
> All,
> Ok, I have some data. Not up to the current date, but specifically with
> regard to 5.25" media in the collection.
> From the first 499 pulls, there were 10 read errors. Of the 490 remaining
> items, 9 were unmountable after imaging. So 19 failures out of 499.
> That's 3.8% as a failure rate for the data pulls.
> Henry
>
>
> On 9/11/2013 9:43 AM, Henry Lowood wrote:
>
>> Andreas,
>> Ok, let me check if we have any data that we are ready to share.
>> Henry
>>
>> On 9/11/2013 12:35 AM, Andreas Lange wrote:
>>
>>> Dear JP and Henry,
>>> thanks for your feedback. I haven't expected numbers now, but would be
>>> still interested in the kind of media, which you have choosen to test and
>>> record. Have you e.g. included magnetic media?
>>>
>>> Andreas
>>>
>>> Am 10.09.2013 20:13, schrieb Henry Lowood:
>>>
>>>> JP,
>>>> We are still in the middle of our project. We do have some numbers, but
>>>> not a complete set yet.
>>>> Henry
>>>>
>>>> On 9/10/2013 9:57 AM, Dyson, Jon-Paul wrote:
>>>>
>>>>> Andreas,
>>>>>
>>>>> The project is still in process so I'm not in a position to share
>>>>> final numbers or specific breakdowns by system/material type but so
>>>>> far of the more than 7800 pre-2005 games we've tested there has been
>>>>> an initial failure rate of around 2.75%. That reflects some degree of
>>>>> remediation (e.g. cleaning and retesting) but not extensive work on
>>>>> games to see if we can make them work.
>>>>>
>>>>> Henry might have some numbers to share from his new imaging project.
>>>>> Henry do you have numbers?
>>>>>
>>>>> JP
>>>>>
>>>>> -----Original Message-----
>>>>> From: game_preservation-bounces@**igda.org<game_preservation-bounces at igda.org>
>>>>> [mailto:game_preservation-**bounces at igda.org<game_preservation-bounces at igda.org>]
>>>>> On Behalf Of Andreas Lange
>>>>> Sent: Monday, September 09, 2013 10:58 AM
>>>>> To: game_preservation at igda.org
>>>>> Subject: Re: [game_preservation] Blog about Video Capture project
>>>>>
>>>>> Hi JP,
>>>>> this is great news. Congratulations to that important project! Which
>>>>> systems/ media will you use? Specially I am interested in the
>>>>> percentage of the not working games, which are stored on magnetic
>>>>> media...
>>>>>
>>>>> Andreas
>>>>>
>>>>> Andreas Lange
>>>>> - Direktor -
>>>>> Computerspielemuseum
>>>>> Karl-Marx-Allee 93a, D-10243 Berlin (Germany)
>>>>> Tel: +49 (0)30 31164470
>>>>> Fax: +49 (0)30 31164158
>>>>> www.computerspielemuseum.de
>>>>> www.facebook.com/**Computerspielemuseum<http://www.facebook.com/Computerspielemuseum>
>>>>> twitter.com/CSM_Berlin
>>>>>
>>>>> Nicht verpassen:
>>>>>
>>>>> WE love 8BIT - die Retro Art Games Art Show präsentiert vom CSM 13.9.
>>>>> - 20.9. in der Karl Marx Allee 78. Eintritt frei.
>>>>> Mehr Informationen unter:
>>>>> www.computerspielemuseum.de/**1299_Sonderausstellung.htm<http://www.computerspielemuseum.de/1299_Sonderausstellung.htm>
>>>>>
>>>>> Unser Sommersonderausstellung mit vielen spielbaren Originalkonsolen:
>>>>> Replay History: Motorcycles
>>>>> 11.7. - 22.9.2013
>>>>> Mehr: www.computerspielemuseum.de/**1299_Sonderausstellung.htm<http://www.computerspielemuseum.de/1299_Sonderausstellung.htm>
>>>>>
>>>>>
>>>>> Betreiber des Computerspielemuseum ist die Gameshouse gGmbH
>>>>> Marchlewskistr. 27, 10243 Berlin HRB 120986 B, USt.-Id DE 268307474
>>>>> Geschäftsführer: Dr. Klaus Spieler, Wolf-Dieter Tuchel
>>>>>
>>>>> Am 09.09.2013 15:40, schrieb Dyson, Jon-Paul:
>>>>>
>>>>>> The Institute of Museum and Library Services recently posted a brief
>>>>>> blog I wrote about our IMLS-funded project to capture video of game
>>>>>> play. Here’s the link in case people are interested:
>>>>>> http://blog.imls.gov/?p=4091.
>>>>>>
>>>>>> Best,
>>>>>> JP
>>>>>>
>>>>>>
>>>>>> Jon-Paul C. Dyson, PhD
>>>>>> Director, International Center for the History of Electronic Games
>>>>>> Vice President for Exhibit Research and Development The
>>>>>> Strong<http://www.thestrong.**org/ <http://www.thestrong.org/>> One
>>>>>> Manhattan Square Rochester, New
>>>>>> York 14607 U.S.A.
>>>>>> Tel 585-410-6341
>>>>>> Fax 585-263-3598
>>>>>> jpdyson at thestrong.org<lphelps@**thestrong.org <lphelps at thestrong.org>
>>>>>> >
>>>>>>
>>>>>> The Strong Play Partners
>>>>>> National Museum of Play<http://www.museumofplay.**org/<http://www.museumofplay.org/>>
>>>>>> ● National Toy
>>>>>> Hall of Fame<http://www.toyhalloffame.**org/<http://www.toyhalloffame.org/>>
>>>>>> ● International Center
>>>>>> for the History of Electronic Games<http://www.icheg.org/> Brian
>>>>>> Sutton-Smith Library and Archives of
>>>>>> Play<http://www.**libraryandarchivesofplay.org/<http://www.libraryandarchivesofplay.org/>>
>>>>>> ● American Journal of
>>>>>> Play<http://www.journalofplay.**org/ <http://www.journalofplay.org/>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
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>>>>
>>>>
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>>
>>
> --
> Henry Lowood
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HSSG, Green Library, 557 Escondido Mall
> Stanford University Libraries, Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~**lowood<http://www.stanford.edu/~lowood>
>
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>
--
Devin Monnens
www.deserthat.com
The sleep of Reason produces monsters.
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